loralnil Level 1 of the Dungeon (0, 0, D:1) 25 stones (11, 1, D:1) 17 bolts (12, 10, D:1) a +0 scale mail (12, 32, D:1) a +0 ring mail (17, -4, D:1) 27 stones (17, 0, D:1) a +0 short sword a +0 club (18, -4, D:1) 8 needles of frenzy (19, 0, D:1) a stone (24, 34, D:1) a +0 ring mail (29, 4, D:1) 10 stones (33, -16, D:1) a +0 club (36, 0, D:1) 6 arrows (44, 34, D:1) a +0 dagger a +0 hunting sling (45, -14, D:1) a cursed +0 dagger (47, 24, D:1) a +0 dagger (48, -4, D:1) a +0 dagger a stone (48, 29, D:1) 18 stones (49, 30, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of venom (1, -1, D:2) a +0 dagger a +0 robe (1, 18, D:2) a +0 ring mail (3, -2, D:2) 20 stones (3, 23, D:2) a +0 whip (5, 25, D:2) 21 stones (14, 2, D:2) a +4 quarterstaff of chaos (15, 0, D:2) a cursed +0 mace (26, 3, D:2) a +0 club (37, -9, D:2) 26 arrows (40, 16, D:2) 14 stones (43, 3, D:2) a +0 short sword (45, -6, D:2) 17 stones (47, -6, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 3 tomahawks (0, 12, D:3) 21 poisoned needles (0, 13, D:3) a stone (0, 17, D:3) a +0 club (3, 0, D:3) a +0 club (7, 35, D:3) 21 arrows (19, 4, D:3) a +0 chain mail (21, -16, D:3) a +0 ring mail (22, 25, D:3) 23 arrows (27, 24, D:3) a +0 short sword (29, -16, D:3) a +0 ring mail (39, -4, D:3) a +0 cloak (40, 23, D:3) a +0 short sword (43, -13, D:3) a cursed -3 scythe a +0 robe (46, 1, D:3) a +0 spear (48, 13, D:3) a cursed -2 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, 1, D:4) a scroll of immolation (10, 0, D:4) 19 arrows (13, 4, D:4) an uncursed ring of loudness (28, 11, D:4) a +0 giant spiked club (29, -7, D:4) 23 arrows (31, -5, D:4) a +0 flail a +0 ring mail (31, -4, D:4) a stone (32, -5, D:4) a cursed -1 dagger 13 stones a cursed +0 leather armour a +0 club a +0 leather armour an orc corpse (skeletalised by now) (32, -3, D:4) a stone Level 5 of the Dungeon (0, 0, D:5) the +8 scimitar "Acymukhlu" {flame, *Drain +Fly Dex+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you see invisible. It lets you fly. It causes draining when unequipped. (3, 10, D:5) a scroll of identify (7, 5, D:5) a quokka corpse