lordofpotatos the Dungeon (3, 4, D) 886 sling bullets (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +0 mace (still there?) (9, 5, D) 2 scrolls of identify (still there?) a scroll of fear (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) 2 scrolls of fear (still there?) 5 scrolls of identify (still there?) a scroll of holy word (still there?) 7 scrolls of fog (still there?) 3 scrolls of recharging (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a box of beasts (35, 14, D) an uncursed ring of positive energy (35, 15, D) an uncursed staff of energy (35, 28, D) an uncursed staff of wizardry (35, 29, D) a +1 short sword of protection (36, 0, D) a +1 long sword of distortion (36, 1, D) the Catalogue of Spatial Bewitchment Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Tukima's Dance Hexes 3 c - Passage of Golubria Translocation 4 (36, 14, D) an uncursed ring of resist corrosion (36, 15, D) a +2 morningstar of draining (36, 29, D) a +2 buckler of cold resistance (36, 37, D) a chunk of flesh (37, 0, D) an uncursed amulet of faith (37, 1, D) a +0 helmet of intelligence (37, 4, D) a +0 mace (unseen) (37, 5, D) a +0 scimitar (unseen) (37, 14, D) a +3 chain mail of poison resistance (37, 15, D) a book of Summonings (37, 28, D) an uncursed staff of conjuration (37, 29, D) a manual of Crossbows (37, 39, D) a chunk of flesh (38, 0, D) an uncursed staff of death (38, 3, D) a +0 short sword (38, 4, D) a +0 giant club (38, 6, D) a +0 battleaxe (unseen) (38, 14, D) a +2 flail of protection (38, 15, D) a crystal ball of energy (38, 28, D) the +6 hunting sling of Buxkang {speed, rElec rC- Str+4 Int+8} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. (38, 29, D) a sack of spiders (38, 32, D) a large rock (38, 34, D) a +1 battleaxe (unseen) (39, 0, D) a book of Summonings (39, 1, D) a +2 war axe (39, 4, D) a +0 troll leather armour (unseen) (39, 14, D) a +3 broad axe of chopping (39, 15, D) the ring "Larr" {rN++ AC+3 Int+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). It greatly protects you from negative energy. (39, 28, D) a phantom mirror (39, 29, D) the +6 flail of the Desert {flame, rPois rF+ Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It protects you from fire. It protects you from poison. (39, 32, D) a large rock (39, 33, D) a +0 long sword (still there?) a +0 dire flail (still there?) (39, 35, D) a bolt (39, 36, D) a bolt (40, 0, D) a +0 robe of positive energy (40, 1, D) an uncursed ring of stealth (40, 3, D) a +0 glaive (unseen) (40, 4, D) a +8 mace of protection (unseen) (40, 5, D) a +0 long sword (unseen) (40, 6, D) a +0 short sword (unseen) (40, 14, D) a book of Minor Magic (40, 15, D) a +1 short sword of venom (40, 28, D) an uncursed staff of wizardry (40, 29, D) a book of Party Tricks (40, 32, D) a bolt (still there?) a large rock (still there?) (40, 33, D) a bolt (41, 0, D) a sack of spiders (41, 1, D) a +0 hand axe of electrocution (41, 5, D) a +0 giant club (unseen) (41, 14, D) a +0 scimitar of holy wrath (41, 15, D) a +3 quarterstaff of speed (41, 28, D) an uncursed staff of fire (41, 29, D) a book of Beasts (41, 37, D) a chunk of flesh (42, 0, D) a +0 mace of draining (42, 1, D) a book of Clouds (42, 14, D) a +2 vampiric dagger (42, 15, D) a +2 chain mail of fire resistance (42, 28, D) Necily's Reference Book on Feathers and Envenoming Spells Type Level a - Static Discharge Conjuration/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Summon Lightning Spire Summoning/Air 4 e - Deflect Missiles Charms/Air 6 (42, 29, D) a fan of gales (42, 35, D) a chunk of flesh (43, 14, D) the Reference Book on Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Call Canine Familiar Summoning 3 f - Summon Ice Beast Ice/Summoning 4 g - Summon Lightning Spire Summoning/Air 4 (43, 15, D) a +0 shortbow of freezing (43, 28, D) a lightning rod (4/4) (43, 29, D) the Compendium of Stolen Souls and Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Draining Conjuration/Necromancy 5 (49, 0, D) the +3 short sword of Honour {pain, Int+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+4). (49, 1, D) a book of the Earth (49, 12, D) a +0 war axe of venom (49, 24, D) an uncursed staff of death (49, 36, D) an uncursed amulet of rage (49, 37, D) a crystal ball of energy (50, 0, D) an uncursed staff of energy (50, 1, D) a +3 vampiric morningstar (50, 12, D) a +2 flail of draining (50, 13, D) a +1 vampiric short sword (50, 24, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (50, 25, D) the +3 leather armour of the Locust {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (50, 36, D) an uncursed staff of earth (50, 37, D) a +1 trident of venom (51, 0, D) a lightning rod (4/4) (51, 1, D) an uncursed staff of power (51, 4, D) a +0 halberd (51, 7, D) a +0 battleaxe (unseen) (51, 12, D) the +1 long sword of Extinguishment {holy, *Corrode rF+ rC+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (51, 13, D) an uncursed ring of protection from fire (51, 18, D) a +0 great sword a +0 robe (51, 24, D) a +2 flail of draining (51, 25, D) a sack of spiders (51, 36, D) a +4 blowgun (51, 37, D) a +6 short sword of protection (52, 1, D) the cursed -6 pair of boots of Qetuzxag {rC+} It protects you from cold. It has a curse placed upon it. (52, 4, D) a +0 war axe (52, 5, D) a +0 flail a +0 robe (52, 12, D) the +9 morningstar "Dutziy" {vamp, rC- rN++ Str+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. (52, 13, D) a +5 fustibalus of freezing (52, 25, D) a +2 arbalest of velocity (52, 36, D) a lightning rod (4/4) (52, 37, D) a +1 leather armour of positive energy (52, 40, D) a +0 dire flail (53, 0, D) Qenax's Guide on Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Lightning Bolt Conjuration/Air 5 (53, 1, D) +2 ice dragon scales (53, 6, D) a +0 war axe (unseen) (53, 12, D) a book of Alchemy (53, 13, D) a phantom mirror (53, 14, D) a +5 ring of evasion (53, 24, D) a +4 long sword of freezing (53, 25, D) a fan of gales (53, 36, D) a +1 hunting sling of flaming (53, 39, D) a +0 mace (unseen) (54, 0, D) a +3 plate armour of fire resistance (54, 1, D) a +2 short sword of electrocution (54, 24, D) a book of Spatial Translocations (54, 25, D) +2 fire dragon scales (55, 0, D) a cursed staff of wizardry (55, 1, D) a phial of floods (55, 12, D) the Almanac of Hurtful Translocation Spells Type Level a - Apportation Translocation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Spellforged Servitor Conjuration/Summoning 7 (55, 13, D) a +1 leather armour of fire resistance (55, 24, D) the +6 morningstar "Qerudybb" {freeze, Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). (56, 12, D) a +0 trident (59, 36, D) a +4 long sword of slicing (59, 37, D) a Young Poisoner's Handbook (60, 36, D) a +7 blowgun (60, 37, D) a +3 ring mail of fire resistance (61, 0, D) a book of Alchemy (61, 8, D) a +4 fustibalus of freezing (61, 26, D) a book of Dreams (61, 36, D) an uncursed staff of earth (61, 37, D) a +2 ring mail of poison resistance (61, 40, D) a cursed +3 dagger a +0 robe (62, 0, D) the Volume of Shape Shifting and Good Luck Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Excruciating Wounds Charms/Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (62, 1, D) an uncursed staff of energy (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) the +1 scimitar "Diaqam" {holy, rN++ Int-4 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. (62, 16, D) a crystal ball of energy (62, 17, D) the +8 dagger of Courage {chaos, +Blink +Fly rN+ Int-4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-4). It protects you from negative energy. It lets you fly. It lets you blink. (62, 26, D) a +3 spear of venom (62, 27, D) a +0 hunting sling of velocity (62, 36, D) a book of the Warp (62, 37, D) a book of Cantrips (62, 40, D) a +0 short sword (63, 0, D) a lamp of fire (63, 8, D) the Papyrus of Creation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Hydra Summoning 7 c - Dragon's Call Summoning 9 (63, 16, D) a +2 mace of venom (63, 17, D) a phial of floods (63, 26, D) a phial of floods (63, 27, D) an uncursed staff of death (63, 30, D) +0 acid dragon scales (63, 36, D) an uncursed ring of protection from cold (63, 37, D) a +2 hand axe of flaming (64, 16, D) a lightning rod (4/4) (64, 17, D) the +2 shortbow of Hepaob {venom, Int+9 Dex-5} It poisons the ammo it fires. It affects your intelligence (+9). It affects your dexterity (-5). (64, 26, D) the +2 leather armour "Yzegudur" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (64, 27, D) the +1 battleaxe "Hyonin" {pain, +Inv rPois rC- MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (65, 26, D) an uncursed staff of poison (67, 0, D) a +3 leather armour of poison resistance (68, 0, D) the +9 arbalest of Vifeer {speed, Str+4 Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). (69, 0, D) Ciryot's Reference Book on Displaced Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Lesser Beckoning Translocation 3 d - Spider Form Transmutation/Poison 3 e - Force Lance Conjuration/Translocation 4 f - Malign Gateway Summoning/Translocation 7 (69, 36, D) a +3 short sword of draining (70, 8, D) a book of Alchemy (70, 10, D) a +0 arbalest 23 bolts (70, 11, D) a +0 arbalest a +0 arbalest 37 bolts (70, 36, D) an uncursed staff of earth (70, 37, D) a +1 shield of poison resistance (71, 8, D) the Guide on the Unstable Blaze Spells Type Level a - Sticks to Snakes Transmutation 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Statue Form Transmutation/Earth 6 (71, 10, D) the +6 rapier "Spiderbane" {pierce, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). a +0 shortbow 12 arrows (71, 12, D) 2 bolts an arrow (71, 13, D) a bolt (71, 16, D) a +0 hand crossbow of freezing (71, 17, D) an uncursed staff of air (71, 26, D) a +3 halberd of chopping (71, 27, D) the +2 scale mail "Zepsog" {rF++ Str+5} It affects your strength (+5). It greatly protects you from fire. (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) an uncursed amulet of rage (72, 8, D) a sack of spiders (72, 10, D) a +2 flail of protection a +0 arbalest 20 bolts (72, 16, D) the +6 hand crossbow "Xusmunug" {penet, Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). (72, 17, D) a lamp of fire (72, 19, D) a +0 dagger (72, 21, D) a +0 chain mail a +0 long sword (72, 22, D) a +3 scimitar of electrocution (72, 26, D) a fan of gales (72, 27, D) an uncursed staff of poison (72, 36, D) a lamp of fire (72, 37, D) an uncursed staff of conjuration (73, 1, D) a +7 hand axe of flaming (73, 16, D) a +1 robe of fire resistance (73, 17, D) a lamp of fire (73, 20, D) a +0 short sword (73, 22, D) a +0 buckler (unseen) (73, 26, D) a phantom mirror (73, 27, D) a book of the Tempests (73, 36, D) a +2 morningstar of flaming (73, 37, D) a +6 blowgun (75, 1, D) the cursed +2 falchion of Laceration {slice, -Tele rC+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it.