loralnil Level 1 of the Dungeon (0, 0, D:1) a +0 halberd (1, -2, D:1) a +0 whip (1, 0, D:1) a +0 whip (unseen) (4, 14, D:1) a +0 club (5, -23, D:1) a +0 club (14, 5, D:1) a +0 club (16, 5, D:1) a +0 dagger (36, -33, D:1) a +0 whip (37, -33, D:1) a +0 club (43, -35, D:1) a +0 helmet (46, 5, D:1) a +0 spear Level 2 of the Dungeon [Shop] Meinlid's Antique Weapon Shop a +0 falchion (51 gold) a +0 long sword (59 gold) a +0 spear (51 gold) the +7 great mace of Pride {flame, Contam rC++ Stlth+} (1162 gold) It burns those it strikes, dealing additional fire damage. rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +0 falchion (51 gold) a +0 spear (51 gold) the +8 hand crossbow of the Hierophant {venom, rN++ Will- Str-4 Int+9} (1156 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-4). Int: It affects your intelligence (+9). rN: It greatly protects you from negative energy. Will: It decreases your willpower. a +0 dagger (34 gold) a +0 falchion (51 gold) a +0 dagger (34 gold) a +0 morningstar (68 gold) a +0 trident (59 gold) (3, 18, D:2) a +0 dagger (11, 4, D:2) a +0 short sword (15, 20, D:2) a +0 scythe a +0 robe (20, 27, D:2) a +0 robe (20, 38, D:2) a +0 scale mail (21, 25, D:2) a +0 plate armour (28, 7, D:2) a +0 spear (31, 5, D:2) a +0 robe a +0 club (31, 6, D:2) a +0 dagger (33, 27, D:2) a +0 club (43, 42, D:2) a +0 mace a +0 chain mail (53, 46, D:2) a +0 club (55, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of fear (0, 1, D:3) a +0 spear (0, 2, D:3) a +0 chain mail (1, 0, D:3) 5 gold pieces (1, 1, D:3) 6 gold pieces (1, 2, D:3) 16 gold pieces (2, 0, D:3) 7 gold pieces (2, 1, D:3) 15 arrows (2, 2, D:3) a potion of magic (4, 5, D:3) a +0 short sword (6, 24, D:3) a +0 ring mail (7, 35, D:3) a scroll of amnesia (11, 45, D:3) a +0 leather armour (42, 6, D:3) a +0 dagger (42, 31, D:3) a +0 plate armour (43, 10, D:3) 15 sling bullets (43, 23, D:3) a +0 leather armour (44, 13, D:3) a +2 dagger of venom (44, 25, D:3) a +0 whip (45, 11, D:3) a +0 club (45, 25, D:3) a +0 dagger of venom (46, 11, D:3) a +0 club (still there?) a +0 dagger (still there?) (46, 12, D:3) a +0 dagger (49, 4, D:3) a +0 mace (50, 7, D:3) a +0 robe Level 4 of the Dungeon (10, -21, D:4) a +0 ring mail (19, -11, D:4) a +0 whip (21, -25, D:4) a +0 dagger (21, -17, D:4) a +0 club a +0 hunting sling (22, -25, D:4) a +0 club (22, -23, D:4) a +3 dagger (23, -20, D:4) a +0 dagger (23, -10, D:4) the +6 trident of the Madman {vamp, rC+ MP+9} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. MP: It affects your magic capacity (+9). (27, -23, D:4) a +0 dagger (28, -10, D:4) a +0 leather armour (29, -28, D:4) a +0 mace a +0 animal skin a +0 helmet (30, -25, D:4) a +0 flail (32, 13, D:4) a +0 mace (37, 3, D:4) a +0 dagger a +0 leather armour (40, -9, D:4) the +4 robe of the Constellations {Rampage SInv} SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (44, 1, D:4) 19 poisoned darts (45, 0, D:4) 23 arrows (47, 7, D:4) a +0 short sword a +2 dagger of protection Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (2, -1, D:5) a +1 flail of holy wrath (5, 16, D:5) 17 poisoned darts (18, 40, D:5) a +0 falchion (33, 18, D:5) a +0 whip (34, 17, D:5) a +0 flail (37, 21, D:5) a +0 vorpal war axe (38, 16, D:5) a +0 halberd a +0 giant club (40, 15, D:5) a +0 flail (48, 3, D:5) a +0 dagger (53, 8, D:5) a potion of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -11, D:6) 19 sling bullets (8, 20, D:6) a +0 helmet (14, 12, D:6) a +0 hand axe (56, 36, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scarf of invisibility (5, -4, D:7) 6 boomerangs (5, 3, D:7) a +0 dagger (10, 2, D:7) a +1 halberd a +0 robe (10, 5, D:7) a +0 robe (11, -4, D:7) a +0 flail (11, -3, D:7) a +0 spear a +2 halberd of freezing a +0 leather armour a +0 club (12, 1, D:7) a +0 flail (13, 0, D:7) a +0 spear (13, 3, D:7) a +0 club (26, 11, D:7) a +0 giant club (32, -21, D:7) a +5 morningstar a +0 robe (34, -26, D:7) a +0 leather armour (34, -23, D:7) a +0 hand axe a +0 robe (37, -26, D:7) a +0 morningstar a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 spear (11, 29, D:8) a +0 giant spiked club a +0 giant club (16, 33, D:8) a +0 robe (24, 6, D:8) a +0 ring mail (31, 30, D:8) a +1 glaive of flaming +0 steam dragon scales (42, 22, D:8) a +0 club (43, 27, D:8) a +0 dagger (44, 21, D:8) a +2 flail of protection a +0 dagger a +0 robe a +0 club (44, 22, D:8) a +0 club a +0 ring mail (47, -2, D:8) 9 arrows (49, 4, D:8) a -1 glaive a +2 animal skin Level 9 of the Dungeon [Shop] Viocoucust's Weapon Emporium a +0 long sword (56 gold) a +0 mace (48 gold) a +0 rapier (64 gold) a +0 short sword (48 gold) the +7 halberd "Bol Noziej" {pain, rPois rN+ Str+2 Int+2} (1100 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 great sword (104 gold) a +0 arbalest (72 gold) a +0 short sword (48 gold) a +1 arbalest of freezing (241 gold) [Shop] Byphi's Lightly-Used Armoury a -2 triple crossbow (1 gold) -2 gold dragon scales (840 gold) -3 pearl dragon scales (1020 gold) a -3 quick blade (1 gold) a -2 triple crossbow (1 gold) a -3 longbow (1 gold) a -3 triple sword (1 gold) (0, 0, D:9) 21 arrows (4, 31, D:9) a +0 club a curare-tipped dart (4, 38, D:9) a +0 short sword (6, 31, D:9) a +0 whip (6, 41, D:9) a +0 dagger a +0 robe (9, 53, D:9) a +0 robe (10, 35, D:9) a +0 hand crossbow a +0 club 12 bolts (12, 24, D:9) a book of Rime (13, 16, D:9) a +0 hand axe a +0 robe (15, 16, D:9) a +0 long sword a +0 robe (16, 16, D:9) a +5 short sword of freezing a +0 robe (17, 21, D:9) a +0 robe a +0 scimitar (18, 20, D:9) a +1 spear a +0 robe (50, 4, D:9) a +0 chain mail (50, 23, D:9) a +2 vorpal mace a +0 ring mail a +2 antimagic dagger a +0 club a +0 scimitar a +0 chain mail a +0 falchion a +0 leather armour (50, 24, D:9) a +0 club 2 poisoned darts a +0 hand axe (50, 25, D:9) a +0 short sword a +3 dagger a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (9, 21, D:10) a +0 flail a +0 chain mail (9, 22, D:10) a +0 hand axe (9, 23, D:10) a +0 dagger (13, 25, D:10) a ring of see invisible (13, 37, D:10) a +0 chain mail (15, 41, D:10) a +0 mace a +0 robe a +0 dagger (15, 42, D:10) a +0 robe a +0 dagger (19, 48, D:10) a +0 whip (19, 49, D:10) a +0 giant spiked club a +0 giant club (24, 7, D:10) a +0 robe a +0 dagger (29, 43, D:10) a +0 quarterstaff (33, 14, D:10) a +0 dagger of chaos (42, 43, D:10) a +0 great sword a +0 plate armour (45, -2, D:10) a +0 robe a +0 dagger (47, -2, D:10) a +0 robe a +0 dagger (47, 19, D:10) a +0 battleaxe (48, -3, D:10) a +0 war axe (48, -2, D:10) a +0 robe a +0 dagger (58, -13, D:10) a +0 leather armour (60, 41, D:10) a +0 scale mail (64, 34, D:10) a +0 pair of boots Level 11 of the Dungeon [Shop] Ybamoc's Antique Weapon Shoppe the +7 longbow "Boqaqufe" {freeze, Will+ rCorr Str+7} (2052 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+7). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 mace (81 gold) a +0 battleaxe (175 gold) the +12 morningstar of the Heavens {antimagic, *Noise rF+ rC+} (2416 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rC: It protects you from cold. *Noise: It may make noises in combat. a +0 great sword (175 gold) a +0 dagger (54 gold) a +1 hunting sling of freezing (261 gold) a +0 dire flail (108 gold) (0, 0, D:11) a +0 whip (0, 2, D:11) a +0 club (1, -1, D:11) a +0 ring mail a +0 spear (1, 0, D:11) a +0 club (3, -9, D:11) a +0 halberd of freezing (4, -19, D:11) a +0 dagger a +0 ring mail (15, -2, D:11) a +0 long sword a +0 robe (16, -21, D:11) a +0 whip (40, -7, D:11) a +0 chain mail (41, -25, D:11) a +0 flail (45, -18, D:11) a +0 falchion a +0 leather armour (51, -17, D:11) a +0 mace (52, 5, D:11) a +0 robe (53, -16, D:11) a +3 short sword of protection a +0 leather armour a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (54, -15, D:11) a +2 whip of freezing 5 boomerangs a +0 war axe a +0 chain mail a +0 club a +0 scale mail (55, 0, D:11) a +0 dagger (still there?) a +0 chain mail (still there?) (58, -16, D:11) a +0 war axe 4 boomerangs (59, -16, D:11) a +0 hand axe (59, -5, D:11) a +0 cloak (still there?) a wand of digging (5) (still there?) 10 gold pieces (still there?) a +0 dagger of distortion (still there?) (59, 10, D:11) 21 arrows (60, -16, D:11) a +3 glaive a +0 plate armour (60, -5, D:11) a +0 dagger (still there?) a +0 robe (still there?) (64, 11, D:11) 16 poisoned darts (65, -11, D:11) a +0 chain mail a +0 short sword a +0 morningstar a +0 dagger a +0 hand axe (65, -10, D:11) a +0 flail a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 short sword (3, 0, D:14) 14 gold pieces Level 15 of the Dungeon (3, 8, D:15) a book of Stone (15, 13, D:15) a potion of might (17, 14, D:15) a scroll of identify (23, 30, D:15) 2 large rocks the Ecumenical Temple Level 2 of the Abyss (2, -10, Abyss:2) a wand of flame (17) (9, -8, Abyss:2) 22 stones