lightmor Level 1 of the Dungeon (0, 0, D:1) a cursed -2 spear (1, 1, D:1) 18 sling bullets (3, -18, D:1) 16 arrows (7, -14, D:1) a +0 dagger (36, -9, D:1) a +0 dagger (39, 3, D:1) a +0 chain mail (43, -17, D:1) a +0 club (43, -3, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 16 stones (23, -17, D:2) a +0 scale mail (29, 7, D:2) a +0 club a +0 club (31, -26, D:2) a +0 dagger (49, -18, D:2) a +0 club (50, -24, D:2) 22 arrows (52, -19, D:2) a stone (54, -4, D:2) a stone (55, -3, D:2) a stone (55, -2, D:2) a stone (56, 8, D:2) a +0 club (58, 1, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (0, 0, D:3) a stone (0, 2, D:3) 2 stones a +0 short sword (1, -17, D:3) a +0 robe (1, 5, D:3) Sif Muna's Almanac of Boosts Spells Type Level a - Infusion Charms 1 Trog disapproves of the use of such an item. (3, -17, D:3) a +0 whip (12, -5, D:3) a +0 robe (17, -1, D:3) a +0 robe a +0 dagger (19, -1, D:3) a +0 club (19, 0, D:3) a +0 dagger a +0 flail (27, -37, D:3) a +0 whip (31, -3, D:3) a +0 leather armour (36, 3, D:3) 20 stones (39, -30, D:3) a +0 club (47, -15, D:3) a +0 mace (49, -1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, 4, D:4) 16 bolts (10, -28, D:4) a +0 robe (17, -10, D:4) a +0 mace (17, -8, D:4) a +0 club (18, -10, D:4) a +0 halberd a +0 leather armour (18, 10, D:4) an Akashic Record (22, 12, D:4) a +0 robe a +0 dagger (29, 17, D:4) a +0 dagger (29, 25, D:4) a +0 club a +0 ring mail (30, 25, D:4) a +0 dagger a +0 robe a +1 dagger of draining a +0 robe a +0 club (31, 6, D:4) a +0 giant club (36, -24, D:4) 17 sling bullets (45, -12, D:4) 26 bolts Level 5 of the Dungeon (8, -7, D:5) a +0 dagger a +0 leather armour (8, 22, D:5) a +0 dagger a +0 robe (9, 8, D:5) a +0 dire flail of venom a +0 robe (9, 22, D:5) a +0 flail a +0 dagger (9, 46, D:5) 21 stones (10, 22, D:5) a +0 dagger a +0 robe (28, 6, D:5) a +0 scale mail (49, 23, D:5) a +0 helmet (54, -2, D:5) a +3 flail of protection a +0 scale mail (56, 32, D:5) a potion of degeneration Level 7 of the Dungeon (0, 0, D:7) a cursed -3 rapier (2, -12, D:7) a +0 chain mail (3, -14, D:7) a +0 giant spiked club (4, -10, D:7) 21 stones (10, 19, D:7) a +0 pair of gloves (11, 12, D:7) a +0 ring mail (12, 32, D:7) 13 arrows (15, 22, D:7) 12 sling bullets (16, 33, D:7) a +0 robe (30, -1, D:7) the +0 dagger of the Ten Ghosts {freeze, Str+7 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-4). (34, -6, D:7) a +0 hunting sling (38, -5, D:7) a +0 long sword of electrocution (44, -3, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +3 falchion a +0 robe (1, -2, D:8) a +0 mace a +0 robe (15, 39, D:8) a +0 blowgun (16, 6, D:8) 22 stones a +0 flail 2 tomahawks a +0 dagger a +0 robe (16, 7, D:8) a +0 hand axe a cursed +0 chain mail (16, 39, D:8) 3 stones a +0 short sword (17, 20, D:8) an uncursed ring of magical power (17, 39, D:8) a stone a +0 short sword a +0 club (17, 41, D:8) a +0 whip (17, 45, D:8) a stone (23, 40, D:8) a +0 spear (23, 41, D:8) a +0 club a +0 flail (26, 20, D:8) an arrow (27, 20, D:8) an arrow (29, 30, D:8) a +0 scale mail (30, 12, D:8) the +1 morningstar "Ydiseh" {pain, *Confuse rN+ Str+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It may confuse you when you take damage.