lordofallpotatos the Dungeon (3, 4, D) 513 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 9, D) a rime drake corpse (skeletalised by now) (59, 36, D) a +3 dire flail of draining (59, 37, D) a lamp of fire (60, 36, D) a +3 quarterstaff of protection (60, 43, D) a +0 great sword (unseen) (60, 44, D) 4 large rocks (unseen) (61, 0, D) a +1 glaive of venom (61, 1, D) a +0 shortbow 15 arrows (61, 16, D) the +6 flail of Ru's Hope {crush, rF- rC++ rN+ MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 22, D) an adder corpse a ball python corpse (61, 36, D) an uncursed staff of earth (61, 44, D) 3 large rocks (62, 1, D) a human corpse (skeletalised by now) (62, 4, D) an arrow (62, 5, D) an arrow (62, 16, D) a +3 war axe of electrocution (62, 20, D) a black mamba corpse (62, 26, D) a book of Conjurations (62, 27, D) a +2 falchion of draining (62, 36, D) an uncursed staff of summoning (62, 37, D) a lamp of fire (62, 42, D) a +0 great sword (unseen) (63, 5, D) an arrow (63, 11, D) a steam dragon corpse (skeletalised by now) (63, 17, D) a +6 glaive of freezing (63, 18, D) an adder corpse (63, 19, D) a +0 hand axe (63, 20, D) a +0 short sword a naga corpse (63, 26, D) the amulet "Beix" {Reflect rN+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from negative energy. It affects your SH (+4). a +6 ring of dexterity +0 steam dragon scales a +2 ring of evasion a +0 robe (63, 27, D) a +0 naga barding of stealth (63, 29, D) a necrophage corpse (63, 30, D) a +3 scimitar (unseen) (63, 36, D) a book of Frost (63, 37, D) a +0 chain mail (64, 10, D) the +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. the cursed ring of Apemed {rElec rPois Str-2 Int+2 Slay-2} [ring of slaying] It affects your strength (-2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a steam dragon corpse (skeletalised by now) (64, 16, D) a +7 blowgun (64, 17, D) an adder corpse (64, 26, D) an uncursed staff of air (64, 27, D) a sack of spiders (67, 0, D) an uncursed staff of conjuration (67, 5, D) a hell hound corpse (skeletalised by now) (68, 0, D) a +5 war axe of chopping (68, 10, D) a +0 whip (unseen) (68, 11, D) an uncursed staff of cold (unseen) (69, 0, D) a +4 scale mail of magic resistance (69, 36, D) a +0 naga barding of stealth (70, 10, D) an orc corpse (skeletalised by now) (70, 11, D) a +0 dagger a +0 robe an uncursed ring of resist corrosion an orc corpse (71, 8, D) the +4 ring mail "Lurchooph" {-Cast MR++ rCorr Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents spellcasting. It protects you from acid and corrosion. (71, 36, D) an uncursed staff of air (71, 37, D) an uncursed staff of fire (71, 41, D) a cursed +0 great sword (unseen) (72, 9, D) a +0 dagger (72, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 37, D) the +4 hand crossbow "Vezo" {velocity, Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). (73, 1, D) a fan of gales (73, 36, D) the +9 dire flail of the Empty Page {vamp, rF+++ MR- SInv Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (73, 37, D) a disc of storms (75, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat.