lorenzova the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 shadow dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 11, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (73, 1, D) a +5 spear of venom (unseen) (74, -1, D) (unseen) (75, 1, D) a +3 chain mail of positive energy