lordofpotatos the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 4, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Elyvilon disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of death (49, 37, D) a book of Maledictions (50, 36, D) a crystal ball of energy (51, 37, D) an uncursed ring of resist corrosion (52, 36, D) an uncursed staff of power (52, 37, D) a +1 flail of protection (53, 36, D) an uncursed staff of conjuration (53, 37, D) the amulet "Betanor" {Spirit Str+5 Dex-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It affects your dexterity (-4). (54, 36, D) the ring "Gipn" {Ice Str+3 Int+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (59, 36, D) a box of beasts (59, 37, D) an uncursed staff of poison (60, 36, D) an uncursed staff of cold (60, 37, D) an uncursed ring of poison resistance (60, 42, D) a +3 war axe (unseen) (61, 0, D) a lightning rod (4/4) (61, 8, D) a +4 halberd of venom (61, 9, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 16, D) the +6 mace of the Coward {vamp, MR+ Dex-4 SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. Elyvilon disapproves of the use of such an item. (61, 26, D) a +3 scale mail of magic resistance (61, 35, D) a +0 trident (61, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (61, 42, D) a hell hound corpse (62, 0, D) an uncursed staff of summoning (62, 1, D) the ring "Jumaes" {rF- rN+ MP+9 Int+7 Stlth-} [ring of magical power] It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. (62, 8, D) a book of Necromancy (62, 9, D) an uncursed staff of wizardry (62, 11, D) a +1 mace of holy wrath (62, 12, D) 2 arrows (62, 13, D) an arrow (62, 16, D) a +4 chain mail of cold resistance (62, 17, D) a fan of gales (62, 26, D) a crystal ball of energy (62, 27, D) a cursed -5 ring of dexterity (62, 31, D) a porcupine corpse (62, 32, D) a river rat corpse (62, 36, D) a +3 leather armour of magic resistance (62, 37, D) a +0 broad axe of freezing (63, 0, D) a +2 great sword of pain (63, 4, D) a jackal corpse (skeletalised by now) (63, 8, D) a +4 arbalest of velocity (63, 10, D) an arrow (63, 11, D) an arrow a +0 trident of freezing (63, 16, D) a fan of gales (63, 17, D) an uncursed staff of summoning (63, 26, D) a lightning rod (4/4) (63, 27, D) an uncursed staff of cold (63, 31, D) a river rat corpse a bullfrog corpse (63, 36, D) an uncursed ring of ice (63, 37, D) a +0 vampiric battleaxe (64, 16, D) the ring "Zakittori" {rElec rC+ Str-3 Int+4 Stlth+} [ring of stealth] It affects your strength (-3). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (64, 17, D) a book of Transfigurations (64, 26, D) the +10 halberd "Arbiter" {freeze, +Inv rPois rF- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (64, 27, D) a phantom mirror (64, 31, D) a river rat corpse (65, 9, D) an arrow (65, 26, D) the ring of Honesty {Int+2 Dex+3} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). (67, 0, D) the +2 buckler of the Enchanted Forest {rElec rC+++ Str+2 Dex-3} It affects your strength (+2). It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. (68, 0, D) a +0 rapier of speed (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +1 war axe of freezing (69, 36, D) the amulet of Kindness {Harm *Drain rC++ Str-4 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (-4). It greatly protects you from cold. It lets you see invisible. It causes draining when unequipped. (70, 8, D) a phial of floods (70, 9, D) a cursed ring of protection from fire (70, 11, D) a cursed -1 giant club a +0 giant spiked club (70, 12, D) a +0 dire flail a +0 giant club (70, 36, D) an uncursed staff of conjuration (70, 37, D) the +11 quarterstaff "Nozoses" {venom, *Contam +Rage SInv} It poisons the flesh of those it strikes. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. (71, 8, D) a +6 trident of freezing (71, 11, D) a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 16, D) the ring of Togischu {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. an arrow (71, 17, D) a book of Alchemy (71, 21, D) a hydra corpse (skeletalised by now) (71, 26, D) a +2 robe of cold resistance (71, 27, D) a +2 falchion of flaming (71, 36, D) a +0 falchion of holy wrath (71, 37, D) a cursed staff of poison (72, 9, D) an uncursed staff of air (72, 11, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 16, D) the +3 rapier of Dishonour {venom, rF+ MR- Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 17, D) a Necronomicon (72, 21, D) a basilisk corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) an uncursed staff of fire (72, 27, D) a Young Poisoner's Handbook (72, 31, D) a +0 long sword a +0 robe (72, 36, D) a lamp of fire (72, 37, D) the +8 arbalest of Flawed Execution {penet, Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). (73, 1, D) a +0 dagger (73, 2, D) an uncursed staff of cold a +0 robe (73, 16, D) a book of Air (73, 17, D) a box of beasts (73, 21, D) a basilisk corpse (skeletalised by now) (73, 27, D) a +3 leather armour of positive energy (73, 36, D) the ring of Oquic {rElec rF++ MP+9 Str-3 Stlth+} [ring of magical power] It affects your strength (-3). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (73, 37, D) the amulet "Veratieti" {RegenMP +Blink rN+ Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It protects you from negative energy. It lets you blink. (74, 2, D) a +0 short sword a +0 scale mail (75, 1, D) an uncursed ring of ice