lordofpotatos the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +3 large shield the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Ice (61, 8, D) a +4 blowgun (62, 1, D) a book of Alchemy (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a cursed +0 hand axe a +0 robe a potion of haste a +4 quarterstaff of chaos a cursed -2 cloak the orc corpse of Blork the orc the gnoll corpse of Crazy Yiuf (62, 8, D) a book of Alchemy (62, 9, D) the +6 short sword of the Pure Spirits {flame, +Blink +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. It lets you blink. (63, 0, D) a +2 shortbow of velocity (63, 2, D) a +5 club (unseen) (63, 8, D) a +2 chain mail of cold resistance (67, 2, D) a shapeshifter corpse (68, 0, D) an uncursed staff of air (68, 2, D) a shapeshifter corpse (70, 8, D) a fan of gales (71, 8, D) the +1 scale mail of the Sunfish {rElec rPois rCorr Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (72, 8, D) a cursed -2 ring of dexterity (72, 9, D) a +4 blowgun (73, 1, D) a +0 rapier (74, 3, D) a +0 robe a +0 robe a spriggan corpse (74, 4, D) a +1 hand axe of flaming a +0 short sword (75, 1, D) a lightning rod (4/4)