lordofpotatos the Dungeon (3, 4, D) 237 sling bullets (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the Grimoire of Creative Moulding Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Hydra Form Transmutation 6 c - Summon Hydra Summoning 7 (60, 37, D) an uncursed ring of wizardry (61, 0, D) an uncursed staff of conjuration (61, 1, D) the +7 plate armour of True Grit {rF+ rN+ Str+3} It affects your strength (+3). It protects you from fire. It protects you from negative energy. (61, 8, D) +1 ice dragon scales (61, 20, D) a +0 shortbow (unseen) (61, 21, D) 2 large rocks (unseen) (61, 26, D) a +3 hand crossbow of freezing (61, 30, D) a +0 scythe a +0 robe the human corpse of Sigmund (61, 37, D) a book of Spatial Translocations (62, 0, D) a +2 flail of holy wrath (62, 8, D) the +10 short sword of Optimality {flame, *Drain rPois MR+++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (62, 9, D) a book of Frost (62, 17, D) a sack of spiders (62, 20, D) a cursed -1 trident (62, 26, D) a book of the Tempests (62, 27, D) a book of the Dragon (62, 31, D) a +3 flail of crushing a +0 ring mail a +0 dagger a +0 robe the human corpse of Jessica (62, 37, D) a cursed -4 ring of strength (63, 0, D) the +1 leather armour of Nuarreg {+Blink rCorr Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you blink. It protects you from acid and corrosion. (63, 8, D) a cursed staff of poison (63, 16, D) a book of Fire (63, 17, D) an uncursed staff of conjuration (63, 20, D) a cursed -1 trident a merfolk corpse (63, 21, D) a hippogriff corpse (63, 22, D) 3 large rocks a throwing net 2 arrows (63, 23, D) an arrow (63, 26, D) the Grimoire of Lethal Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Alistair's Intoxication Transmutation/Poison 5 (63, 27, D) an uncursed staff of wizardry (63, 31, D) a +4 executioner's axe of chopping a +0 robe a +4 quarterstaff of chaos a +0 cloak a +0 short sword a +0 leather armour the gnoll corpse of Crazy Yiuf (63, 37, D) a scroll of fog (64, 16, D) an uncursed ring of see invisible (64, 17, D) a book of Conjurations (64, 20, D) a +0 trident (64, 26, D) a lamp of fire (64, 27, D) a +3 scimitar of flaming (64, 30, D) a +0 halberd a +0 robe the orc corpse of Blork the orc (64, 31, D) a +0 rapier of venom a +0 robe the elf corpse of Dowan (65, 26, D) a +3 dagger of speed (68, 0, D) a +1 flail of holy wrath (69, 0, D) a +3 quarterstaff of distortion (69, 36, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (70, 8, D) a book of Battle (70, 9, D) a fan of gales (70, 12, D) a +0 scimitar of pain a +0 leather armour (70, 36, D) a +6 blowgun (70, 37, D) the ring of Xom's Bemusement {rC+ Str-2 Int+3 Dex+4} [ring of dexterity] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. (70, 40, D) a +1 hand axe of chopping (71, 8, D) a box of beasts (71, 13, D) 2 arrows (71, 16, D) the +11 war axe of Vofrof Liemp {antimagic, Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). (71, 17, D) a +2 ring mail of fire resistance (71, 26, D) the +1 plate armour of the City {Str+7} It affects your strength (+7). (71, 28, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 robe (71, 29, D) a +0 club a +0 dagger a +0 robe (71, 36, D) the cursed +1 trident of Calamity {pierce, MR- Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (71, 37, D) the +10 scythe "Meorr" {venom, +Fly Int-2 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+3). It lets you fly. (72, 8, D) the +10 plate armour "Luakepufuu" {Int+4} It affects your intelligence (+4). (72, 9, D) a sack of spiders (72, 10, D) a +1 glaive of protection (72, 11, D) an arrow a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (72, 12, D) a +0 dagger (72, 16, D) a box of beasts (72, 26, D) a +0 dagger (72, 27, D) the ring "Roonuquule" {rF++ Stlth-} [ring of loudness] It greatly protects you from fire. It makes you less stealthy. a cursed ring of wizardry (72, 29, D) a +0 glaive (unseen) (72, 37, D) a +1 cloak of invisibility (73, 1, D) a +3 spear of piercing (73, 10, D) an arrow (73, 16, D) a lamp of fire (73, 17, D) a +0 plate armour of cold resistance (73, 26, D) a +0 antimagic spear (73, 27, D) an uncursed amulet of magic regeneration (73, 29, D) a +0 club (unseen) (73, 30, D) a +0 halberd (unseen) (73, 36, D) a +1 hand crossbow of freezing (73, 37, D) a +4 hand crossbow (74, 8, D) a +0 short sword a -2 longbow 15 arrows a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat.