loralnil Level 1 of the Dungeon (0, 0, D:1) a +0 club 27 sling bullets (2, 9, D:1) a +0 mace (5, 2, D:1) a +0 club (10, 22, D:1) a +0 dagger a +0 dagger (20, 36, D:1) a +0 club a +0 club (21, 30, D:1) a +0 dagger of speed (21, 32, D:1) 2 stones (22, 30, D:1) a +0 club (22, 33, D:1) 2 stones (22, 36, D:1) a stone (23, 36, D:1) a stone (28, 23, D:1) 8 poisoned darts (32, 10, D:1) a +0 dagger (32, 18, D:1) 12 arrows (42, 44, D:1) a +0 short sword (48, 12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 1, D:2) 4 stones (11, 7, D:2) a +0 club (11, 8, D:2) a +0 whip 3 stones (11, 11, D:2) a stone (12, 11, D:2) a stone (13, 16, D:2) 22 stones (22, 13, D:2) a +0 short sword (22, 20, D:2) 4 poisoned darts (23, -14, D:2) a cursed +0 robe (23, 16, D:2) a +0 short sword (39, -1, D:2) a +0 hunting sling Level 3 of the Dungeon (5, -1, D:3) a stone (5, 0, D:3) a stone (10, -23, D:3) a +0 hunting sling (31, 8, D:3) a +0 hand axe (34, -17, D:3) a +0 robe (41, 15, D:3) a +0 whip (42, 18, D:3) a +0 dagger (47, -21, D:3) a +0 club a +0 spear (47, -18, D:3) a cursed -2 club (52, 18, D:3) a +0 dagger (53, -9, D:3) a +0 hand axe (54, -8, D:3) a +0 leather armour (61, 15, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Solulin's Book Shoppe a manual of Stealth (1214 gold) a book of Debilitation (440 gold) a book of Conjurations (330 gold) a book of Conjurations (330 gold) a book of Cantrips (220 gold) a book of Necromancy (330 gold) a book of Flames (385 gold) the Handbook of Glacial Companions (705 gold) Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Call Imp Summoning 2 no d - Ozocubu's Armour Ice 3 no e - Call Canine Familiar Summoning 3 no f - Dragon's Call Summoning 9 no Quuroaqa's Almanac of Earth (583 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Leda's Liquefaction Hexes/Earth 4 no d - Petrify Transmutation/Earth 4 no e - Statue Form Transmutation/Earth 6 no a book of Misfortune (220 gold) a book of Changes (275 gold) a book of Cantrips (220 gold) (0, 0, D:4) a +0 spear (7, -26, D:4) a cursed -2 flail (8, -28, D:4) a +1 antimagic dagger (11, -15, D:4) a +0 leather armour (11, -14, D:4) a +0 spear (12, -19, D:4) 13 sling bullets (24, -44, D:4) a +0 short sword of draining (24, -14, D:4) a +0 chain mail (25, -43, D:4) a +0 leather armour (26, -44, D:4) a +0 trident (26, -42, D:4) a cursed +0 robe a +0 dagger (28, -42, D:4) 17 stones (29, -28, D:4) a +0 plate armour (35, -25, D:4) 12 stones (36, -28, D:4) 24 sling bullets (36, -26, D:4) a +0 mace a +0 robe (39, -15, D:4) a +0 hand axe a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 21 stones (0, 18, D:5) a +0 leather armour (4, -10, D:5) a +0 leather armour (5, 5, D:5) 18 stones (13, 3, D:5) a +0 giant spiked club (25, 3, D:5) a +0 plate armour (31, -4, D:5) a +0 short sword a +0 leather armour (31, -2, D:5) a +0 dagger a +0 robe (32, -3, D:5) a +0 club (32, -2, D:5) a +0 dagger a +0 robe (32, -1, D:5) a +0 trident a +0 scale mail (32, 0, D:5) 25 stones (33, -17, D:5) a +0 ring mail (40, -18, D:5) 2 silver javelins (42, 1, D:5) a +0 robe Level 6 of the Dungeon (3, -52, D:6) a +0 long sword (4, -4, D:6) a +0 flail (10, -21, D:6) a cursed +0 robe (15, -51, D:6) a wand of random effects (15) (15, 2, D:6) 18 arrows (21, -46, D:6) a +0 whip (24, -33, D:6) 2 boomerangs of dispersal (27, -30, D:6) 30 stones (28, -11, D:6) the +5 dagger of the Establishment {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (32, -3, D:6) a +0 flail a +0 kite shield a +0 scale mail a +1 trident of holy wrath (34, -13, D:6) a +0 robe (36, -44, D:6) 25 stones (36, -7, D:6) a +0 spear (39, -4, D:6) a throwing net (41, -28, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 2, D:7) a +0 war axe (12, 21, D:7) a +0 war axe (13, 14, D:7) a +0 pair of gloves (13, 24, D:7) 15 stones (13, 31, D:7) a +0 short sword (17, -9, D:7) a cursed -1 battleaxe a +0 robe a +2 dire flail a +0 robe a cursed +0 mace a +0 robe (17, 22, D:7) a +0 trident (17, 23, D:7) a +0 club a +0 dire flail a +0 plate armour (18, -9, D:7) a +0 spear a +0 robe (19, -9, D:7) a +3 scimitar of freezing a +0 robe (28, -7, D:7) a +0 long sword (36, -12, D:7) a +0 dagger (36, -11, D:7) a +0 dagger (37, -12, D:7) a +0 dagger (37, 15, D:7) a +0 mace 3 boomerangs (37, 16, D:7) a +0 war axe a +0 leather armour (39, -12, D:7) a stone (41, 19, D:7) a potion of degeneration 8 sling bullets (52, 6, D:7) 18 sling bullets (53, -5, D:7) a +0 scale mail (56, -14, D:7) a +0 quarterstaff (58, 37, D:7) a potion of berserk rage Level 8 of the Dungeon [Shop] Foorieth's Antique Armour Boutique a +0 helmet (126 gold) a +0 kite shield (126 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 leather armour (56 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3007 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a cursed +0 pair of boots (98 gold) a +0 robe (19 gold) (0, 0, D:8) a +0 robe (3, -8, D:8) 25 sling bullets (3, -4, D:8) a +0 spear (7, 8, D:8) a potion of degeneration (16, -2, D:8) a +0 trident (16, 1, D:8) a +0 dagger a +0 robe (17, -1, D:8) a +0 club (17, 2, D:8) a +0 club (19, -6, D:8) 19 sling bullets (25, 9, D:8) a +0 giant spiked club (26, 16, D:8) a +0 robe (27, 19, D:8) 13 sling bullets (33, -12, D:8) the +0 ring mail of Xifiv {rPois rF+ rC+ Str-5} It affects your strength (-5). It protects you from fire. It protects you from cold. It protects you from poison. (40, 8, D:8) a +0 leather armour (42, 13, D:8) 23 arrows (44, 9, D:8) 25 stones (49, 20, D:8) 5 bolts (53, 15, D:8) 22 arrows Level 9 of the Dungeon (0, 0, D:9) a killer bee corpse (1, 1, D:9) a killer bee corpse (11, 20, D:9) a bullfrog corpse (17, 18, D:9) 16 arrows (21, 4, D:9) a yak corpse (26, 4, D:9) a yak corpse (28, 16, D:9) a worker ant corpse (32, 8, D:9) a +0 dagger a +0 ring mail (33, 8, D:9) a +0 dagger a +0 robe (34, 7, D:9) a +0 club 3 silver boomerangs a +0 leather armour (34, 8, D:9) a +0 hand axe (34, 9, D:9) a +0 glaive a +0 chain mail (34, 14, D:9) the +6 whip "Qirup" {vorpal, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). the Ecumenical Temple