loralnil the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +0 scale mail a +5 bardiche a +5 demon trident (4, 4, D) a +0 war axe (still there?) a +0 war axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 shield (10, 0, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 executioner's axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a +0 antimagic falchion (49, 24, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of earth (50, 12, D) the Incunabulum of the Helpful Oath Spells Type Level a - Repel Missiles Charms/Air 2 b - Confusing Touch Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Deflect Missiles Charms/Air 6 (50, 13, D) a sack of spiders (50, 24, D) a sack of spiders (50, 25, D) a +7 falchion of electrocution (50, 36, D) a fan of gales (50, 37, D) an uncursed staff of death (50, 42, D) a +0 war axe (51, 12, D) a +3 rapier of speed (51, 13, D) a scroll of brand weapon (51, 17, D) a pearl dragon corpse (51, 24, D) a +1 antimagic war axe (51, 25, D) a disc of storms (51, 29, D) a +0 battleaxe a +0 robe (51, 30, D) a +0 dagger a +0 robe a human corpse (51, 37, D) a disc of storms (51, 41, D) a +0 whip of pain (52, 12, D) a +4 rod of shadows (10/10) (52, 13, D) Sif Muna's Volume of Supportive Poison Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon's Call Summoning 9 (52, 24, D) a lamp of fire (52, 25, D) a phial of floods (52, 29, D) an uncursed staff of poison a +0 robe a +4 great mace of draining a +0 robe a human corpse a necrophage corpse (52, 41, D) a +0 dire flail a +0 cloak a yellow draconian corpse (53, 12, D) a +4 trident of pain (53, 13, D) an uncursed amulet of regeneration (53, 25, D) a +1 cloak of poison resistance (53, 36, D) a +0 large shield of cold resistance (53, 37, D) a cursed -3 ring of intelligence (54, 12, D) a +2 hunting sling of flaming (54, 13, D) a +4 quarterstaff of crushing (54, 24, D) the cursed -2 cloak of Magic {rElec} It insulates you from electricity. It has a curse placed upon it. (54, 25, D) the +5 robe of the Mind {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (55, 12, D) a +0 robe (55, 13, D) a phial of floods (55, 24, D) a +0 dagger (59, 37, D) a +3 war axe of flaming (60, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (60, 40, D) a +0 trident (61, 0, D) Ahiarrui's Papyrus of Stones and Transmigration Spells Type Level a - Spider Form Transmutation/Poison 3 b - Blade Hands Transmutation 5 c - Iron Shot Conjuration/Earth 6 d - Hydra Form Transmutation 6 (61, 8, D) an uncursed staff of energy (61, 16, D) the +10 hand axe of Darkness {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (61, 26, D) a +3 chain mail of fire resistance (61, 36, D) a plain deck of summoning (61, 37, D) a +3 blowgun (62, 8, D) a book of Necromancy (62, 9, D) the Almanac of Air Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (62, 17, D) an uncursed amulet of guardian spirit (62, 26, D) a stone of tremors (62, 27, D) a +3 plate armour of fire resistance (62, 36, D) an uncursed ring of poison resistance (62, 37, D) a +2 vampiric lajatang (63, 0, D) a +2 scimitar of holy wrath (63, 3, D) a +0 hunting sling of freezing (63, 16, D) an uncursed staff of wizardry (63, 17, D) a phial of floods (63, 26, D) a phial of floods (63, 27, D) a book of Air (63, 36, D) a cursed amulet of inaccuracy (63, 37, D) a +1 arbalest of freezing (64, 16, D) the +1 ring mail "Xuaziv" {Int+3} It affects your intelligence (+3). (64, 17, D) the +2 flail of Yshraosa {crush, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. (64, 26, D) an uncursed staff of summoning (64, 27, D) a +2 leather armour of fire resistance (65, 26, D) a stone of tremors (67, 0, D) a book of Frost (68, 0, D) an uncursed staff of air (69, 36, D) Sif Muna's Handbook of the Rocks and Sinister Arts Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Stone Arrow Conjuration/Earth 3 e - Statue Form Transmutation/Earth 6 (70, 8, D) an uncursed amulet of dismissal (70, 33, D) a hell hound corpse (skeletalised by now) (70, 36, D) an uncursed staff of wizardry (70, 40, D) a +2 hat of see invisible (70, 41, D) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (71, 8, D) an uncursed amulet of regeneration (71, 16, D) a lamp of fire (71, 17, D) a +5 falchion of holy wrath (71, 21, D) a water moccasin corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (71, 26, D) a +2 short sword of draining (71, 27, D) a +1 scale mail of poison resistance (71, 36, D) the +2 robe "Cyzalo" {+Blink rF+} It protects you from fire. It lets you blink. (71, 39, D) a -1 halberd a cursed +0 animal skin (71, 40, D) a +3 quarterstaff of chaos a +0 cloak a cursed +0 club a +0 scale mail a +0 war axe a +2 robe of positive energy the orc corpse of Blork the orc (skeletalised by now) (72, 8, D) a +1 mottled dragon armour (72, 9, D) an uncursed staff of cold (72, 16, D) the +3 ring mail of Context {Dex+2} It affects your dexterity (+2). (72, 17, D) the +6 broad axe of the Puffin {elec, rC+ MP+9 Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). (72, 21, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) a +4 plate armour of magic resistance (72, 27, D) a +2 robe of fire resistance (72, 36, D) a book of Changes (72, 37, D) an uncursed staff of air (72, 40, D) a +0 scimitar of flaming a +2 robe of magic resistance (72, 41, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (73, 16, D) a +2 short sword of venom (73, 17, D) a +6 mace of protection (73, 21, D) an adder corpse (skeletalised by now) (73, 27, D) a book of Maledictions (73, 36, D) an uncursed staff of summoning (73, 37, D) an uncursed staff of summoning (74, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 potions of brilliance 3 scrolls of recharging 4 scrolls of amnesia 7 potions of magic (75, 1, D) a +1 great sword of protection