Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 14446795420305714645 77 loralnil the Caller (level 4, -1/30 HPs) Began as a Merfolk Summoner on Oct 7, 2021. Slain by a kobold (5 damage) ... on level 4 of the Dungeon. The game lasted 00:05:38 (4602 turns). loralnil the Caller (Merfolk Summoner) Turns: 4602, Time: 00:05:39 Health: -1/30 AC: 3 Str: 14 XL: 4 Next: 34% Magic: 4/8 EV: 13 Int: 15 God: Gold: 97 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn d - +6 ring of strength MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +1 robe (worn) h - a +0 buckler Jewellery d - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation e - a scroll of enchant armour g - a scroll of silence {unknown} i - a scroll of magic mapping {unknown} j - a scroll of brand weapon {unknown} Potions b - a potion of mutation f - a potion of might {unknown} k - 2 potions of curing l - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 2% 1 b - Call Imp Summ 16% N/A 4% 2 c - Call Canine Familiar Summ 16% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 21% 1 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Invisibility Hex 1% N/A 100% 6 Chain Lightning Conj/Air 1% 3d1 100% 9 Fire Storm Conj/Fire 1% 7d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The centaur skeleton kicks your crimson imp but does no damage. The kobold misses you. Your crimson imp blinks! Your crimson imp hits the centaur skeleton. The centaur skeleton is destroyed! The kobold hits you from afar with a +0 trident. The kobold hits you from afar with a +0 trident. Your crimson imp closely misses the kobold. The kobold hits you from afar with a +0 trident. Your crimson imp blinks! The kobold barely misses you. The kobold hits you from afar with a +0 trident. Your crimson imp blinks! Your crimson imp blinks! The kobold hits you from afar with a +0 trident. Your crimson imp blinks! The kobold hits you from afar with a +0 trident. Your crimson imp hits the kobold but does no damage. The kobold hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the kobold but does no damage. The kobold closely misses you. Your crimson imp blinks! The kobold hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You swap places. Your crimson imp blinks! x2 Your crimson imp blinks! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The kobold hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the kobold. The kobold closely misses your white imp. Your white imp hits the kobold but does no damage. Your crimson imp closely misses the kobold. Your white imp completely misses the kobold. The kobold hits you from afar with a +0 trident. You die... ################## ................@# ################5# #K# #5# #.# #.# #.# #.# #.# You could see a kobold (ally target), a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) 2 centaur skeletons A gnoll (D:1) 2 worms (D:2) A dart slug (D:3) 4 orcs (D:3) 7 endoplasms 5 goblins 7 hobgoblins 3 kobolds 7 quokkas (D:1) 2 ball pythons (D:1) 4 bats 2 frilled lizards (D:2) A jackal skeleton (D:4) 4 rats 52 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loralnil the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 360 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 520 | D:1 | Learned a level 2 spell: Call Imp 1954 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1958 | D:1 | Learned a level 3 spell: Call Canine Familiar 2483 | D:2 | Found a faded altar of an unknown god. 3770 | D:3 | Reached XP level 4. HP: 27/30 MP: 2/8 4602 | D:4 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_cross, shapermc_ecumenical_altar_pompeii, serial_bayou_pond_d, minmay_cupped D:3: layout_rooms, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, nrook_mini_backslash D:4: layout_basic, cheibriados_altar_1, kennysheep_mini, chequers_temple_overflow_minitemple, uniq_blork_the_orc Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Spellcasting | 3 | 3.1 Stealth | | 2.4 Summonings | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 2 || 12 Cast: Summon Small Mamm | 13 | || 13 Call Imp | 59 | 19 || 78 Use: Scroll | | 4 || 4 Armor: Robe | 14 | 3 || 17 Dodge: Dodged | 65 | 23 || 88