lordofpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (9, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed ring of wizardry (61, 2, D) a cursed +0 long sword a +0 robe (61, 8, D) an uncursed ring of positive energy (62, 0, D) the +5 whip of the Vaults {speed, *Corrode +Blink rF+++ MR-} Attacks with this weapon are significantly faster. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you blink. It may corrode you when you take damage. (62, 1, D) a crystal ball of energy (62, 8, D) a +3 scale mail of cold resistance (62, 9, D) an uncursed staff of air (63, 0, D) an uncursed staff of death (63, 8, D) the +0 robe of Kiraschaa {*Drain rN+ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It causes draining when unequipped. (67, 0, D) a book of Ice (68, 0, D) the +6 plate armour of Courage {-Cast rC+ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It prevents spellcasting. (69, 0, D) a lamp of fire (70, 8, D) the +0 scale mail of Absence {SInv} It lets you see invisible. (70, 9, D) a +1 whip of flaming (70, 11, D) a jumping spider corpse (70, 12, D) a scorpion corpse (71, 16, D) a +0 mace (72, 8, D) Zegheh's Handbook of Gliding Displacement Spells Type Level a - Blink Translocation 2 b - Static Discharge Conjuration/Air 3 c - Portal Projectile Hexes/Translocation 3 d - Tornado Air 9 (72, 16, D) a +2 lajatang of speed (72, 17, D) an uncursed staff of poison (73, 1, D) the ring of Gluttony {-Tele rElec rPois rC+ SInv} [ring of poison resistance] It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (73, 16, D) +0 ice dragon scales (73, 17, D) a +0 chain mail (74, 2, D) a +0 spear a +0 robe (75, 1, D) the Compendium of Companions and Venom Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Recall Summoning/Translocation 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Summon Hydra Summoning 7