lordofallpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (still there?) a +0 war axe (still there?) a +0 war axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 2, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking (49, 37, D) a cursed ring of protection from fire (50, 37, D) a box of beasts (50, 42, D) a large rock (unseen) (51, 37, D) +1 fire dragon scales (51, 43, D) a quicksilver dragon corpse (51, 44, D) 4 large rocks (52, 37, D) a +5 shortbow of flaming (53, 37, D) an uncursed ring of wizardry (59, 10, D) a +5 broad axe of freezing a +0 robe (59, 36, D) a fan of gales (59, 37, D) an uncursed amulet of magic regeneration (60, 36, D) a fan of gales (60, 37, D) a +6 falchion of holy wrath (60, 41, D) a necrophage corpse (60, 42, D) a +0 dagger a +0 robe a human corpse (60, 43, D) a +5 flail a +0 robe (61, 0, D) a phial of floods (61, 8, D) a +0 dagger (61, 10, D) a cursed -1 club a +0 leather armour (61, 11, D) the +2 morningstar "Xianablo" {freeze, rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. (unseen) (61, 19, D) a +2 halberd of holy wrath (61, 26, D) a +1 dagger of speed (61, 36, D) a +2 robe (61, 38, D) an uncursed ring of wizardry (61, 41, D) a +0 dagger a +0 robe a human corpse (61, 43, D) a cursed +0 short sword a +0 robe (62, 1, D) a phial of floods (62, 2, D) the ring of Nocuc {*Contam rElec rPois rC+++ Dex+3} [ring of poison resistance] It affects your dexterity (+3). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (62, 8, D) a +1 great sword of slicing (62, 9, D) a +2 vampiric dagger (62, 10, D) a cursed staff of death a +0 robe (62, 16, D) a lamp of fire (62, 17, D) a +3 dagger of draining (62, 20, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 21, D) a +1 vampiric hand axe a draconian corpse (skeletalised by now) (62, 26, D) an uncursed staff of air (62, 27, D) a +3 dagger of freezing (62, 36, D) a +2 flail of draining (62, 37, D) an uncursed ring of resist corrosion (62, 43, D) an uncursed staff of wizardry a +0 robe (63, 0, D) an uncursed staff of power (63, 3, D) a +0 short sword a +0 robe a +0 buckler (63, 8, D) a +0 dagger (63, 16, D) a +0 trident (63, 17, D) a +0 mace (63, 20, D) a +0 dagger (63, 26, D) a +2 glaive of flaming (63, 36, D) a +0 dagger (64, 16, D) an uncursed staff of energy (64, 19, D) a +0 helmet of intelligence (64, 20, D) a +0 flail (64, 21, D) a cursed -1 dire flail (64, 26, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (64, 27, D) an uncursed ring of protection from fire (65, 26, D) a phial of floods (67, 0, D) the ring of Mug Sisk {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It lets you see invisible. (67, 2, D) a +0 long sword a +0 leather armour (67, 3, D) a +0 long sword (68, 0, D) a +2 scale mail of poison resistance (68, 3, D) 2 arrows (68, 4, D) an arrow (69, 0, D) an uncursed staff of summoning (69, 2, D) an arrow (69, 36, D) a +2 hand crossbow of flaming (70, 0, D) a +0 dagger (unseen) (70, 2, D) an arrow (70, 8, D) a +2 great mace of crushing (70, 9, D) a book of the Sky (70, 36, D) the +10 mace of Power {holy, rElec SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you see invisible. (70, 37, D) a +1 trident of venom (70, 41, D) a cursed +2 mace (unseen) (71, 8, D) a +5 hand axe of draining (71, 16, D) an uncursed ring of protection from magic a book of Spatial Translocations (71, 26, D) an uncursed staff of energy (71, 27, D) a lightning rod (4/4) (71, 36, D) a sack of spiders (71, 41, D) the ring of the Black Skies {rC++ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It greatly protects you from cold. It affects your magic capacity (+9). a +0 hand axe a cursed +0 robe (72, 8, D) a box of beasts (72, 9, D) a book of Ice (72, 17, D) a +0 battleaxe of pain (72, 26, D) an uncursed staff of wizardry (72, 27, D) an uncursed ring of protection from magic (72, 36, D) a fan of gales (72, 37, D) a +0 morningstar of protection (72, 40, D) a cursed +3 spear a +0 robe (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed staff of cold (73, 26, D) a +5 scythe of protection (73, 27, D) a +2 robe (73, 36, D) an uncursed staff of wizardry (73, 37, D) a +6 broad axe of venom (74, 3, D) a +0 whip (75, 1, D) the +5 leather armour of Gravity {rC+ Str+4} It affects your strength (+4). It protects you from cold. (75, 3, D) a +0 club