lordofpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 2, D) 2 curare-tipped needles (still there?) 2 curare-tipped needles (still there?) 8 poisoned needles (still there?) a +0 blowgun (still there?) a +2 dagger (still there?) (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 5, D) an uncursed staff of conjuration (unseen) (61, 8, D) a +1 spear of venom (62, 0, D) a +4 ring of protection a +6 ring of dexterity (62, 3, D) a +0 short sword a +0 short sword the +9 hunting sling of Checkmate {venom, rC+ Str-2 Dex+3 Stlth+} It poisons the ammo it fires. It affects your strength (-2). It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. a draconian corpse (skeletalised by now) (62, 8, D) an uncursed staff of conjuration (62, 9, D) the +2 giant spiked club of the Undead {flame, +Blink rC+ rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It lets you blink. (63, 8, D) the Volume of the Ensnaring Voyage Spells Type Level a - Corona Hexes 1 b - Apportation Translocation 1 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 (67, 0, D) a +0 dagger a +0 robe an uncursed ring of resist corrosion an orc corpse (skeletalised by now) (68, 0, D) a +2 dagger of venom a +0 robe a +4 long sword of holy wrath an orc corpse (skeletalised by now) (69, 0, D) a +0 dagger a +0 leather armour a sack of spiders (70, 8, D) a phial of floods (70, 9, D) a +1 leather armour of fire resistance (71, 8, D) 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of blinking 4 scrolls of amnesia the ring of the Trilobite {MR+ Int+2 Dex+2 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (71, 16, D) a +2 hand axe of draining (71, 17, D) an uncursed staff of summoning (72, 8, D) the cursed +1 chain mail of Icusar Xuwa {rF+ rCorr Dex+2 Stlth-} It affects your dexterity (+2). It protects you from fire. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (72, 9, D) the +0 buckler "Weasuot" {-Tele rElec rPois} It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (72, 16, D) a +0 double sword of venom (72, 17, D) a lamp of fire (73, 1, D) a +2 hand axe of chopping (73, 16, D) an uncursed staff of fire (73, 17, D) a sack of spiders