lordofpotatos the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 16, D) an uncursed ring of fire (19, 17, D) a +4 arbalest of flaming (20, 17, D) a +1 scale mail of cold resistance (20, 19, D) a hornet corpse (21, 0, D) a +2 long sword of draining (21, 15, D) an orb spider corpse (21, 16, D) the ring of Sialoiru {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (21, 17, D) a +3 scale mail of poison resistance (21, 34, D) the ring of Disaster {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. (22, 0, D) Sif Muna's Catalogue of the Blaze and Orientation Spells Type Level a - Blink Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Lesser Beckoning Translocation 3 e - Sticky Flame Conjuration/Fire 4 (22, 1, D) an uncursed staff of cold (22, 16, D) a +5 spear of venom (22, 17, D) a book of Power (22, 26, D) a jumping spider corpse (22, 34, D) a lightning rod (4/4) (23, 0, D) a +2 hand axe of pain (23, 1, D) a +3 dagger of electrocution (23, 12, D) the amulet of Daokhlup {Gourm MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (23, 13, D) a rime drake corpse (skeletalised by now) (23, 16, D) an uncursed staff of wizardry (23, 17, D) a lightning rod (4/4) (23, 18, D) a +1 flail of protection (23, 22, D) a wolf spider corpse (23, 26, D) a hornet corpse (23, 34, D) the ring "Notzoig" {rC+ rN+ MR- Dex+3 Slay+2} [ring of protection from cold] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 0, D) an uncursed staff of air (24, 1, D) a crystal ball of energy (24, 12, D) a +2 battleaxe of freezing an uncursed ring of resist corrosion a rime drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (24, 16, D) a +2 war axe of freezing (24, 17, D) a phantom mirror (24, 18, D) a crystal ball of energy (24, 25, D) a moth of wrath corpse a wolf spider corpse (24, 26, D) a wolf spider corpse (24, 34, D) a book of Dreams (25, 0, D) Coguch's Handbook of the Creative Glacier Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Dragon's Call Summoning 9 (25, 12, D) a +2 battleaxe of freezing an uncursed amulet of magic regeneration (25, 17, D) an uncursed ring of see invisible (25, 18, D) a +0 glaive of protection (25, 26, D) a wolf spider corpse (still there?) a redback corpse (still there?) (25, 27, D) a moth of wrath corpse (25, 34, D) an uncursed ring of poison resistance (26, 0, D) a +0 ring mail of fire resistance (26, 16, D) the +0 pair of gloves "Orearog" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (26, 17, D) the +9 dagger "Ces Jod" {venom, rElec rF+ MR++} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 34, D) the +11 dagger "Kudalees" {flame, rElec rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It insulates you from electricity. (27, 0, D) a +3 ring of strength 11 large rocks (27, 1, D) a fan of gales (27, 16, D) the cursed +2 whip of the Dragonfly {freeze, rC+ Str+2 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-2). It protects you from cold. It has a curse placed upon it. (27, 17, D) 2 potions of might (27, 34, D) a box of beasts (28, 0, D) a +0 cloak of invisibility (28, 1, D) a book of Minor Magic (28, 16, D) a book of Debilitation (28, 17, D) a +2 scale mail of cold resistance (29, 0, D) an uncursed staff of air (29, 1, D) a phial of floods (29, 16, D) a sack of spiders (29, 17, D) a lightning rod (4/4) (35, 14, D) a crystal ball of energy (35, 15, D) a +0 rapier (35, 28, D) a +0 rapier (35, 29, D) an uncursed staff of poison (36, 15, D) a +0 spear (36, 24, D) a +0 trident (36, 28, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (36, 29, D) an uncursed staff of earth (37, 0, D) Sif Muna's Catalogue of Gliding Shape Shifting Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Blade Hands Transmutation 5 f - Dragon Form Transmutation 7 (37, 1, D) a +0 leather armour (37, 21, D) a +2 short sword of speed the +10 hand crossbow of Unreason {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). 2 tomahawks (37, 22, D) the ring of Waofing {Fire Int+3 Dex+4 Slay-2 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. a +0 trident a +0 robe (37, 23, D) a +2 rapier of flaming a +0 robe a +0 buckler of poison resistance (37, 24, D) a poisoned javelin a +5 hand axe of flaming a +1 leather armour of fire resistance (37, 28, D) a phial of floods (37, 29, D) a fan of gales (37, 37, D) a +0 rapier a +0 robe (38, 0, D) a book of Debilitation (38, 14, D) a lamp of fire (38, 15, D) an uncursed staff of conjuration (38, 21, D) a +3 trident of flaming (38, 22, D) 3 javelins a +0 rapier 12 poisoned javelins a +0 leather armour (38, 23, D) a +0 trident a +0 robe a +0 rapier a +2 robe of magic resistance a +2 rapier of flaming a +0 robe (38, 24, D) 2 poisoned javelins 3 javelins 2 tomahawks (38, 28, D) an uncursed ring of flight (38, 29, D) the +9 rapier of Symmetry {drain, rN++ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It makes you less stealthy. (38, 36, D) a +0 trident the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed ring of see invisible (38, 37, D) a snapping turtle corpse (skeletalised by now) (38, 38, D) a +0 rapier a +0 robe (38, 39, D) a tomahawk the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 robe (39, 0, D) a +0 shortbow (39, 7, D) a +0 longbow (unseen) (39, 8, D) a large rock (unseen) (39, 14, D) a book of Ice (39, 15, D) a +0 spear (39, 22, D) a javelin a +2 vampiric scimitar a +0 robe (39, 23, D) a +2 spear of venom 11 javelins a +0 leather armour (39, 24, D) a +0 trident a +2 leather armour of poison resistance a +0 rapier a +0 robe (39, 25, D) a poisoned javelin a javelin (39, 28, D) an uncursed staff of summoning (39, 37, D) the ring "Kauck" {rElec rC+++ MR+ Str+4 Int-5} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of protection from magic a +1 hand axe of venom 17 javelins of returning a +0 leather armour a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (39, 38, D) a +2 trident of venom the cursed +1 ring mail of Paranoia {Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). It has a curse placed upon it. (39, 39, D) 2 tomahawks a javelin of returning (40, 1, D) Gylul's Tome of Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (40, 7, D) an uncursed staff of cold a +0 arbalest 18 bolts (40, 8, D) an uncursed staff of fire a +0 arbalest 13 bolts (40, 9, D) the +6 spear of Utoghi {freeze, rN+ Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from negative energy. a +0 shortbow 6 arrows 3 large rocks (40, 11, D) 10 large rocks 5 bolts 12 arrows (40, 14, D) the Grimoire of Enhancements and the Arsonist Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (40, 28, D) a +0 spear (40, 29, D) an uncursed staff of wizardry (40, 36, D) the cursed +0 halberd of the Toadstool {chop, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. 6 tomahawks a +0 robe the ring of Keuregro {rC+ MR+ Str+2 Int+7} [ring of strength] It affects your strength (+2). It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. (40, 38, D) a +1 trident of protection a +0 leather armour a +1 rapier of freezing a +0 robe (40, 39, D) a +0 trident 5 tomahawks a +0 robe (41, 1, D) a phantom mirror (41, 7, D) a large rock (unseen) (41, 8, D) a bolt 6 arrows (41, 9, D) a +1 halberd of holy wrath a +0 arbalest a +2 scimitar of electrocution a +0 shortbow 13 arrows 11 bolts (41, 10, D) a bolt a large rock 2 arrows (41, 11, D) a large rock 4 bolts 4 arrows (41, 15, D) a +0 robe (41, 28, D) a box of beasts (42, 0, D) a box of beasts (42, 1, D) a phantom mirror (42, 7, D) a +1 shortbow of freezing (unseen) (42, 10, D) 3 large rocks (42, 11, D) a large rock (42, 14, D) an uncursed staff of power (42, 15, D) a +3 hunting sling of freezing (42, 28, D) a book of Annihilations (43, 14, D) a +2 hand crossbow of flaming (44, 28, D) a +0 trident (48, 28, D) a +0 giant club (49, 0, D) the ring "Egalan" {rF+ Slay+3} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. an uncursed ring of protection from cold (49, 12, D) a +0 dagger (49, 36, D) a lamp of fire (50, 12, D) the Compendium of Moulding and the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Sticks to Snakes Transmutation 2 d - Irradiate Conjuration/Transmutation 5 e - Aura of Abjuration Summoning 5 f - Summon Forest Summoning/Translocation 5 (50, 13, D) a lightning rod (4/4) (50, 25, D) the +1 leather armour of Nuenaamm {Int+6 Dex+2} It affects your intelligence (+6). It affects your dexterity (+2). (50, 36, D) a crystal ball of energy (50, 43, D) a +0 plate armour (50, 44, D) a +0 robe a +0 plate armour (51, 0, D) a sack of spiders (51, 1, D) a +1 leather armour of positive energy (51, 4, D) a cursed -3 shortbow (unseen) (51, 5, D) a +0 spear (unseen) (51, 6, D) a +0 arbalest (unseen) (51, 12, D) a +1 chain mail of magic resistance (51, 13, D) an uncursed staff of poison (51, 17, D) a +2 war axe of electrocution a +0 arbalest 22 bolts a +0 chain mail a +0 giant club (51, 18, D) a +0 giant club a +1 dagger of venom a cursed +0 robe a +0 dire flail a +0 chain mail (51, 19, D) a +0 giant club (51, 25, D) the +8 morningstar of Slow Death {holy, rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It makes you more stealthy. (51, 29, D) a +0 dagger of venom (unseen) (51, 30, D) a +1 flail of holy wrath (unseen) (51, 31, D) a +0 giant spiked club (51, 43, D) a +0 giant club a +0 giant spiked club (51, 44, D) a +0 long sword a +1 great mace an uncursed staff of death (52, 0, D) a book of the Earth (52, 1, D) a +5 blowgun (52, 4, D) an uncursed staff of air a +0 shortbow a +1 longbow of freezing 43 arrows a +0 leather armour (52, 5, D) a large rock a javelin 3 arrows 4 bolts (52, 6, D) 2 large rocks 5 bolts 2 javelins 6 arrows (52, 7, D) a large rock a javelin 2 bolts (52, 8, D) a large rock (52, 12, D) a book of Power (52, 13, D) an uncursed ring of fire the ring "Guniwux" {-Tele rC+ rN++ MR+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the amulet of Siessa {Gourm +Fly rC+ rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It protects you from negative energy. It lets you fly. (52, 17, D) a +0 bardiche (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +3 long sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 large shield (still there?) (52, 24, D) a +2 robe of positive energy (52, 25, D) a +2 plate armour of cold resistance (52, 29, D) a +2 great sword of flaming a +0 plate armour the ring of Exkiepta {rCorr rPois Int+5} [ring of resist corrosion] It affects your intelligence (+5). It protects you from poison. a +0 dagger a +0 leather armour a +0 short sword a +2 shortbow of flaming a +0 plate armour (52, 37, D) a +0 dagger (52, 40, D) a +0 glaive a +0 chain mail (52, 43, D) the +0 falchion of Greatest Utility {venom, +Rage rElec rC- Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. the +0 scale mail of the Salmon {*Drain rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. an uncursed staff of air a +2 robe (52, 44, D) a +0 battleaxe (unseen) (53, 1, D) an uncursed staff of conjuration (53, 4, D) a +0 long sword of holy wrath (still there?) a +0 arbalest (still there?) (53, 5, D) a +0 shortbow (still there?) a +0 arbalest (still there?) a bolt (still there?) a +0 shortbow (still there?) (53, 6, D) a +0 flail of holy wrath (unseen) (53, 13, D) a +2 leather armour of fire resistance (53, 17, D) a +3 spear of freezing (unseen) (53, 24, D) +2 ice dragon scales (53, 25, D) an uncursed ring of protection from magic a +2 ring of protection an uncursed ring of fire (53, 36, D) a +0 dagger (53, 37, D) an uncursed staff of power (54, 1, D) a +3 lajatang of electrocution (54, 12, D) a crystal ball of energy (54, 13, D) a +3 flail of crushing (55, 0, D) a book of Changes (55, 12, D) an uncursed staff of power (55, 13, D) a +0 war axe (55, 24, D) a +1 pair of gloves of archery (59, 36, D) an uncursed staff of air (60, 36, D) a +0 shortbow of freezing (60, 37, D) Sif Muna's Papyrus of Creative Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Shadow Creatures Summoning 6 (60, 43, D) a +2 long sword a +0 plate armour a +0 large shield (60, 44, D) a +0 great sword a +0 chain mail (61, 36, D) the Handbook of the Congealing Rocks Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ice Form Ice/Transmutation 4 e - Lee's Rapid Deconstruction Earth 5 f - Statue Form Transmutation/Earth 6 (61, 37, D) a book of Geomancy (61, 42, D) a +0 dire flail the +6 shortbow of Igeliucs {flame, Fragile rF- rN+++ Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It makes you vulnerable to fire. It renders you almost immune to negative energy. It will be destroyed if unequipped. a +0 chain mail a +0 broad axe a +0 plate armour a +0 shield a +0 war axe a +0 chain mail a +0 shield (61, 43, D) a +3 great mace of draining (62, 42, D) a +0 arbalest 19 bolts a +0 great mace a +0 plate armour (62, 44, D) a +1 long sword a +3 hunting sling of flaming a +0 chain mail a +0 shield (63, 8, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 36, D) an uncursed amulet of magic regeneration (63, 37, D) 18 large rocks (64, 42, D) a +0 plate armour (70, 36, D) an uncursed staff of energy (70, 37, D) a +0 mace (71, 36, D) a +2 antimagic halberd (71, 37, D) a +1 ring mail of fire resistance (71, 43, D) a +0 dire flail (72, 17, D) the cursed +0 scimitar "Hidetosch" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (72, 36, D) a +1 dagger of speed (72, 37, D) the cursed +0 leather armour of Agagg {-Tele Regen+ Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (72, 42, D) a +0 dire flail (unseen) (73, 26, D) the +5 flail of Inconvenience {crush, rElec rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (73, 36, D) a +0 flail of holy wrath (73, 37, D) the Reference Book on Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Agony Necromancy 5 (73, 43, D) the cursed +1 executioner's axe of Profit {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. a +0 robe