lorenzova the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a scroll of fog (62, 1, D) the +6 short sword of Nawkaf {drain, rPois Int-4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from poison. (62, 8, D) a +3 chain mail of fire resistance (62, 9, D) an uncursed staff of energy (67, 0, D) a book of Geomancy (68, 0, D) an uncursed ring of wizardry (69, 0, D) the cursed +1 plate armour of the Evening Star {+Fly Regen+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (70, 8, D) the +4 quarterstaff "Nothurgh" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (71, 8, D) a sack of spiders (71, 16, D) a +0 dagger a +0 robe an uncursed staff of power an orc corpse (71, 17, D) a +0 flail a +2 dagger of flaming (71, 26, D) a book of Frost (71, 27, D) the +7 spear of the Sage {venom, rPois MR+} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (72, 8, D) an uncursed staff of summoning (72, 9, D) a +1 longbow of freezing (72, 16, D) a +0 mace a +2 cloak of poison resistance an orc corpse (72, 26, D) a +1 arbalest of freezing (72, 27, D) a +3 scale mail of magic resistance (72, 32, D) an arrow (73, 1, D) the +2 chain mail of Zooruyschy {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (73, 16, D) a +0 dagger a +0 robe an orc corpse (73, 17, D) a +0 hand axe a cursed +0 leather armour a +3 dagger of venom an orc corpse (73, 26, D) a +3 chain mail of magic resistance (73, 29, D) a cursed -2 long sword (74, 3, D) an uncursed staff of poison a +0 robe (75, 1, D) a +0 dagger