ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.28-a0-872-g80cf8599ee Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3995653719118517272, deterministic pregen: 1 Command line: /usr/games/crawl-git-80cf8599ee -name lorenzova -rc /dgldir/rcfiles/crawl-git/lorenzova.rc -macro /dgldir/rcfiles/crawl-git/lorenzova.macro -morgue /dgldir/morgue/lorenzova/ -webtiles-socket /crawl-master/webserver/sockets/lorenzova:2021-11-20.19:15:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-80cf8599ee(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x558f38ba839b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-80cf8599ee(_Z13do_crash_dumpv+0x47a) [0x558f38bb09aa]: do_crash_dump() /usr/games/crawl-git-80cf8599ee(_Z20crash_signal_handleri+0xae) [0x558f38ba870e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f3d05fc2f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f3d06387727]: /usr/games/crawl-git-80cf8599ee(+0x39401b) [0x558f38bb001b]: /usr/games/crawl-git-80cf8599ee(+0x39428e) [0x558f38bb028e]: /usr/games/crawl-git-80cf8599ee(+0x1f1d24) [0x558f38a0dd24]: /usr/games/crawl-git-80cf8599ee(+0x35639b) [0x558f38b7239b]: /usr/games/crawl-git-80cf8599ee(_Z16fill_status_infoiR11status_info+0x16cc) [0x558f3909219c]: fill_status_info(int, status_info&) /usr/games/crawl-git-80cf8599ee(_ZN14TilesFramework12_send_playerEb+0x1ab1) [0x558f39197381]: TilesFramework::_send_player(bool) /usr/games/crawl-git-80cf8599ee(_ZN14TilesFramework6redrawEv+0xa2) [0x558f3919a032]: TilesFramework::redraw() /usr/games/crawl-git-80cf8599ee(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x178) [0x558f3919a2f8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-80cf8599ee(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x558f38ddd069]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-80cf8599ee(+0x64b93b) [0x558f38e6793b]: /usr/games/crawl-git-80cf8599ee(_ZN14message_window4moreEbb+0x1ba) [0x558f38e68b7a]: message_window::more(bool, bool) /usr/games/crawl-git-80cf8599ee(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x4c8) [0x558f38e693c8]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-80cf8599ee(_ZN13message_store9store_msgERK12message_line+0x136) [0x558f38e69b76]: message_store::store_msg(message_line const&) /usr/games/crawl-git-80cf8599ee(_ZN13message_store10flush_prevEv+0x137) [0x558f38e69d17]: message_store::flush_prev() /usr/games/crawl-git-80cf8599ee(+0x64892c) [0x558f38e6492c]: /usr/games/crawl-git-80cf8599ee(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x9d) [0x558f38e650bd]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-80cf8599ee(_Z4mprf16msg_channel_typePKcz+0xaf) [0x558f38e6558f]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-80cf8599ee(+0x768bba) [0x558f38f84bba]: /usr/games/crawl-git-80cf8599ee(+0x76a1c8) [0x558f38f861c8]: /usr/games/crawl-git-80cf8599ee(_Z13player_reactsv+0xa7) [0x558f38f872a7]: player_reacts() /usr/games/crawl-git-80cf8599ee(_Z12world_reactsv+0x595) [0x558f391a2ad5]: world_reacts() /usr/games/crawl-git-80cf8599ee(+0x988884) [0x558f391a4884]: /usr/games/crawl-git-80cf8599ee(+0x988e1d) [0x558f391a4e1d]: /usr/games/crawl-git-80cf8599ee(main+0x39b) [0x558f38b03b4b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f3d05fa5b97]: /usr/games/crawl-git-80cf8599ee(_start+0x2a) [0x558f38b0438a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-80cf8599ee/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-80cf8599ee/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-80cf8599ee/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = corridors, absdepth0 = 5 Level vaults: layout_loops_ring nicolae_gozag_cash_rules_everything_around_me serial_shops shop st_stairs_12 bh_walls_and_bars uniq_maggie uniq_eustachio uniq_prince_ribbit1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Items here: )) [ †††. v - a wand of acid (17) (gained 3 charges) You now have 193 gold pieces (gained 11). You see here a +1 dagger of holy wrath. Items here: )) [ †††. There is a stone staircase leading up here. Things that are here: a +0 flail; a +0 leather armour; an orc corpse Things that are here: a +0 leather armour; a +0 rapier You see here a +1 scythe of venom. Found a stone staircase leading down. Found a whip. Found a stone staircase leading up. You pick up a book of Burglary and begin reading... You add the spells Passwall and Swiftness to your library. A necrophage comes into view. A necrophage is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (83% to hit) You feel a surge of power! The searing ray hits the necrophage. The necrophage is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the necrophage! The necrophage is heavily damaged. The necrophage misses you. The searing ray hits the necrophage! The necrophage is almost destroyed. The necrophage hits you. The searing ray hits the necrophage. You destroy the necrophage! You finish channelling your searing ray. Your Conjurations skill increases to level 8! HP restored. Found 18 arrows. There is a stone staircase leading up here. You see here a +1 dagger of holy wrath. Items here: )) [ ÷÷ †. There is a stone staircase leading up here. A white imp comes into view. A white imp is nearby! A white imp is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the white imp. The white imp is heavily wounded. The white imp shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the white imp. The white imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the white imp. You kill the white imp! You start resting. Magic restored. A black bear comes into view. A black bear is nearby! A black bear is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (asleep, 100% to hit) You feel a surge of power! The magic dart hits the black bear but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (100% to hit) You feel a surge of power! The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the black bear. The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 87% to hit) You feel a surge of power! The searing ray hits the black bear. The black bear is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the black bear. The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the black bear! You kill the black bear! You finish channelling your searing ray. You start resting. Magic restored. a - a wand of flame (18) You see here a black bear corpse. Found a pair of boots. Maggie the Vainglorious comes into view. She is wielding a +2 morningstar of draining. Maggie is nearby! You see here a +0 pair of boots. h - a +0 pair of boots Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. (D) Dungeon Where to? (Enter - D:6 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: upstairs, Grinder There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Dowan, Duvessa, Edmund There is a stone staircase leading down here. You see here a +0 club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund, Terence There is a stone staircase leading down here. Sigmund is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +2 robe of cold resistance (asleep, 100% to hit) You feel a surge of power! The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! The searing ray hits something! You finish channelling your searing ray. Something hits you. Something hits you but does no damage. You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. You start resting. Magic restored. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Dowan, Duvessa, Edmund There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 robe; a +0 dagger You see here a +0 club. You see here a +0 club. Things that are here: 3 boomerangs; a +0 club Found a stone staircase leading up. There is a stone staircase leading up here. D - a ring of resist corrosion Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Dowan shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Dowan hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs Dowan!! Dowan is almost dead. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Dowan smirks and points a slender finger. Dowan gestures at you while chanting. The puff of flame hits you. You resist. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Dowan casts a spell. Dowan blinks! Your fulminant prism crackles loudly. You hear an explosion! Dowan casts a spell at you. The puff of flame hits you. You resist. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Dowan! You kill Dowan! You hear a distant scream of rage. Unknown command. Your magical contamination has completely faded away. Duvessa goes berserk! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Duvessa, Edmund There is a stone staircase leading up here. You hear a shout! You hear a shout! You hear a shout! x2 You hear a shout! Duvessa shouts! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Duvessa, Edmund There is a stone staircase leading up here. You hear a shout! There is a stone staircase leading up here. You start waiting. You hear a shout! x2 Duvessa is nearby! Duvessa rages. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Duvessa, Edmund You hear a shout! There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading up, spattered with blood here. You start waiting. You hear a shout! x29 Done waiting. You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! x2 There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 dagger; the elf skeleton of Dowan Things that are here: a +0 robe; a +0 dagger; the elf skeleton of Dowan You hear a shout! You hear a shout! x2 Duvessa rages. Duvessa rages. There is a stone staircase leading up here. Duvessa barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Duvessa. Duvessa is lightly wounded. Duvessa is knocked back by the mystic blast. Unknown command. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Edmund There is a stone staircase leading up here. Magic restored. Things that are here: a +0 robe; a +0 dagger; the elf skeleton of Dowan d - 3 metallic puce potions (gained 1) You now have 208 gold pieces (gained 15). You see here a +0 hand axe. Found an escape hatch in the ceiling. Found a dagger. You see here a +0 hand axe. You see here a +0 club. You see here a +0 club. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 robe; a +0 dagger There is an escape hatch in the floor here. An orc is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 vorpal flail (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the orc. The orc is lightly wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 vorpal flail (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 vorpal flail (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A phantom comes into view. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (wandering, hasn't noticed you, 76% to hit) You feel a surge of power! The searing ray misses the phantom. (Press . to maintain the ray.) Unknown command. The searing ray hits the phantom! The phantom is moderately damaged. The searing ray misses the phantom. The searing ray hits the phantom! The phantom is severely damaged. You finish channelling your searing ray. The phantom barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 76% to hit) You feel a surge of power! The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom misses you. The searing ray hits the phantom! You destroy the phantom! You start resting. A goblin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the goblin. You kill the goblin! You start resting. Edmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Edmund shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Edmund hits your fulminant prism with a +2 flail of protection. Your fulminant prism explodes! The blast of energy engulfs Edmund!! Edmund is heavily wounded. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Edmund!! You kill Edmund! Your Spellcasting skill increases to level 9! Unknown command. You start resting. Magic restored. Things that are here: a +2 flail of protection; a +0 leather armour Things that are here: a +0 club; a goblin corpse You now have 219 gold pieces (gained 11). You now have enough gold to buy a ring of magical power on D:6. You can access your shopping list by pressing '$'. You now have 228 gold pieces (gained 9). Things that are here: a +1 vorpal flail; an orc corpse Things that are here: a +0 club; a goblin corpse Found a club. You see here a +0 club. Things that are here: a +1 vorpal flail; an orc corpse Things that are here: a +2 flail of protection; a +0 leather armour There is an escape hatch in the floor here. Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading up, spattered with blood here. Crazy Yiuf grits, "Rot chair head!" Could not explore, unopened runed door. As you open the door, it creaks loudly! Crazy Yiuf hits you with a +2 quarterstaff of chaos! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf is knocked back by the mystic blast. Crazy Yiuf slams into the stone wall! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (severely wounded, 85% to hit) You feel a surge of power! The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf! You kill Crazy Yiuf! Your Translocations skill increases to level 4! You start resting. Magic restored. There is an open translucent door here. Things that are here: a +2 quarterstaff of chaos; a +0 cloak HP restored. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) There is an open translucent door here. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: Duvessa There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up, spattered with blood here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 robe; a +0 dagger There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Level annotation: exclusion: upstairs, Grinder There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Grinder is nearby! Grinder is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Grinder!! Grinder is heavily wounded. Unknown command. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Grinder grins, showing sharp teeth. Grinder blinks! Your fulminant prism explodes! There is an open door here. Unknown command. You start resting. Grinder is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder (heavily wounded, 81% to hit) You feel a surge of power! The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) Grinder blinks! The searing ray hits Grinder! Grinder is almost dead. Grinder blinks! The searing ray hits Grinder. Grinder is almost dead. Grinder blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Grinder! You kill Grinder! Your Hexes skill increases to level 5! Unknown command. Unknown command. You start resting. Magic restored. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. Found 29 stones. You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Unknown command. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. There is a stone staircase leading up here. You climb upwards. Level annotation: Duvessa There is a stone staircase leading down here. You hear a shout! You hear a shout! You hear a shout! x2 There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund, Terence There is a stone staircase leading down here. Sigmund is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits your fulminant prism! Something burns your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. A puff of flame appears from out of thin air! The puff of flame hits your fulminant prism. Your fulminant prism resists. A magic dart appears from out of thin air! The magic dart hits your fulminant prism! Your fulminant prism crackles loudly. Something hits your fulminant prism! Something burns your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs something! Reactivating autopickup. You feel a bit more experienced. You start resting. Magic restored. E - a fuming amethyst potion Things that are here: a +2 scythe of flaming; a +2 robe of cold resistance F - a +2 robe of cold resistance Terence shouts! Terence is nearby! Terence is nearby! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Terence! Terence is heavily wounded. Terence is knocked back by the mystic blast. Terence slams into the rock wall! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Terence!! You kill Terence! Unknown command. You start resting. Magic restored. Things that are here: a +0 flail; a +0 ring mail Things that are here: a +0 flail; a +0 ring mail You enter the shallow water. Moving in this stuff is going to be slow. Found a ring mail. You see here a +0 ring mail. You now have 243 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 flail. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. D - a ring of resist corrosion (right hand) (D) Dungeon Where to? (Enter - D:2, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Duvessa There is a stone staircase leading up here. You hear a shout! Done exploring. Done exploring. Done exploring. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. You hear a shout! x29 Done waiting. There is a stone staircase leading up here. You start waiting. You hear a shout! x29 Done waiting. You start waiting. You hear a shout! x31 Done waiting. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You start waiting. You hear a shout! x28 Done waiting. You hear a shout! You start waiting. You hear a shout! x8 Duvessa is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Duvessa hits your fulminant prism with a +0 short sword. Duvessa hits your fulminant prism with a +0 short sword. Your fulminant prism explodes! The blast of energy engulfs Duvessa. Duvessa is lightly wounded. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (lightly wounded, berserk, 90% to hit) You feel a surge of power! The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (lightly wounded, berserk, 90% to hit) You feel a surge of power! The searing ray hits Duvessa but does no damage. Duvessa is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Duvessa. Duvessa is lightly wounded. Duvessa is knocked back by the mystic blast. Hit: s) staff of conjuration Press: ? - help, Dir - move target, f - you, p - Duvessa That would be overly suicidal. Okay, then. You can't go down here! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You see here a +0 flail. You see here a +0 ring mail. There is a stone staircase leading down here. You climb downwards. Level annotation: Duvessa There is a stone staircase leading up here. You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! Duvessa is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Duvessa. Duvessa is lightly wounded. Duvessa is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Duvessa!! Duvessa is severely wounded. Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Duvessa! Duvessa is almost dead. Duvessa is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (almost dead, berserk, 90% to hit) You feel a surge of power! The searing ray misses Duvessa. (Press . to maintain the ray.) Unknown command. The searing ray hits Duvessa! You kill Duvessa! Your Conjurations skill increases to level 9! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You start resting. Magic restored. e - 4 scrolls labelled MOLIUTR LEOLO (gained 1) Things that are here: a +0 short sword; a +0 chain mail Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. (D) Dungeon Where to? (Enter - D:4, ? - help) You see here a +0 club. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: upstairs There is a stone staircase leading up here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. (D) Dungeon Where to? (Enter - D:5 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. You see here 18 bolts. Found an escape hatch in the floor. There is an escape hatch in the ceiling here. Prince Ribbit comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Prince Ribbit gives a loud, deep croak! Your fulminant prism crackles loudly. Prince Ribbit hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs Prince Ribbit! Prince Ribbit is moderately wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Prince Ribbit blinks! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Prince Ribbit!!! You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. Your Spellcasting skill increases to level 10! Unknown command. You start resting. Magic restored. You see here the human corpse of Prince Ribbit. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! Unknown command. You start resting. Magic restored. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You start waiting. Maggie is nearby! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Maggie shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Maggie hits your fulminant prism with a +2 morningstar of draining! Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is moderately wounded. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Maggie. Maggie is moderately wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Maggie is nearby! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie hits your fulminant prism with a +2 morningstar of draining! Maggie casts a spell at you. The bolt of fire hits your fulminant prism. Your fulminant prism resists. Your fulminant prism detonates feebly. The bolt of fire hits you. You resist. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie points at you and mumbles some strange words. The bolt of fire hits your fulminant prism. Your fulminant prism resists. The bolt of fire hits you! You resist. Maggie hits your fulminant prism with a +2 morningstar of draining! Your fulminant prism crackles loudly. Maggie hits your fulminant prism with a +2 morningstar of draining! Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 morningstar of draining and wearing +0 swamp dragon scales (heavily wounded, mesmerising, 85% to hit) You feel a surge of power! The searing ray hits Maggie. Maggie is heavily wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-872-g80cf8599ee Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [lorenzova] Species: Deep Elf Job: Conjurer HP: 32/45; mods: 0/0 MP: 9/25; mod: 0 Stats: 4 (4) 27 (27) 13 (13) Position: (62, 9), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/29 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 33 | 10 | 1672 | 22/356 Conjurations | X | 2 | 33 | 9 | 2001 | 109/441 Hexes | X | 1 | 16 | 5 | 555 | 110/179 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 16 | 4 | 572 | 152/210 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 243 #23: 8496 #24: 38692447 #36: 1 #49: 243 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #18: staff of conjuration eq slot #1, inv slot #28: +2 cloak eq slot #4, inv slot #7: +0 pair of boots eq slot #6, inv slot #23: +2 robe of fire resistance eq slot #7, inv slot #27: ring of protection from cold eq slot #8, inv slot #29: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ### ##.########### ##### #...@..@.....# ....#########...########.##### ###.......†...#.##.@....*....# ###########...##.#####.###.# ######.# #.# @# #.# #.###.# ## ########## #.# #...#.# .# )........# #.# ###.#.# ## ########.# #.#######.#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.