lordofallpotatos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 scale mail a +0 shield the +3 shield "Jutimit" {rElec Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 double sword of the Chain {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +7 scythe of Terra Cotta {flame, rElec rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (59, 37, D) a +2 hand crossbow of flaming (60, 36, D) a cursed ring of stealth (60, 37, D) a Young Poisoner's Handbook (61, 0, D) a phantom mirror (61, 8, D) a phantom mirror (61, 22, D) a +1 flail of holy wrath (61, 26, D) the ring "Inefir" {rPois rF+ rC+ Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from poison. It makes you more stealthy. a wand of heal wounds (7/9) (61, 36, D) a manual of Polearms (61, 37, D) an uncursed staff of fire (62, 0, D) an uncursed amulet of the gourmand (62, 1, D) an uncursed amulet of rage (62, 8, D) an uncursed staff of earth (62, 9, D) a +1 demon blade of draining (62, 11, D) a yak corpse (skeletalised by now) (62, 17, D) a +2 plate armour of cold resistance (62, 22, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +0 long sword of holy wrath (62, 29, D) a cursed +0 spear (unseen) (62, 31, D) a +3 hand axe of freezing (unseen) (62, 36, D) an uncursed ring of flight (62, 37, D) a +6 blowgun (62, 39, D) a +0 trident (63, 0, D) a +2 scale mail of cold resistance (63, 8, D) the Volume of Bewitching Unholy Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Control Undead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 (63, 11, D) an iguana corpse (skeletalised by now) (63, 17, D) the +1 flail of Massacring {pain, rPois Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from poison. (63, 21, D) a cursed +0 dagger (63, 22, D) a cursed -3 hand axe (63, 26, D) the +8 short sword of Mayhem {vamp, rPois rN+ SInv Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (63, 27, D) the +5 ring mail "Das Guwk" {Str+5} It affects your strength (+5). (63, 36, D) a +2 blowgun (63, 37, D) a book of the Dragon (64, 16, D) an uncursed ring of positive energy a +0 war axe of flaming (64, 17, D) a +0 halberd (64, 21, D) a +0 trident (64, 22, D) the cursed +1 halberd of World Downfall {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. a draconian corpse (skeletalised by now) (64, 26, D) a +0 long sword of electrocution (64, 30, D) a cursed +4 hand axe of freezing (unseen) (65, 26, D) an uncursed staff of death (67, 0, D) +2 shadow dragon scales (68, 0, D) a +3 large shield (69, 0, D) an uncursed staff of wizardry (69, 36, D) the Tome of Bewitching Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (70, 8, D) a +0 dagger (70, 9, D) a fan of gales (70, 12, D) a +0 whip (unseen) (70, 36, D) a phantom mirror (70, 37, D) a +0 lajatang of venom (70, 41, D) a water moccasin corpse (71, 8, D) a sack of spiders (71, 9, D) a +2 ring of strength (71, 11, D) a +0 dagger a +0 robe a +0 long sword of holy wrath a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 17, D) a +0 dagger (71, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 20, D) the cursed +0 great sword "Arcanum" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a cursed -3 ring of evasion (71, 27, D) a book of Beasts (71, 33, D) a hell hound corpse (skeletalised by now) (71, 36, D) a book of Dreams (71, 37, D) a book of Necromancy (71, 40, D) a +0 flail (71, 41, D) a +0 scimitar (still there?) a water moccasin corpse (still there?) (72, 9, D) a crystal ball of energy (72, 16, D) a phantom mirror (72, 17, D) a +1 dagger of electrocution (72, 19, D) a +0 short sword a +0 chain mail (72, 27, D) a cursed ring of loudness (72, 28, D) a +1 troll leather armour (72, 36, D) a +3 hand crossbow of velocity (72, 37, D) a +4 trident of freezing (72, 41, D) a water moccasin corpse (73, 1, D) a +0 trident the +3 shortbow "Lifebane" {velocity, rElec Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It insulates you from electricity. a merfolk corpse (skeletalised by now) (73, 16, D) a +4 vampiric great sword (73, 17, D) an uncursed amulet of rage (73, 19, D) a +0 short sword a +0 leather armour of fire resistance an orc corpse (skeletalised by now) (73, 26, D) the cursed +0 quarterstaff "Valeh" {venom, rF+ rC+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 28, D) the ring of Wepybaps {rN+ MR++ Stlth+} [ring of stealth] It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 36, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 37, D) a sack of spiders (74, 2, D) a +0 trident 8 tomahawks (74, 4, D) a throwing net (75, 1, D) an uncursed ring of magical power