lordofpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +3 scimitar of Theory {freeze, rElec rN+ SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (61, 8, D) a lightning rod (4/4) (62, 0, D) Sif Muna's Reference Book on Boosting Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Shroud of Golubria Charms/Translocation 2 d - Excruciating Wounds Charms/Necromancy 5 (62, 1, D) a +2 vampiric glaive (62, 8, D) the +7 hunting sling of Intuition {venom, +Fly} It poisons the ammo it fires. It lets you fly. (62, 9, D) a book of Geomancy (62, 11, D) a +0 short sword (unseen) (62, 13, D) an arrow (63, 0, D) a fan of gales (63, 3, D) an adder corpse (63, 8, D) a lamp of fire (63, 11, D) a +0 shortbow (unseen) (63, 12, D) a +0 long sword (unseen) (67, 0, D) a +0 mace of protection (67, 2, D) +0 steam dragon scales a steam dragon corpse (68, 0, D) an uncursed staff of death (68, 2, D) a swamp drake corpse (69, 0, D) a +0 leather armour of magic resistance (73, 1, D) a book of Necromancy (74, 3, D) a scorpion corpse (74, 4, D) a +6 ring of intelligence (75, 1, D) a +2 chain mail of fire resistance (75, 3, D) a scorpion corpse