lordofallpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) 2 scrolls of fear 5 scrolls of remove curse 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking a +5 executioner's axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +5 battleaxe (6, 8, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 scale mail (still there?) a +0 shield (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +0 dagger (49, 44, D) a +0 battleaxe (unseen) (52, 37, D) a manual of Fighting (53, 37, D) a +0 mace (59, 36, D) an uncursed staff of poison (60, 36, D) a +1 quarterstaff of crushing (60, 37, D) a disc of storms (60, 40, D) a +0 mace a +0 chain mail (60, 41, D) a +0 great mace a +0 chain mail a +0 arbalest 14 bolts a yaktaur corpse (skeletalised by now) (60, 42, D) a +2 flail of venom a +0 plate armour a human corpse (skeletalised by now) (61, 0, D) a crystal ball of energy (61, 3, D) a +0 hand axe (61, 8, D) an uncursed amulet of the gourmand (61, 16, D) a +2 blowgun (61, 26, D) a book of Clouds (61, 36, D) a +1 halberd (61, 41, D) a +0 great sword a +0 plate armour a +1 dire flail a +0 chain mail a human corpse (skeletalised by now) (61, 43, D) a +2 great mace of protection a +0 plate armour a +0 great sword a +0 chain mail a bolt a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 0, D) a +2 scale mail of fire resistance (62, 1, D) the +3 chain mail "Oqemipp" {rF+ rC+} It protects you from fire. It protects you from cold. (62, 3, D) a +0 short sword a cursed +0 leather armour (62, 8, D) a +5 broad axe (62, 9, D) the Handbook of Mutagenic Translocation Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 (62, 16, D) a sack of spiders (62, 17, D) an uncursed staff of power (62, 21, D) a +0 hand axe a +0 leather armour (62, 26, D) a +2 falchion of holy wrath (62, 27, D) a +1 lajatang of distortion (62, 36, D) an uncursed staff of energy (62, 37, D) an uncursed amulet of rage (62, 41, D) a +0 arbalest 23 bolts a yaktaur corpse (skeletalised by now) (62, 42, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (63, 0, D) a book of Unlife (63, 3, D) a +0 dagger (63, 8, D) a +1 ring mail of cold resistance (63, 21, D) an uncursed ring of protection from cold (63, 26, D) a fan of gales (63, 27, D) an uncursed amulet of rage (63, 37, D) a cursed ring of positive energy (64, 16, D) an uncursed ring of see invisible (64, 26, D) a +2 war axe of venom (64, 27, D) a sack of spiders (65, 26, D) an uncursed ring of fire (65, 29, D) a +0 halberd (unseen) (67, 0, D) a book of Beasts (69, 0, D) an uncursed ring of fire (69, 36, D) an uncursed staff of summoning (70, 9, D) a +4 hand axe of chopping (71, 8, D) a +3 chain mail of fire resistance (71, 16, D) a +0 halberd of freezing (71, 17, D) the +6 great sword "Xiytued" {flame, Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you more stealthy. (71, 20, D) a +1 antimagic spear a +0 buckler (71, 26, D) a +3 antimagic hand axe (71, 36, D) a +4 hand crossbow of velocity (72, 8, D) a +6 ring of strength (72, 9, D) a fan of gales (72, 16, D) a book of Changes (72, 17, D) a crystal ball of energy (72, 21, D) a +0 quarterstaff a +0 robe (72, 26, D) the +0 robe of Agnosticism {-Tele rC+ rCorr Int+3} It affects your intelligence (+3). It protects you from cold. It prevents most forms of teleportation. It protects you from acid and corrosion. (72, 27, D) a phantom mirror (72, 29, D) a +5 ring of evasion (72, 36, D) an uncursed staff of summoning (72, 37, D) a book of Geomancy (73, 1, D) a +3 scale mail of poison resistance (73, 16, D) a phantom mirror (73, 20, D) the ring "Jenwaw" {rElec rC+ SInv} [ring of see invisible] It protects you from cold. It insulates you from electricity. It lets you see invisible. (73, 21, D) a +0 short sword a +0 robe (73, 26, D) a +4 war axe of electrocution (73, 28, D) the ring "Wuschiy" {rElec MR+ Str+4 Int-2 SInv} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 36, D) a cursed amulet of inaccuracy (73, 37, D) a +4 eveningstar of draining (73, 43, D) a +0 dagger (unseen) (75, 1, D) the +6 fustibalus of the Unspeakable One {venom, rN+} It poisons the ammo it fires. It protects you from negative energy.