loralnil the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 kite shield the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 flail the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Flames (59, 37, D) an uncursed staff of earth (60, 27, D) a +1 short sword of holy wrath (60, 36, D) a +2 demon trident of flaming (60, 37, D) an uncursed ring of flight (60, 40, D) a death scarab corpse (61, 3, D) a +1 vorpal hand axe (61, 8, D) a +6 morningstar of distortion (61, 16, D) a +2 chain mail of cold resistance (61, 28, D) a +1 trident of venom a black draconian skeleton (61, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (62, 0, D) a +2 short sword of speed (62, 1, D) a phantom mirror (62, 8, D) a +1 chain mail of fire resistance (62, 16, D) an uncursed staff of conjuration (62, 17, D) an uncursed staff of cold (62, 29, D) the cursed +2 morningstar "Saysi" {freeze, rElec Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. a draconian skeleton (62, 30, D) a +0 whip (still there?) a draconian skeleton (still there?) (62, 36, D) a phial of floods (62, 37, D) a book of Necromancy (62, 39, D) a scroll of holy word (63, 0, D) the +0 leather armour "Fuphi" {+Inv} It lets you turn invisible. (63, 16, D) an uncursed staff of conjuration (63, 17, D) a box of beasts (63, 29, D) a +1 vorpal hand axe a draconian skeleton (63, 36, D) an uncursed staff of poison (64, 19, D) an uncursed staff of conjuration (64, 21, D) a +0 vorpal falchion (64, 26, D) Dispater's Guide on Earthen Combat Magic Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Hailstorm Conjuration/Ice 4 no c - Orb of Destruction Conjuration 7 no d - Spellforged Servitor Conjuration/Summoning 7 no a +0 club a +3 war axe (64, 27, D) a +0 flail (64, 28, D) a +0 halberd an uncursed staff of fire (64, 29, D) the +9 staff of Wucad Mu {channel} a red draconian skeleton (64, 30, D) a cursed -2 flail (still there?) a green draconian skeleton (still there?) (64, 31, D) a +4 hand axe of draining (still there?) a draconian skeleton (still there?) (65, 26, D) quicksilver dragon scales (67, 0, D) a book of Transfigurations (68, 0, D) a +0 short sword (68, 2, D) a +3 flail of protection (69, 0, D) the Papyrus of the Mountains Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Statue Form Transmutation/Earth 6 no (69, 36, D) a lightning rod (4/4) (70, 8, D) a book of Flames (70, 9, D) a +0 halberd (70, 11, D) the +4 rapier of Raubaupp {flame, rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. a +0 robe (70, 37, D) an uncursed staff of fire (70, 39, D) the cursed +0 hand axe "Sustruosh" {protect, Dex+2 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (71, 8, D) a book of Fire (71, 16, D) an uncursed staff of air (71, 20, D) a +0 long sword a +0 ring mail (71, 21, D) a cursed -1 short sword a +0 chain mail (71, 26, D) the +11 dagger "Pocwaon" {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). (71, 36, D) a +5 vorpal mace (72, 8, D) the cursed +1 chain mail "Ythrul" {Rampage rPois Int-5} It affects your intelligence (-5). It protects you from poison. It bestows one free step when moving towards enemies. It has a curse placed upon it. (72, 9, D) a +0 quarterstaff of distortion (72, 16, D) a +2 scale mail of magic resistance (72, 17, D) a lightning rod (4/4) (72, 19, D) a +0 flail of protection a +0 short sword (72, 20, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (72, 22, D) an arrow (72, 26, D) the cursed +1 ring mail of Muafov {Str+4} It affects your strength (+4). It has a curse placed upon it. (72, 27, D) a +5 vampiric dagger (72, 29, D) a +6 halberd of freezing a +0 robe (72, 36, D) a book of Minor Magic (73, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (73, 16, D) a +1 plate armour of cold resistance (73, 17, D) an uncursed staff of fire (73, 20, D) a +0 rapier (73, 27, D) a +4 ring mail of cold resistance (73, 36, D) a phantom mirror (73, 37, D) a +1 glaive of protection (75, 1, D) a +0 dagger of holy wrath