lordofpotatos the Dungeon (3, 4, D) 991 sling bullets (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shield (8, 3, D) the +0 sword of Power a +0 long sword the +7 Singing Sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +2 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking (59, 36, D) an uncursed staff of power (59, 37, D) the +1 robe "Pyfih" {rPois} It protects you from poison. (60, 36, D) a lightning rod (4/4) (60, 37, D) a +0 vampiric spear (61, 0, D) a +5 hand crossbow of velocity (61, 8, D) an uncursed staff of summoning (61, 16, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (61, 26, D) a +3 antimagic glaive (61, 36, D) a +2 falchion of holy wrath (61, 37, D) the +7 dire flail "Worm" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (62, 0, D) a +0 vampiric war axe (62, 1, D) a +6 arbalest of flaming (62, 8, D) a box of beasts (62, 9, D) the cursed +2 spear "Osuos" {antimagic, +Fly rF- rC++ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (62, 16, D) a scroll of brand weapon (62, 17, D) a phial of floods (62, 26, D) a +0 triple crossbow of freezing (62, 27, D) the cursed +1 plate armour of Tender Moments {-Cast Int+5 Dex+3 Slay+3} It affects your intelligence (+5). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents spellcasting. It has a curse placed upon it. (62, 36, D) a book of Callings (62, 37, D) a crystal ball of energy (63, 0, D) a book of Transfigurations (63, 8, D) an uncursed staff of air (63, 16, D) a cursed amulet of inaccuracy (63, 17, D) a lamp of fire (63, 26, D) the ring "Wahattuy" {rElec rF+ Slay+3} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It insulates you from electricity. (63, 27, D) the cursed +1 dagger "Habeufadd" {pierce, rN+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. It has a curse placed upon it. (63, 36, D) a +3 ring mail of positive energy (63, 37, D) the amulet of Cheibriados's Esteem {Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It increases your rate of regeneration. (64, 16, D) a book of Party Tricks (64, 17, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (64, 19, D) a +0 halberd (unseen) (64, 26, D) an uncursed staff of energy (64, 27, D) a scarf of spirit shield (65, 26, D) a fan of gales (67, 0, D) a +3 dagger of speed (68, 0, D) an uncursed staff of cold (69, 0, D) the Collected Works on Boosting Moulding Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (69, 4, D) a jackal corpse (skeletalised by now) (69, 9, D) a +0 short sword (unseen) (69, 36, D) the ring of Mapucw {rElec rC- rN+ Int-3 Dex+7} [ring of positive energy] It affects your intelligence (-3). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (70, 8, D) a potion of might (70, 9, D) a +4 short sword of freezing (70, 11, D) a +0 long sword (70, 36, D) the +6 hunting sling of the Queen {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. (70, 37, D) a scroll of brand weapon (71, 8, D) a +3 ring of intelligence (71, 20, D) the +7 fustibalus of Wetuig {venom, Int+4 Dex+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+4). a +0 plate armour (71, 26, D) a +0 club (71, 27, D) a +0 club a +0 leather armour a +3 chain mail of fire resistance an orc corpse (skeletalised by now) (71, 28, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (71, 29, D) a +1 scimitar of freezing (71, 36, D) a +2 leather armour of poison resistance (71, 37, D) the ring "Negh" {rCorr Str+3 Int+7} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (+7). (71, 40, D) a +0 long sword (71, 41, D) 2 arrows (71, 43, D) an arrow (72, 9, D) a lamp of fire (72, 11, D) a +0 long sword (unseen) (72, 12, D) a +0 rapier (72, 19, D) a +0 halberd a +0 plate armour (72, 20, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +1 battleaxe a bolt (72, 21, D) a +0 whip (unseen) (72, 22, D) a large rock (72, 23, D) a bolt (72, 26, D) a +2 morningstar of holy wrath (72, 27, D) a +0 club (72, 36, D) a +7 quarterstaff of protection (72, 37, D) a +0 rapier of draining (72, 40, D) a +3 short sword of electrocution an arrow (72, 41, D) an arrow (73, 20, D) a +0 arbalest 15 bolts (73, 26, D) a fan of gales (73, 27, D) a +0 dagger an uncursed ring of flight (73, 28, D) a +0 dagger (unseen) (73, 36, D) a Fen Folio (73, 37, D) an uncursed ring of protection from magic (73, 40, D) 3 arrows (74, 40, D) a +0 short sword (unseen) (75, 1, D) the +5 hand crossbow of the Living Dead {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy.