lordofpotatos the Dungeon (3, 4, D) 973 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (6, 3, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a fan of gales (61, 4, D) the +5 dagger of the Briny Deep {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (61, 5, D) a +3 mace (61, 8, D) a book of Flames (61, 10, D) a cursed +0 halberd a +0 robe (62, 0, D) a fan of gales (62, 4, D) a +0 club a draconian corpse (62, 8, D) an uncursed amulet of magic regeneration (62, 9, D) a sack of spiders (63, 0, D) a +0 mace (63, 5, D) a +0 whip a draconian corpse (63, 8, D) the Compendium of Poison and Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Repel Missiles Charms/Air 2 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Spectral Weapon Hexes/Charms 3 g - Poisonous Cloud Conjuration/Poison/Air 6 (63, 10, D) a necrophage corpse (67, 0, D) an uncursed staff of energy (67, 3, D) the ring "Lazian" {rPois MP+9 Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (70, 8, D) an uncursed staff of power (70, 9, D) a book of Misfortune (71, 8, D) a +2 plate armour of fire resistance (71, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 17, D) the +10 fustibalus of Besoz {freeze, rPois rC+ Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. It protects you from poison. (72, 8, D) a +2 scimitar of electrocution (72, 9, D) a cursed ring of loudness (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +2 great sword of holy wrath (73, 1, D) a cursed +3 ring of evasion a cursed ring of positive energy (73, 16, D) a crystal ball of energy (73, 21, D) a +0 trident (unseen)