lightmor Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 20, D:1) a potion of heal wounds (6, -8, D:1) 15 bolts (10, 15, D:1) 29 stones (16, 22, D:1) a +0 dagger (24, 18, D:1) 27 sling bullets (25, 12, D:1) a +0 scale mail (27, 4, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (5, -6, D:2) a +0 club (10, -8, D:2) a +0 club (12, 17, D:2) 22 bolts (20, 5, D:2) a stone (21, 5, D:2) a +0 club (22, 6, D:2) a stone (25, 12, D:2) a +0 club (29, -5, D:2) a +0 club (30, -5, D:2) a +0 dagger (33, 25, D:2) 10 stones (34, 6, D:2) a +3 dagger of draining (35, 13, D:2) a +0 rapier (46, -5, D:2) a +0 ring mail (54, 15, D:2) 13 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 12, D:3) a +0 short sword a +0 blowgun 11 poisoned needles (8, 30, D:3) a +0 hand axe a +0 leather armour (14, -10, D:3) a +0 robe (16, -2, D:3) a stone (18, -1, D:3) 7 needles of paralysis (20, -9, D:3) 24 stones (20, 21, D:3) an uncursed ring of loudness (25, 33, D:3) a +0 trident (28, 12, D:3) a +0 ring mail (29, -1, D:3) a +0 scale mail (34, 23, D:3) a +0 robe (36, 23, D:3) a +0 dagger (39, 14, D:3) a +0 club a +0 scale mail (39, 23, D:3) a +0 spear (40, 24, D:3) a +0 flail a +0 club a +0 short sword a +0 flail a +0 leather armour a +0 mace a +0 ring mail a potion of heal wounds (42, 28, D:3) a +0 whip a +0 leather armour (51, -5, D:3) 2 stones a +0 short sword (51, -1, D:3) a stone Level 4 of the Dungeon [Shop] Cionikim's Jewellery Emporium an uncursed amulet of rage (520 gold) the amulet of Pikh {Spirit Str+4 Int+2} (644 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your intelligence (+2). a +2 ring of dexterity (97 gold) the amulet of the Four Winds {rN+ MR+++ Clar} (388 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed amulet of the gourmand (390 gold) the amulet of Louxze {Dismiss rElec MR- Str+2} (572 gold) [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of wizardry (390 gold) (0, 0, D:4) a +0 mace (10, 12, D:4) a +0 ring mail (16, 19, D:4) a tomahawk (17, 22, D:4) a +0 leather armour a +0 club (18, -18, D:4) a +0 glaive a +0 robe (18, 22, D:4) a +0 leather armour a +0 dagger (18, 29, D:4) 33 sling bullets (19, -4, D:4) 26 stones (21, -26, D:4) 26 stones (22, 24, D:4) a tomahawk (23, 35, D:4) a +2 mace of protection (28, 2, D:4) a +0 dagger a +0 robe (28, 10, D:4) 5 poisoned needles (30, 15, D:4) a +0 short sword (43, 11, D:4) a +0 ring mail (50, 1, D:4) a +0 robe (50, 14, D:4) 18 stones (59, -4, D:4) 7 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (7, 9, D:5) a +0 spear (14, 38, D:5) a +0 club a +0 club a stone (20, 38, D:5) a stone (26, 10, D:5) a +0 robe (30, 47, D:5) a +0 mace (31, 15, D:5) a +0 spear (55, 44, D:5) 22 arrows (61, 41, D:5) a +0 dagger (62, 5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 18 stones Level 7 of the Dungeon (0, 0, D:7) 12 gold pieces