lordofpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (5, 9, D) a +5 crystal plate armour a +5 plate armour (7, 4, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +5 rapier of draining (61, 8, D) a +2 falchion of holy wrath (61, 16, D) an uncursed staff of summoning (61, 26, D) a +0 hand axe of chopping (62, 0, D) an uncursed staff of poison a +2 scale mail of fire resistance (62, 8, D) the +5 chain mail "Bauw" {Dex+6} It affects your dexterity (+6). (62, 9, D) a +1 buckler of protection (62, 16, D) an uncursed amulet of rage (62, 17, D) a +0 dagger (62, 21, D) a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow 4 arrows a +0 leather armour a +5 short sword of protection (62, 26, D) an uncursed staff of conjuration (63, 0, D) an uncursed ring of protection from cold (63, 8, D) a +0 long sword of holy wrath (63, 16, D) a +3 leather armour of poison resistance (63, 17, D) a +2 plate armour of poison resistance (63, 21, D) a cursed +0 long sword a +0 antimagic dire flail (63, 22, D) 2 arrows (63, 23, D) 2 arrows (63, 26, D) the cursed +0 halberd of the Maze {flame, *Noise rElec rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. a +2 dire flail of protection (63, 27, D) a +0 antimagic eveningstar (64, 16, D) a phial of floods (64, 17, D) a +4 scale mail of fire resistance (64, 20, D) a +0 dagger of draining a +0 leather armour (64, 21, D) 4 arrows (64, 22, D) an uncursed staff of wizardry a +0 shortbow 16 arrows a +0 leather armour (64, 23, D) an arrow (64, 26, D) the ring "Ecerghom" {rPois rC+ rN+ MR- Str+6} [ring of protection from cold] It affects your strength (+6). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Wokuol" {rElec rF+ MR+ SInv} [ring of protection from magic] It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (64, 27, D) a +0 quarterstaff of crushing (65, 23, D) an arrow (65, 26, D) a book of the Dragon (67, 0, D) a +4 war axe of venom (68, 0, D) the Grimoire of Ashen Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Alistair's Intoxication Transmutation/Poison 5 (69, 0, D) a +3 scale mail of cold resistance (69, 36, D) a +6 great sword of holy wrath (70, 8, D) the Reference Book on the Warped Oath Spells Type Level a - Blink Translocation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Invisibility Hexes 6 d - Malign Gateway Summoning/Translocation 7 (70, 9, D) an uncursed ring of ice (70, 36, D) an uncursed ring of flight (70, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (71, 16, D) the Volume of the Big Fish Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 (71, 17, D) a +2 robe of magic resistance (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +3 shortbow of flaming (71, 36, D) an uncursed amulet of regeneration (71, 37, D) a +0 plate armour of magic resistance (72, 8, D) a +2 ring of protection a scroll of brand weapon (72, 9, D) a +2 leather armour of fire resistance (72, 16, D) a +2 hunting sling of freezing (72, 17, D) a sack of spiders (72, 26, D) a crystal ball of energy (72, 27, D) a sack of spiders (72, 36, D) an uncursed ring of protection from fire (72, 37, D) a +0 pair of gloves of dexterity (73, 1, D) an uncursed staff of death (73, 16, D) a +0 scale mail of fire resistance (73, 17, D) a phial of floods (73, 26, D) a +1 ring of evasion an uncursed ring of stealth (73, 36, D) a book of Ice (73, 37, D) the cursed +2 hand crossbow of Fortitude {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. (75, 1, D) a lamp of fire