loralnil the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 3 potions of berserk rage 4 scrolls of amnesia 4 scrolls of blinking 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +2 war axe of flaming (35, 14, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (35, 15, D) a fan of gales (36, 0, D) the +6 hand axe of Fear {venom, rElec Str+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It makes you more stealthy. (36, 1, D) a +0 dire flail (36, 14, D) A Primer on Casting Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Searing Ray Conjuration 2 d - Throw Frost Conjuration/Ice 2 e - Ensorcelled Hibernation Hexes/Ice 2 (37, 1, D) a +0 hand axe (37, 14, D) a box of beasts (37, 15, D) an uncursed staff of wizardry (38, 0, D) an uncursed ring of see invisible (38, 1, D) a +0 trident of pain (38, 14, D) the +1 robe of Joeju {*Contam rElec Str+3 SInv} It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (38, 15, D) a +0 hunting sling of velocity (39, 1, D) an uncursed staff of death (39, 14, D) an uncursed ring of resist corrosion (39, 15, D) a +2 war axe of chopping (40, 1, D) a +0 chain mail (40, 6, D) a +3 dire flail of protection a +1 plate armour of poison resistance (40, 7, D) a +4 morningstar of venom a +0 chain mail a +0 plate armour a +0 dagger a +3 leather armour of poison resistance a +0 giant club an ogre corpse (40, 8, D) a large rock (40, 9, D) a large rock (40, 14, D) a disc of storms (40, 15, D) a +2 war axe of electrocution (41, 0, D) a +2 robe (41, 1, D) a +0 war axe of electrocution (41, 6, D) a +1 chain mail of cold resistance a +0 giant spiked club a +0 scimitar the cursed +1 hunting sling of Evisceration {venom, Fragile +Fly rPois Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from poison. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. a +4 ring mail of cold resistance (41, 14, D) a +4 hand crossbow of flaming (41, 15, D) a lamp of fire (42, 0, D) an uncursed staff of summoning (42, 1, D) a Necronomicon (42, 6, D) a +0 giant club (42, 7, D) a +0 war axe a cursed +0 plate armour (42, 14, D) the +8 shortbow "Jucota Vubem" {freeze, *Drain rC+ Int+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It lets you see invisible. It causes draining when unequipped. (42, 15, D) a scroll of brand weapon (43, 14, D) a +2 chain mail of poison resistance (43, 15, D) a +6 blowgun (49, 0, D) a +4 shortbow of flaming (49, 1, D) a book of the Tempests (49, 12, D) an uncursed staff of power (49, 24, D) a scroll of brand weapon (49, 36, D) a sack of spiders (49, 37, D) a +2 leather armour of cold resistance (49, 40, D) a +3 antimagic trident a merfolk corpse (skeletalised by now) (50, 1, D) an uncursed ring of protection from fire (50, 12, D) a +3 dagger of flaming (50, 13, D) a +0 trident (50, 16, D) a +0 trident (50, 24, D) a +4 dagger of venom (50, 25, D) a +2 leather armour of cold resistance (50, 36, D) an uncursed ring of positive energy (50, 37, D) a +7 blowgun (50, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (50, 43, D) a javelin (51, 0, D) a book of Death (51, 1, D) a +0 hand axe (51, 4, D) a +0 hand axe a +0 halberd a green draconian corpse (51, 5, D) a +5 quarterstaff of speed a +0 cloak of magic resistance a +1 morningstar of holy wrath a +0 trident a mottled draconian corpse a mottled draconian corpse (51, 6, D) the +3 short sword of the Swamp {drain, +Inv Str+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It lets you turn invisible. It makes you more stealthy. a white draconian corpse (51, 12, D) a +0 robe (51, 13, D) a phantom mirror (51, 25, D) a cursed ring of wizardry (51, 37, D) a book of the Sky a merfolk corpse (skeletalised by now) (51, 40, D) the +7 glaive of Absolution {drain, rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It makes you more stealthy. 14 javelins of returning a +0 leather armour a snapping turtle corpse (skeletalised by now) (51, 41, D) a manticore corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (51, 42, D) a javelin (52, 0, D) +0 steam dragon scales (52, 1, D) a +0 mace (52, 4, D) a +4 battleaxe a +0 mace a +0 short sword a purple draconian corpse a yellow draconian corpse (52, 6, D) a +0 long sword an uncursed ring of see invisible (52, 12, D) a +6 hunting sling of flaming (52, 13, D) a +2 arbalest of velocity (52, 16, D) a +0 demon whip of electrocution (52, 24, D) the Almanac of Flamy Aid Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (52, 36, D) a +2 antimagic spear (52, 37, D) a +0 spear (52, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 41, D) 9 javelins a manticore corpse (skeletalised by now) (53, 0, D) a +0 rapier (53, 1, D) an uncursed staff of power (53, 4, D) a cursed -1 war axe a red draconian corpse (53, 5, D) a +0 glaive (53, 6, D) a +0 glaive of flaming (53, 12, D) a Fen Folio (53, 13, D) the +7 scimitar "Viuzogro" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (53, 16, D) a +2 war axe the cursed +1 chain mail of the Foremost Tales {rF+ rC+ rN+} It protects you from fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a cursed +0 hand axe a +0 robe (53, 24, D) a book of Transfigurations (53, 25, D) a book of the Dragon (53, 36, D) a book of Alchemy (53, 37, D) a +1 hand axe of chopping (53, 40, D) a +1 spear of freezing 8 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 3, D) a +2 rapier of protection a +0 cloak a black draconian corpse (54, 12, D) a fan of gales (54, 13, D) a cursed ring of loudness (54, 16, D) a +0 scythe of venom (54, 24, D) a phial of floods (54, 36, D) a phial of floods (55, 0, D) a +3 leather armour of fire resistance (55, 1, D) a +0 long sword (55, 24, D) an uncursed staff of conjuration (59, 36, D) a +2 shield of fire resistance (59, 37, D) the +7 spear of Obicveel {freeze, +Fly rElec rC- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you fly. (60, 36, D) a +1 short sword of protection (60, 37, D) a +0 dagger of venom (61, 0, D) a book of Cantrips (61, 8, D) a +3 ring of dexterity (61, 26, D) a lamp of fire (61, 36, D) a book of the Tempests (61, 37, D) the +1 trident of the Throat {speed, Str+2 SInv} Attacks with this weapon are significantly faster. It affects your strength (+2). It lets you see invisible. (62, 0, D) an uncursed amulet of harm (62, 1, D) a disc of storms (62, 3, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) the +8 quarterstaff of Context {elec, +Blink MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you blink. (62, 16, D) a +8 blowgun (62, 20, D) a +0 long sword (62, 21, D) a +0 short sword a purple draconian corpse (skeletalised by now) (62, 22, D) the cursed +1 dagger of Vitopo {venom, +Blink SInv} It poisons the flesh of those it strikes. It lets you see invisible. It lets you blink. It has a curse placed upon it. (62, 26, D) a +4 plate armour of ponderousness (62, 27, D) an uncursed staff of fire (62, 37, D) a +1 scale mail of magic resistance (63, 0, D) a +6 hand axe of flaming (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a cursed -3 flail a +0 scale mail (63, 8, D) an uncursed staff of energy (63, 16, D) a box of beasts (63, 17, D) the Reference Book on Gliding Earth Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (63, 20, D) a +3 lajatang of protection (63, 26, D) a +2 vampiric great sword (63, 27, D) an uncursed staff of death (63, 36, D) an uncursed ring of poison resistance (63, 37, D) an uncursed staff of death (64, 16, D) a +0 dire flail (64, 17, D) an uncursed ring of ice (64, 20, D) a +0 hand axe a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 21, D) a +0 dire flail (64, 26, D) an uncursed staff of conjuration (64, 27, D) a disc of storms (64, 31, D) a hell hound corpse (skeletalised by now) (64, 32, D) a hell hound corpse (skeletalised by now) (65, 26, D) a +1 vampiric glaive (67, 0, D) a +3 mace of draining (68, 0, D) the Tome of Bewitchment and Shape Shifting Spells Type Level a - Tukima's Dance Hexes 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 (69, 0, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (69, 36, D) an uncursed staff of conjuration (70, 8, D) a +3 chain mail of cold resistance (70, 9, D) a fan of gales (70, 10, D) a +0 arbalest 20 bolts a +0 shortbow 9 arrows (70, 36, D) a book of Transfigurations (70, 37, D) the Incunabulum of Ashen Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (70, 41, D) a rime drake corpse (skeletalised by now) (70, 42, D) a wyvern corpse (skeletalised by now) (71, 8, D) a book of Ice (71, 9, D) a +4 antimagic lajatang a +0 arbalest 17 bolts a yaktaur corpse (skeletalised by now) (71, 10, D) a +1 mace of holy wrath a +0 arbalest 19 bolts (71, 11, D) a bolt (71, 12, D) a bolt an arrow (71, 13, D) a bolt (71, 16, D) a +0 antimagic battleaxe (71, 17, D) a +2 spear of venom (71, 26, D) a book of Minor Magic (71, 27, D) a +2 chain mail of cold resistance (71, 36, D) the +6 hand crossbow of Sudden Death {flame, Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (71, 37, D) a book of the Tempests (71, 41, D) a wyvern corpse (skeletalised by now) (72, 11, D) a +0 arbalest 19 bolts (72, 16, D) a +0 hunting sling of velocity (72, 17, D) a cursed staff of summoning (72, 26, D) an uncursed staff of death (72, 36, D) a +2 ring mail of poison resistance (72, 37, D) a book of Cantrips (72, 41, D) a wyvern corpse (skeletalised by now) (72, 42, D) a wyvern corpse (skeletalised by now) (73, 1, D) the +6 hunting sling "Pofiuroa" {flame, *Corrode rC+ Int-2 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+5). It protects you from cold. It may corrode you when you take damage. (73, 16, D) a +4 scimitar of holy wrath (73, 17, D) the +8 flail of Cataclysm {crush, rElec rPois rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. (73, 27, D) a +1 plate armour of cold resistance (73, 36, D) a book of Spatial Translocations (73, 37, D) a book of the Earth (75, 1, D) a +1 glaive of pain