lordofpotatos the Dungeon (4, 5, D) a +5 broad axe (4, 8, D) +5 fire dragon scales (unseen) (7, 5, D) 19 fruits (still there?) 29 fruits (still there?) 32 fruits (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the +4 scimitar of the Scorpion {slice, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (49, 24, D) an uncursed staff of cold (49, 36, D) the +6 morningstar of the Ass {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (49, 37, D) a Necronomicon (50, 0, D) a Grand Grimoire (50, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (50, 12, D) a box of beasts (50, 13, D) Quibalitoi's Thorough Guide to Spellcraft Spells Type Level a - Ring of Flames Charms/Fire 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 d - Malign Gateway Summoning/Translocation 7 (50, 24, D) a phantom mirror (50, 25, D) a +0 flail of venom (50, 36, D) a lightning rod (4/4) (50, 37, D) an uncursed staff of fire (51, 0, D) a +1 hand crossbow of flaming (51, 1, D) a Necronomicon (51, 12, D) a cursed staff of power (51, 13, D) the Tome of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 Dithmenos disapproves of the use of such an item. (51, 24, D) a +4 bardiche of venom (51, 25, D) the +8 shortbow of Capital Punishment {velocity, *Drain MP+9 Dex+4 SInv} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (51, 36, D) +2 gold dragon scales (51, 37, D) a +2 great sword of draining (52, 0, D) a fan of gales (52, 1, D) an uncursed staff of conjuration (52, 12, D) a +10 plate armour of ponderousness (52, 24, D) a cursed -3 ring of evasion (52, 25, D) a box of beasts (52, 36, D) a lightning rod (4/4) (52, 37, D) the +2 morningstar "Lynouw" {drain, *Corrode rElec rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (53, 0, D) a phial of floods (53, 1, D) a +1 trident of freezing (53, 12, D) a lightning rod (4/4) (53, 13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 24, D) an uncursed staff of summoning (53, 25, D) a book of Maledictions (53, 36, D) the Guide on Ignition and Changing Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (53, 37, D) the +3 hand crossbow of Eternal Vigilance {speed, SInv Stlth+} Attacks with this weapon are significantly faster. It lets you see invisible. It makes you more stealthy. (54, 0, D) a +0 club (54, 1, D) the Grimoire of Dried Tears Spells Type Level a - Freeze Ice 1 b - Conjure Flame Conjuration/Fire 3 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 (54, 12, D) the +3 scale mail of Limitation {rElec rF+} It protects you from fire. It insulates you from electricity. (54, 13, D) an uncursed staff of air (54, 24, D) a +1 leather armour of poison resistance (54, 25, D) an uncursed staff of air (54, 36, D) a phial of floods (55, 0, D) an uncursed staff of summoning (55, 12, D) a +3 leather armour of fire resistance (55, 13, D) an uncursed ring of resist corrosion (55, 24, D) the cursed +3 hand axe of Nemelex Xobeh {chop, Fragile rElec Int+8 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It insulates you from electricity. It will be destroyed if unequipped. It makes you less stealthy. It has a curse placed upon it. (56, 5, D) 3 large rocks (56, 6, D) a +0 trident (unseen) (56, 9, D) a warg corpse (57, 5, D) a cursed staff of wizardry (unseen) (57, 6, D) an orc corpse (59, 36, D) a cursed -2 ring of intelligence (59, 37, D) a scroll of brand weapon (60, 11, D) a +0 trident a +0 trident a +0 trident of venom a throwing net (60, 36, D) +0 fire dragon scales (60, 37, D) the +1 scale mail "Atath" {Int+3} It affects your intelligence (+3). (60, 38, D) a +0 mace (61, 0, D) a crystal ball of energy (61, 8, D) an uncursed staff of earth (61, 13, D) a throwing net (61, 16, D) an uncursed staff of energy (61, 26, D) a +2 great sword of flaming (61, 36, D) a +3 rapier of draining (61, 37, D) a +0 long sword a +1 long sword of slicing (62, 0, D) an uncursed staff of cold (62, 1, D) a +0 long sword of holy wrath (62, 8, D) an uncursed staff of poison (62, 9, D) a +2 dagger of electrocution (62, 12, D) a +0 trident (unseen) (62, 17, D) an uncursed staff of power (62, 26, D) the ring of the Wary Wishes {+Blink rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (62, 27, D) an uncursed staff of fire (62, 36, D) an uncursed staff of fire (62, 37, D) an uncursed ring of wizardry (63, 0, D) a scroll of brand weapon (63, 8, D) the Reference Book on Earthen Transmutation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Lee's Rapid Deconstruction Earth 5 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (63, 16, D) a book of Summonings (63, 17, D) a phial of floods (63, 26, D) an uncursed staff of earth (63, 36, D) an uncursed staff of power (63, 37, D) a scroll of brand weapon (64, 16, D) an uncursed staff of summoning (64, 17, D) an uncursed staff of air (64, 26, D) a +4 hunting sling (64, 28, D) an uncursed ring of magical power an uncursed amulet of harm (64, 29, D) a +0 hand axe (unseen) (65, 26, D) an uncursed amulet of magic regeneration (67, 0, D) a lightning rod (4/4) (68, 0, D) a book of Spatial Translocations (69, 0, D) an uncursed amulet of magic regeneration (69, 17, D) the ring of Leydeo {+Blink rC+ rN+ Str+3 Int-5} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It lets you blink. (69, 42, D) a cursed -2 dagger (unseen) (70, 8, D) a +0 hand axe (still there?) an uncursed ring of wizardry (still there?) (70, 9, D) a +0 dagger (still there?) the +8 plate armour of Distant Shores {MP+9} (still there?) It affects your magic capacity (+9). (70, 36, D) a +4 falchion of holy wrath (70, 37, D) a +3 blowgun (70, 41, D) a +1 flail of holy wrath (70, 42, D) a +0 short sword (71, 8, D) a +5 triple crossbow 1000 sling bullets 1000 bolts 1000 arrows a lightning rod (4/4) (71, 16, D) a book of Necromancy (71, 26, D) a +6 ring of dexterity a +0 halberd (71, 27, D) an uncursed staff of earth (71, 36, D) an uncursed staff of earth (71, 37, D) a book of Alchemy (71, 42, D) a +1 mace of crushing (72, 8, D) a +0 whip a +6 ring of strength (72, 9, D) a +0 club (still there?) an uncursed staff of wizardry (still there?) (72, 16, D) the +9 hunting sling of Okawaru's Wrath {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (72, 17, D) a +0 trident a +0 plate armour an uncursed staff of air (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +0 dagger a +0 robe (72, 26, D) a box of beasts (72, 27, D) a +3 trident a +0 robe the cursed +3 great mace of the Owl {crush, +Inv rC+ Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (72, 36, D) an uncursed staff of energy (72, 37, D) a +2 pair of gloves of dexterity (73, 1, D) the +6 dagger of Suthit {pierce, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (73, 16, D) a +1 vampiric falchion (73, 17, D) a +0 flail (73, 18, D) a cursed -3 dagger a +0 robe (73, 26, D) a +0 mace a +0 robe a +5 plate armour of ponderousness (73, 27, D) an uncursed staff of cold (73, 36, D) a book of Spatial Translocations (73, 37, D) a +2 trident of piercing (73, 42, D) a +0 short sword a +0 shortbow 7 arrows a +0 chain mail (74, 43, D) a +3 war axe of chopping (75, 1, D) a +1 falchion of draining (75, 42, D) 5 arrows