lordofallpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the Catalogue of Poisoning and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Poisonous Vapours Poison/Air 2 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Ring of Flames Charms/Fire 7 (61, 8, D) the Compendium of Changing and Stolen Souls Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Simulacrum Ice/Necromancy 6 (62, 0, D) an uncursed amulet of the gourmand (62, 1, D) a +4 scale mail of cold resistance (62, 8, D) an uncursed staff of conjuration (62, 9, D) a sack of spiders (63, 0, D) a +1 quarterstaff of speed (63, 8, D) a +2 pair of boots of running (67, 0, D) an uncursed amulet of the gourmand (67, 2, D) a +1 hand axe of venom an orc corpse (skeletalised by now) (68, 0, D) a +3 leather armour of magic resistance (68, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (73, 1, D) the ring of Yendor {*Corrode +Fly rN+ Dex+6 SInv} [ring of flight] It affects your dexterity (+6). It protects you from negative energy. It lets you see invisible. It lets you fly. It may corrode you when you take damage. (75, 1, D) a +1 hunting sling of freezing a water moccasin corpse (skeletalised by now)