lordofpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) +5 storm dragon scales a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) +5 fire dragon scales +5 ice dragon scales +5 shadow dragon scales (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (6, 6, D) a +0 animal skin (6, 9, D) a +0 falchion (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 4 scrolls of blinking 3 scrolls of recharging an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 mace (59, 37, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (60, 36, D) the +1 robe of the Volcano {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (60, 37, D) the +8 great mace of Beyond {antimagic, rN+ Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It protects you from negative energy. (61, 0, D) a sack of spiders (61, 8, D) an uncursed staff of cold (61, 16, D) a +1 long sword of flaming (61, 26, D) a box of beasts (61, 36, D) a +0 flail (61, 37, D) a +3 shortbow of freezing (62, 0, D) an uncursed staff of power (62, 1, D) the Reference Book on Entrancing Earth Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 (62, 8, D) a phantom mirror (62, 9, D) the Reference Book on Harmful Self-Knowledge Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Static Discharge Conjuration/Air 3 c - Excruciating Wounds Charms/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (62, 16, D) a +1 scimitar of flaming (62, 17, D) a book of the Dragon (62, 26, D) an uncursed staff of power (62, 27, D) the +8 demon whip "Bocyceal" {venom, rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. (62, 32, D) a porcupine corpse (62, 33, D) a porcupine corpse (62, 36, D) a potion of might (62, 37, D) the Handbook of Helpful Lightness Spells Type Level a - Infusion Charms 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Freezing Cloud Conjuration/Ice/Air 6 (63, 0, D) an uncursed staff of wizardry (63, 16, D) the ring of Juceviu {+Fly rN+++ MR- Str+2 Slay+3} [ring of flight] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. (63, 17, D) Wos Soak's Intricacies of Theurgy Spells Type Level a - Tornado Air 9 (63, 26, D) a +3 leather armour of magic resistance (63, 27, D) an uncursed staff of summoning (63, 36, D) an uncursed staff of summoning (63, 37, D) a +2 lajatang of pain (64, 16, D) a +5 shortbow of velocity (64, 17, D) a phial of floods (64, 26, D) a +4 ring mail of magic resistance (64, 27, D) a cursed ring of loudness (64, 33, D) a wolf corpse (65, 26, D) a sack of spiders (67, 0, D) a +1 hunting sling of velocity (68, 0, D) an uncursed staff of power (69, 36, D) the ring of Megalomania {+Blink rElec rN++ Int-2 Stlth-} [ring of loudness] It affects your intelligence (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. It makes you less stealthy. (70, 9, D) a +3 blowgun (70, 36, D) an uncursed ring of flight (70, 37, D) an uncursed ring of ice (71, 8, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (71, 17, D) the +2 robe "Cehi" {+Fly rC- Str+3} It affects your strength (+3). It makes you vulnerable to cold. It lets you fly. (71, 26, D) a lamp of fire (71, 27, D) an uncursed staff of cold (71, 28, D) a +0 hand axe of flaming (71, 36, D) the +2 chain mail of Blue Skies {*Contam *Drain rC+ Regen+ Dex+5} It affects your dexterity (+5). It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. It causes draining when unequipped. (71, 37, D) an uncursed staff of conjuration (71, 41, D) a spiny frog corpse (72, 8, D) a +1 pair of gloves of archery the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (72, 9, D) an uncursed staff of power (72, 17, D) the ring of Zecel {Int+2 Dex+2} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+2). the +7 scimitar "Taifoehi" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (72, 30, D) a +0 falchion a +0 leather armour (72, 31, D) a +0 short sword a +0 scimitar a +0 chain mail (72, 41, D) a bullfrog corpse (73, 1, D) a +1 ring mail of positive energy (73, 16, D) a book of Conjurations (73, 17, D) a phial of floods (73, 26, D) a book of Flames (73, 27, D) a +2 long sword of slicing (73, 36, D) a cursed staff of conjuration (73, 37, D) a +4 short sword of speed (74, 30, D) a +0 mace (75, 1, D) a +3 long sword of holy wrath