lorenzova the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +1 hand crossbow of flaming (68, 1, D) a +1 short sword of holy wrath (69, 1, D) an uncursed amulet of guardian spirit (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +0 leather armour of positive energy (75, 2, D) the cursed +2 mace of Excruciating Pain {drain, Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (11, 5, D) the +6 shillelagh "Devastator" {shatter} (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 ring mail of fire resistance (62, 9, D) a +1 leather armour of cold resistance (63, 9, D) an uncursed staff of conjuration (70, 9, D) a +2 dagger of venom (72, 9, D) a cursed -3 ring of dexterity (70, 10, D) the +8 double sword of Immorality {antimagic, MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your magic capacity (+9). (72, 10, D) a +1 falchion of slicing (68, 13, D) a +0 robe a +0 buckler (70, 13, D) a +0 dagger a +0 robe (63, 17, D) the +10 war axe of the Final Decision {antimagic, MR+ Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 17, D) the cursed +1 quarterstaff of Duty {crush, rF++ MR-} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 17, D) a +0 short sword (73, 17, D) a +0 chain mail of cold resistance (63, 18, D) a +1 morningstar of holy wrath (64, 18, D) a +0 mace of crushing (71, 18, D) a +4 hand crossbow of flaming (72, 18, D) an uncursed staff of wizardry (73, 18, D) a +0 spear (73, 22, D) a +1 antimagic spear (73, 23, D) a +2 mace of protection a +0 robe (63, 27, D) a stone of tremors (71, 27, D) a cursed staff of cold (73, 27, D) an uncursed staff of wizardry (71, 28, D) a lantern of shadows (72, 30, D) a +3 ring of protection an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 trident (50, 37, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (51, 37, D) a plain deck of wonders (52, 37, D) an uncursed staff of summoning (53, 37, D) a manual of Crossbows (54, 37, D) a book of Death (59, 37, D) a book of Fire (60, 37, D) an uncursed staff of air (61, 37, D) a +5 blowgun (62, 37, D) an uncursed staff of energy a +0 halberd (63, 37, D) a plain deck of changes (69, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (70, 37, D) a +2 robe of magic resistance (72, 37, D) an ornate deck of changes (73, 37, D) a box of beasts (49, 38, D) 4 scrolls of enchant armour (50, 38, D) a stone of tremors (51, 38, D) a +1 hunting sling of flaming (52, 38, D) a +1 scale mail of cold resistance (53, 38, D) a fan of gales (59, 38, D) a +0 trident (70, 38, D) a +4 great sword of holy wrath (71, 38, D) a plain deck of wonders (72, 38, D) a +6 dagger of electrocution (73, 38, D) the +7 dire flail of Eternal Night {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (61, 39, D) a box of beasts (61, 42, D) a +0 glaive a red draconian skeleton (60, 43, D) a +0 flail (61, 43, D) a +2 mace of protection a +1 flail of holy wrath a black draconian skeleton (62, 43, D) a +0 long sword (75, 43, D) a porcupine corpse (skeletalised by now) (60, 44, D) the +3 short sword "Xihipsih" {pain, +Blink rPois Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It lets you blink. It makes you more stealthy. a black draconian skeleton (62, 44, D) a +0 battleaxe (74, 44, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (60, 45, D) a cursed -1 rapier a +0 cloak (61, 45, D) a +0 mace (62, 45, D) the +8 falchion of Watchfulness {slice, -Tele Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It prevents most forms of teleportation.