Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 lokyar the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on July 31, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (89 turns). lokyar the Skirmisher (Formicid Abyssal Knight) Turns: 89, Time: 00:00:47 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of flight {unknown} Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History There is a gateway leading deeper into the Abyss here. Found a ring mail. You see here a ring mail. A large abomination comes into view. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Magic restored. d - a fizzy red potion A jackal comes into view. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..h.... ...... . ....# ..#+#...# ### ... ........# .... .. ........#+#...# .. ............... . #@....... #. #........ #.#######........ #.....#.......... ###.#.#.#.#.....# #.#...#.#...... #.#####.#...... #...# #.#...... ###.###.# ..... You could see a jackal (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | lokyar the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 58 | Abyss:1 | Noticed a large abomination 58 | D:1 | Escaped the Abyss 89 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1