lordofpotatos the Dungeon (3, 4, D) 269 arrows (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 dagger 2 curare-tipped needles 8 poisoned needles a +0 blowgun (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 robe of positive energy (59, 37, D) a +1 longbow of flaming (60, 36, D) a +1 chain mail of fire resistance (60, 37, D) Sif Muna's Papyrus of Flying Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Static Discharge Conjuration/Air 3 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Death Channel Necromancy 6 (61, 0, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +4 ring of intelligence (61, 8, D) a +2 hand crossbow of flaming (61, 16, D) a +0 demon whip of electrocution (61, 26, D) a +0 shortbow of freezing (61, 36, D) 4 potions of haste (61, 37, D) a +2 short sword of speed (62, 1, D) a +1 scale mail of positive energy a necrophage corpse (skeletalised by now) (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of death (62, 16, D) a fan of gales (62, 17, D) a +0 whip a +0 whip the +9 quarterstaff of the Reaper {speed, rF+ Str+4 Int+2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 18, D) a +0 mace a +0 chain mail (62, 26, D) a book of Necromancy (62, 27, D) an uncursed ring of flight (62, 30, D) a +0 rapier (unseen) (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a +1 whip of freezing (62, 37, D) an uncursed staff of fire (63, 0, D) the Almanac of Floating Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Lightning Spire Summoning/Air 4 d - Irradiate Conjuration/Transmutation 5 a necrophage corpse (skeletalised by now) (63, 8, D) an uncursed ring of protection from fire (63, 16, D) a +1 chain mail of fire resistance (63, 17, D) a +0 flail a +0 chain mail the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 26, D) a +1 dagger of electrocution (63, 27, D) an uncursed ring of ice (63, 30, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (63, 32, D) a wolf corpse (skeletalised by now) (63, 36, D) the Grimoire of Gliding Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Silence Hexes/Air 5 (63, 37, D) the +0 scale mail of the Journeyman {Dex+4} It affects your dexterity (+4). (64, 16, D) the +2 scale mail of the Nightingale {rElec rCorr Str+8 Dex-4} It affects your strength (+8). It affects your dexterity (-4). It insulates you from electricity. It protects you from acid and corrosion. (64, 17, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (64, 26, D) a +5 ring of dexterity (64, 28, D) an uncursed amulet of faith (64, 31, D) a +0 short sword (unseen) (65, 26, D) a lamp of fire (67, 0, D) a +1 broad axe of freezing an uncursed staff of wizardry (67, 40, D) 4 large rocks (67, 42, D) an arrow (still there?) a large rock (still there?) (68, 0, D) a +1 battleaxe of chopping a fan of gales (68, 10, D) a rime drake corpse (skeletalised by now) (68, 39, D) a +0 shortbow (unseen) (68, 43, D) 4 arrows (69, 0, D) a +0 rapier a crystal ball of energy (69, 36, D) a book of Necromancy (69, 38, D) an arrow (69, 40, D) a +0 trident (unseen) (70, 8, D) a +4 chain mail of poison resistance (70, 9, D) a book of Burglary (70, 36, D) a +3 ring of protection (70, 37, D) a +0 rapier of venom (70, 38, D) a large rock (still there?) 3 arrows (still there?) (71, 8, D) a +2 quarterstaff of pain (71, 16, D) a book of the Earth (71, 17, D) an uncursed staff of fire (71, 21, D) a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (71, 26, D) a book of the Sky (71, 27, D) a book of Party Tricks (71, 37, D) a book of Minor Magic (71, 38, D) a throwing net an arrow (71, 39, D) 2 large rocks an arrow a hippogriff corpse (71, 40, D) a cursed -2 shortbow a +0 trident 3 arrows 2 large rocks (72, 2, D) a +0 flail (72, 8, D) a +0 robe (72, 9, D) an uncursed staff of air (72, 12, D) a swamp drake corpse (skeletalised by now) (72, 16, D) a +1 chain mail of cold resistance (72, 17, D) a box of beasts (72, 18, D) 4 large rocks (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 21, D) a hippogriff corpse (skeletalised by now) (72, 26, D) a +0 short sword of venom (72, 27, D) a +1 ring mail of cold resistance (72, 36, D) a Grand Grimoire (72, 43, D) a large rock (73, 3, D) a +0 dagger a +4 hand crossbow of freezing a draconian corpse (skeletalised by now) (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +1 leather armour of poison resistance (73, 20, D) a +0 trident (73, 23, D) 2 arrows (73, 26, D) a +2 ring mail of poison resistance (73, 27, D) an uncursed ring of protection from cold (73, 37, D) an uncursed staff of cold (73, 43, D) a throwing net (74, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 37, D) the amulet "Tuhyamuy" {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (74, 43, D) an arrow (75, 1, D) a +0 buckler of protection