lordofpotatos the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +4 vampiric falchion (60, 37, D) a phial of floods (61, 3, D) a +0 flail a +0 leather armour (61, 4, D) a +2 vampiric whip a +0 scale mail an orc corpse (skeletalised by now) (61, 8, D) the ring "Nizue" {Fire rPois Slay+2} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (61, 16, D) a +0 dagger (61, 26, D) a phantom mirror (61, 37, D) an uncursed ring of stealth (62, 0, D) a +9 blowgun (62, 1, D) a book of Frost (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a +0 crystal plate armour (62, 11, D) a porcupine corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (62, 16, D) the cursed +1 dagger of Risieduy {pain, rPois Str+6 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (-3). It protects you from poison. It has a curse placed upon it. (62, 17, D) a +2 ring mail of poison resistance (62, 20, D) a +0 long sword an elf corpse (62, 21, D) a +0 dagger an elf corpse (62, 22, D) a +4 quarterstaff of draining an elf corpse (62, 26, D) a lightning rod (4/4) (62, 27, D) a book of Frost (62, 37, D) the ring of the Leaf {+Fly rPois Str+6 Dex-2} [ring of flight] It affects your strength (+6). It affects your dexterity (-2). It protects you from poison. It lets you fly. (63, 0, D) an uncursed ring of ice the ring "Axtyrr" {Ice +Fly rPois rN++ Int+2 Stlth-} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It makes you less stealthy. (63, 3, D) a +0 whip a +0 leather armour (63, 8, D) a +5 giant club (63, 16, D) a +0 rapier (63, 17, D) a phial of floods (63, 21, D) a +1 scimitar of draining a +0 shortbow a +0 leather armour (63, 27, D) the +9 fustibalus of Greed {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). (63, 37, D) the Incunabulum of Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (64, 16, D) a book of the Warp (64, 21, D) an uncursed staff of summoning a +0 leather armour (64, 26, D) an uncursed staff of power (64, 27, D) a lightning rod (4/4) (65, 26, D) an uncursed ring of resist corrosion (67, 0, D) a box of beasts (68, 0, D) an uncursed staff of conjuration (69, 0, D) a book of Annihilations (70, 9, D) the +9 plate armour of Meotips {rElec rF+ Str-4} It affects your strength (-4). It protects you from fire. It insulates you from electricity. (70, 36, D) a lightning rod (4/4) (70, 37, D) a book of Misfortune (71, 16, D) a fan of gales (71, 17, D) a +1 war axe of venom (71, 20, D) an adder corpse (71, 36, D) a book of Enchantments (71, 40, D) 7 mutagenic chunks of flesh (72, 16, D) a book of Alchemy (72, 17, D) the Tome of Aid and Malediction Spells Type Level a - Corona Hexes 1 b - Song of Slaying Charms 2 c - Confuse Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Ring of Flames Charms/Fire 7 (72, 19, D) an adder corpse (72, 20, D) an adder corpse an adder corpse (72, 36, D) a phial of floods (72, 37, D) an uncursed staff of poison (73, 1, D) an uncursed staff of power (73, 17, D) an uncursed staff of air (73, 36, D) an uncursed staff of summoning (73, 37, D) the +9 scale mail of the Trout {rF- Int+6 Dex+3} It affects your intelligence (+6). It affects your dexterity (+3). It makes you vulnerable to fire. (75, 1, D) a lamp of fire