lordofallpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 mace a scroll of blinking (7, 7, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Battle (36, 0, D) a +2 helmet of see invisible (36, 1, D) a +2 spear of venom (37, 0, D) a +6 hunting sling of velocity (37, 1, D) a +2 robe of cold resistance (38, 0, D) an uncursed amulet of magic regeneration (38, 1, D) a scroll of brand weapon (39, 0, D) a +1 war axe of electrocution (39, 1, D) an uncursed ring of wizardry (39, 7, D) a stone (40, 0, D) a +2 spear of piercing (40, 1, D) a book of the Earth (41, 0, D) a +4 hunting sling (41, 1, D) a +1 shortbow of freezing (42, 0, D) the Papyrus of Helpful Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticks to Snakes Transmutation 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 (42, 1, D) a book of Battle (49, 1, D) a +1 chain mail of cold resistance (49, 12, D) a +4 ring of intelligence (49, 36, D) a +2 rod of clouds (10/10) (49, 37, D) a +2 broad axe of freezing (50, 0, D) a phial of floods (50, 1, D) the +8 rapier "Itryoc" {elec, rPois rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (50, 12, D) a +2 chain mail of magic resistance (50, 13, D) a +1 war axe of flaming (50, 21, D) an arrow (50, 24, D) a +1 plate armour of cold resistance (50, 25, D) a +0 fustibalus of flaming (50, 36, D) a phantom mirror (50, 37, D) a phantom mirror (50, 42, D) a polar bear corpse (skeletalised by now) (51, 0, D) an uncursed amulet of faith (51, 1, D) the +7 battleaxe of Bodily Harmony {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (51, 6, D) a +0 flail (51, 7, D) a +0 flail (51, 13, D) a +0 shortbow of flaming (51, 17, D) a +3 falchion of flaming a +0 fustibalus 10 stones a +0 robe a +0 buckler an apis corpse (51, 20, D) an arrow (51, 24, D) a +4 dagger of speed (51, 25, D) a crystal ball of energy (51, 33, D) a hell hound corpse (skeletalised by now) (51, 40, D) the ring "Cixt" {rPois MR+ Slay+2 SInv Stlth+} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (51, 42, D) the cursed +3 great sword of Muckey {antimagic, rPois MR+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 leather armour (52, 0, D) the Disquisition on Bewitching Transmigration Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Invisibility Hexes 6 (52, 1, D) an uncursed ring of fire (52, 6, D) a quicksilver dragon corpse (52, 12, D) a book of Summonings (52, 13, D) a +2 battleaxe of venom the cursed +0 robe of the Grue {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (52, 17, D) a pearl dragon corpse an apis corpse (52, 18, D) 2 arrows (52, 24, D) a phantom mirror (52, 25, D) the +10 morningstar "Heon" {antimagic, rF++ Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It greatly protects you from fire. (52, 36, D) a +3 blowgun (52, 37, D) the cursed +0 troll leather armour "Rugesae" {rC+ rN+ Regen+ SInv} It protects you from cold. It protects you from negative energy. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (53, 0, D) a box of beasts (53, 1, D) a +1 flail of holy wrath (53, 4, D) 2 potions of heal wounds (53, 7, D) a +0 dire flail (53, 12, D) the +9 rapier "Entucet" {elec, rN+ Str+3 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. (53, 13, D) a +9 blowgun (53, 16, D) a +3 great sword of holy wrath a +0 shortbow 21 arrows a +0 robe (53, 24, D) the ring "Gulifar" {Fire rElec rPois Str-2 SInv} [ring of fire] It enhances your fire magic. It affects your strength (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. (53, 25, D) a +0 falchion of protection (53, 36, D) the +11 halberd of Accidental Termination {chop, Str-2 Int+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+5). (53, 37, D) a +3 trident of freezing (54, 1, D) a book of the Sky (54, 12, D) a +1 flail of flaming (54, 13, D) an uncursed staff of power (54, 24, D) Sif Muna's Catalogue of Stolen Souls and Moulding Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Blade Hands Transmutation 5 e - Simulacrum Ice/Necromancy 6 (54, 25, D) an uncursed staff of conjuration (54, 36, D) an uncursed staff of fire (55, 0, D) a +2 great sword of holy wrath (55, 1, D) a box of beasts (55, 12, D) a cursed ring of loudness (55, 13, D) a sack of spiders (55, 24, D) the +3 long sword "Gatzewi" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (59, 36, D) an uncursed staff of fire (60, 36, D) a book of Ice (60, 37, D) a +0 dagger (60, 40, D) a +0 dagger a +0 robe the +10 great sword of the Ten Ghosts {speed, rPois rN+ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (60, 42, D) a +0 dire flail a +0 plate armour (61, 0, D) a +0 short sword (61, 10, D) a +2 falchion of draining (unseen) (61, 16, D) a +0 plate armour of fire resistance (61, 36, D) a +3 vampiric lajatang (61, 37, D) a book of Summonings (61, 44, D) a +3 dagger of freezing (unseen) (62, 0, D) a fan of gales (62, 1, D) the Incunabulum of Excruciating Good Luck Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Song of Slaying Charms 2 d - Ozocubu's Armour Charms/Ice 3 e - Deflect Missiles Charms/Air 6 f - Orb of Destruction Conjuration 7 (62, 4, D) a +5 quick blade a +0 leather armour (62, 9, D) a cursed +0 arbalest 28 bolts a +2 chain mail of cold resistance (62, 10, D) a +0 shortbow 20 arrows (62, 11, D) a bolt (62, 12, D) a bolt an arrow (62, 13, D) an arrow a bolt (62, 16, D) a box of beasts (62, 17, D) a +0 scimitar (62, 21, D) a +2 dagger of venom (62, 30, D) a +0 trident a tomahawk (62, 33, D) an arrow (62, 36, D) an uncursed staff of fire (62, 37, D) 3 scrolls of blinking 2 scrolls of fear 5 scrolls of remove curse 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia an uncursed ring of wizardry (63, 0, D) a book of Cantrips (63, 4, D) a +0 long sword a +0 leather armour (63, 8, D) a +2 plate armour of fire resistance (63, 10, D) a cursed -1 shortbow (unseen) (63, 16, D) a +4 rod of inaccuracy (11/11) (63, 17, D) a +0 long sword (63, 19, D) a +3 flail of draining (63, 20, D) 2 arrows (63, 21, D) a +0 long sword 2 arrows (63, 22, D) a +0 shortbow a +0 dagger a +0 leather armour (63, 23, D) 2 arrows (63, 26, D) an uncursed ring of fire (63, 31, D) a large rock (unseen) (63, 32, D) 2 large rocks 2 tomahawks 7 arrows (63, 33, D) 2 arrows (still there?) an arrow (still there?) (63, 36, D) a phial of floods (63, 37, D) a cursed amulet of inaccuracy (64, 16, D) a book of Changes (64, 17, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (64, 18, D) an arrow (64, 19, D) the +7 quarterstaff "Zisotix" {drain, MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (unseen) (64, 27, D) a +0 trident (64, 30, D) a +1 glaive of protection (unseen) (64, 31, D) a cursed -2 shortbow an uncursed staff of death 13 arrows (64, 32, D) 3 arrows (65, 19, D) an arrow (65, 30, D) a +6 quarterstaff of protection (unseen) (67, 0, D) the Reference Book on Poison and Flames Spells Type Level a - Sting Conjuration/Poison 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (68, 0, D) a +5 hand crossbow of flaming (69, 0, D) the Grimoire of the Helpful Volcanoes Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Spectral Weapon Hexes/Charms 3 f - Bolt of Magma Conjuration/Fire/Earth 5 (70, 8, D) a +2 great mace of protection (70, 9, D) an uncursed staff of conjuration (70, 36, D) an uncursed staff of air (70, 37, D) the Compendium of Supportive Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Dazzling Spray Conjuration/Hexes 3 e - Recall Summoning/Translocation 3 f - Bolt of Draining Conjuration/Necromancy 5 g - Summon Mana Viper Hexes/Summoning 5 (70, 40, D) the +10 mace of the Old World {freeze, *Corrode rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It may corrode you when you take damage. (71, 9, D) an uncursed ring of stealth (71, 26, D) a +2 robe of magic resistance (71, 27, D) an uncursed staff of cold (71, 36, D) a +1 chain mail of magic resistance (71, 37, D) a +2 troll leather armour (72, 8, D) an uncursed staff of fire (72, 9, D) a +1 centaur barding of stealth (72, 16, D) a +0 quarterstaff of protection (72, 17, D) the +5 flail "Biegoig" {drain, rC- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It makes you vulnerable to cold. (72, 26, D) the +8 hand axe "Teiqam" {holy, +Inv rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It lets you turn invisible. (72, 27, D) a book of Beasts (72, 37, D) a +2 lajatang of electrocution (72, 41, D) an uncursed staff of poison (73, 1, D) a +2 spear of venom (73, 16, D) a +4 spear of piercing (73, 17, D) a +0 battleaxe of electrocution (73, 26, D) a +2 robe of fire resistance (73, 27, D) a lamp of fire (73, 36, D) an uncursed staff of power (73, 37, D) a +3 hand axe of flaming (75, 1, D) a lamp of fire