letownia2 the Dungeon (0, 0, D) an arrow (0, 3, D) an arrow (0, 4, D) an arrow (1, 7, D) the +5 chain mail "Gudgh" {rF- rN++ rCorr Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It greatly protects you from negative energy. It protects you from acid and corrosion. (1, 8, D) a sack of spiders (1, 9, D) a book of the Dragon (2, -10, D) a +0 hand crossbow of flaming (2, -9, D) the cursed +2 hunting sling "Cuxtiaw" {flame, rElec rF+ rN+++ Str-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It renders you almost immune to negative energy. It has a curse placed upon it. (2, 0, D) a +0 rapier a cursed +0 leather armour (2, 1, D) a +0 short sword a +0 leather armour a +2 long sword of holy wrath (2, 2, D) a +0 scimitar a cursed +0 leather armour (2, 7, D) an uncursed amulet of faith (2, 8, D) an uncursed ring of resist corrosion (2, 9, D) an uncursed staff of death (3, -29, D) the +4 ring mail "Ulyvanto" {-Cast rPois rC+} It protects you from cold. It protects you from poison. It prevents spellcasting. (3, -28, D) the +5 mace of Dissatisfaction {crush, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (3, -27, D) a +6 giant spiked club (3, -11, D) a +0 dagger (3, -10, D) a +4 hand crossbow of freezing (3, -9, D) a +2 chain mail of poison resistance (3, 1, D) a +0 long sword a +0 leather armour a +0 rapier a +0 long sword a +0 chain mail a cursed -1 long sword an elf corpse (skeletalised by now) (3, 2, D) a +2 trident of piercing a +0 shortbow a cursed +0 leather armour 8 arrows a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (3, 7, D) the +4 lajatang "Ononall" {freeze, *Corrode rElec SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. (3, 8, D) the cursed +1 plate armour "Molom" {rElec SInv} It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (3, 9, D) the +9 ring mail "Seutazips" {+Fly rElec Int+6 Dex-3} It affects your intelligence (+6). It affects your dexterity (-3). It insulates you from electricity. It lets you fly. (4, -41, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -40, D) a +5 lajatang (4, -39, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, -29, D) a book of Callings (4, -28, D) a +2 hand axe of electrocution (4, -11, D) a +0 dagger (4, -10, D) an uncursed staff of power (4, -9, D) the +2 robe of Cuyfuent {*Corrode rElec rPois Regen+} It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It may corrode you when you take damage. (4, 2, D) the cursed +3 mace "Benouschyru" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It has a curse placed upon it. a +0 short sword a +0 longbow a +0 short sword a +0 short sword a cursed +0 leather armour 32 arrows (4, 3, D) a +0 rapier a +0 rapier a +2 scale mail of magic resistance a +0 short sword an elf corpse (skeletalised by now) (4, 7, D) an uncursed staff of summoning (4, 8, D) a +2 mace of protection (4, 9, D) a fan of gales (5, -41, D) a +5 quick blade a +5 rapier a +5 dagger (5, -40, D) a +5 giant spiked club a +5 giant club a +5 great mace (5, -38, D) a +5 battleaxe (5, -36, D) a +3 large shield a +3 shield a +3 buckler (5, -35, D) +5 shadow dragon scales a +5 plate armour (5, -27, D) a book of Summonings (5, -11, D) a +1 scale mail of magic resistance (5, -9, D) an uncursed amulet of faith (5, 1, D) a +0 long sword a +5 flail of protection a +0 leather armour an uncursed amulet of faith a +4 short sword of holy wrath the +11 lajatang "Sakk" {slice, rPois rF+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It protects you from poison. a +0 leather armour an uncursed ring of see invisible a +0 longbow the +0 chain mail "Baer" {rN+} It protects you from negative energy. a +0 longbow 46 arrows a +0 leather armour an elf corpse (skeletalised by now) (5, 2, D) a +1 dagger of flaming a +2 ring mail of magic resistance a +2 war axe of venom a +0 short sword a +3 trident of flaming an elf corpse (skeletalised by now) (5, 3, D) a +0 longbow a +0 rapier 12 arrows a +0 leather armour a +0 long sword of protection a +0 long sword a +2 robe of positive energy an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (5, 7, D) a phial of floods (5, 8, D) a phial of floods (5, 9, D) Bizxism's Grimoire of the Torrid Birds Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Ignition Fire 8 (6, -29, D) a crystal ball of energy (6, -27, D) a sack of spiders (6, -11, D) a book of Frost (6, -9, D) a +4 ring of intelligence (6, 2, D) a +0 long sword a +0 buckler (6, 7, D) a book of Debilitation (6, 8, D) a phantom mirror (6, 9, D) the +10 flail of the Ass {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (6, 19, D) a bolt (7, -28, D) a crystal ball of energy (7, -27, D) a lightning rod (4/4) (7, -10, D) a +0 leather armour (7, -9, D) the +1 leather armour "Piaz" {+Blink rF+} It protects you from fire. It lets you blink. (7, 7, D) a +3 long sword of slicing (7, 8, D) a +2 short sword of electrocution (7, 9, D) a cursed staff of power (8, -28, D) an uncursed staff of fire (8, -27, D) a +1 long sword of slicing (8, -11, D) a manual of Stealth a +4 vampiric bardiche (8, -10, D) a sack of spiders (8, -9, D) a +0 long sword a cursed +0 ring mail the ring of Linearity {Ice rPois Dex-2 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. a +0 short sword an elf corpse (8, 7, D) an uncursed staff of summoning (8, 8, D) a +3 glaive of protection (8, 9, D) an uncursed staff of fire (9, -42, D) a +0 leather armour (9, -27, D) a +4 hand axe of flaming (9, -11, D) a cursed amulet of inaccuracy (9, -10, D) a +0 dagger (9, -9, D) the +4 trident "Kiru" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (9, -2, D) an arrow (9, 2, D) an arrow (9, 7, D) a +1 hand crossbow of flaming (9, 8, D) the Disquisition on Doomed Contamination Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (9, 9, D) an uncursed ring of resist corrosion (10, -27, D) the cursed +3 scythe "Savehuni" {protect, *Slow rF+++} It protects the one who uses it against injury (+AC on strike). It renders you almost immune to fire. It may slow you when you take damage. It has a curse placed upon it. (10, -11, D) a +0 short sword (10, -10, D) an uncursed staff of poison (10, -9, D) the +7 quarterstaff "Dwarf's Death" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). a +0 leather armour a +3 whip of holy wrath (10, -4, D) an uncursed staff of summoning (unseen) (10, 7, D) a phial of floods (10, 8, D) the quicksilver dragon scales "Datudac" {*Slow MR+ Str+8 Int-4 SInv} It affects your strength (+8). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (10, 9, D) the ring of the Ancients {Fire +Fly MR- MP+9 Int-3} [ring of fire] It enhances your fire magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (11, -42, D) a +0 hand axe a +5 triple crossbow the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -39, D) a lightning rod (4/4) (11, -38, D) an uncursed ring of flight (11, -37, D) an uncursed staff of energy a crystal ball of energy (11, -29, D) a +2 great mace of draining (11, -28, D) a +2 spear of pain (11, -27, D) the +2 shortbow of the Crawling Thing {velocity, Int+7} Any arrow fired from it inflicts extra damage. It affects your intelligence (+7). (11, -10, D) a lightning rod (4/4) (11, -9, D) a +0 hand axe of chopping (11, 7, D) the +2 plate armour of Dithmenos's Supremacy {Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). (11, 8, D) a +3 mace of protection (11, 9, D) a bolt (still there?) the +4 arc blade {discharge, rElec} (still there?) It insulates you from electricity. (11, 11, D) a bolt (12, -42, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -29, D) a book of Frost (12, -28, D) a +1 battleaxe of chopping (12, -27, D) a book of the Sky (12, -25, D) a +0 dagger a +0 robe (12, -11, D) a +0 dagger (12, -10, D) a +0 long sword (12, 7, D) a +2 buckler of poison resistance (12, 8, D) +1 storm dragon scales (12, 9, D) a sack of spiders (12, 10, D) a bolt (12, 11, D) a bolt (12, 12, D) a bolt (13, -29, D) the amulet "Vaew" {Spirit rC- Str+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It makes you vulnerable to cold. (13, -28, D) an uncursed amulet of rage the ring "Boqury" {MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It affects your magic capacity (+9). (13, -27, D) an uncursed staff of cold (13, -23, D) a +3 lajatang of speed a +0 long sword an elf corpse (skeletalised by now) (13, -11, D) a +1 hunting sling of freezing (13, -10, D) an uncursed staff of air (13, -9, D) a +0 dagger (13, 7, D) a +5 scimitar of electrocution (13, 8, D) the +0 robe "Echoede" {*Contam Regen+ Dex+6 Stlth+} It affects your dexterity (+6). It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. (13, 9, D) an uncursed ring of protection from fire (14, -22, D) an uncursed staff of wizardry a +3 hunting sling of velocity (14, -9, D) a +5 longbow (14, 7, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (14, 8, D) a manual of Long Blades (14, 9, D) a +2 crystal plate armour (15, -20, D) a +4 scimitar of flaming (15, 7, D) a lightning rod (4/4) (15, 8, D) a lamp of fire (15, 9, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (19, -36, D) a +0 halberd (unseen) (20, -43, D) a +1 vampiric rapier (20, -42, D) a book of Spatial Translocations (20, -36, D) a +1 dagger of venom a +0 long sword the ring "Hoallil" {rPois Int+3 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. (20, -34, D) a +0 trident (unseen) (20, -27, D) a book of Alchemy (20, -26, D) the amulet "Bischoppo" {Harm *Corrode *Drain rElec rPois rN+++} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. It causes draining when unequipped. (20, -11, D) an uncursed staff of cold (20, -10, D) an uncursed staff of conjuration (21, -43, D) a lightning rod (4/4) (21, -42, D) an uncursed staff of energy (21, -35, D) a +0 halberd (unseen) (21, -27, D) a +0 falchion of protection (21, -26, D) a +0 triple sword of slicing (21, -11, D) a Young Poisoner's Handbook (21, -10, D) an uncursed staff of energy (22, -43, D) an uncursed staff of wizardry (22, -42, D) the +0 mace of Fortitude {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (22, -27, D) a book of Frost (22, -26, D) a +1 shortbow of velocity (22, -11, D) a +2 robe of fire resistance (22, -9, D) an uncursed ring of stealth (23, -43, D) a +2 quarterstaff of protection (23, -42, D) a +0 spear (23, -27, D) an uncursed ring of fire (23, -25, D) a +0 pair of boots of flying an uncursed ring of wizardry (23, -10, D) a book of Callings (23, -9, D) an uncursed ring of flight (24, -42, D) a +2 ring mail of fire resistance (24, -27, D) a sack of spiders (24, -26, D) a lightning rod (4/4) (24, -25, D) a book of Spatial Translocations (24, -10, D) a scarf of cloud immunity (24, -9, D) a +2 leather armour of fire resistance (25, -43, D) a +2 robe of the Archmagi (25, -42, D) the Grimoire of Earthen Curses Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 f - Invisibility Hexes 6 (25, -28, D) a book of the Sky (25, -27, D) an uncursed staff of earth (25, -26, D) an uncursed ring of resist corrosion (25, -25, D) a phial of floods (25, -11, D) a +2 robe of magic resistance (25, -10, D) the Volume of Venomous Augmentations Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spider Form Transmutation/Poison 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (25, -9, D) an uncursed staff of cold (26, -43, D) a +1 leather armour of poison resistance (26, -27, D) a +0 vampiric hand axe (26, -26, D) an uncursed staff of wizardry (26, -25, D) a book of Cantrips (26, -11, D) +5 ice dragon scales the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (26, -10, D) a +0 scythe of venom (26, -9, D) a +0 long sword of protection (27, -43, D) Zacwushy's Reference Book on the Hurtful Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Throw Frost Conjuration/Ice 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 (27, -42, D) a +1 hand axe of freezing (27, -27, D) a book of Party Tricks (27, -11, D) an uncursed staff of earth (27, -10, D) a +2 ring of strength (28, -43, D) a phial of floods (28, -42, D) the cursed +1 hunting sling "Nopun" {freeze, rPois MR+ Str+10 Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+10). It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, -27, D) an uncursed amulet of faith (28, -26, D) the +9 hand axe "Reafooca" {flame, rF- Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (29, -43, D) a lightning rod (4/4) (29, -42, D) an uncursed staff of summoning (29, -27, D) a +2 vampiric falchion (29, -26, D) an uncursed staff of fire (29, -11, D) a +6 ring of intelligence (29, -10, D) an uncursed staff of power (30, -42, D) a +3 lajatang of electrocution (30, -27, D) a +2 trident of protection (30, -26, D) a book of Spatial Translocations (30, -11, D) a +0 shield of reflection (30, -10, D) a book of Geomancy (35, -15, D) a book of Cantrips (35, -8, D) a +0 mace (35, -6, D) quicksilver dragon scales (36, -43, D) a book of Necromancy (36, -15, D) a +2 leather armour of magic resistance (36, -14, D) a book of Minor Magic (36, -7, D) 2 large rocks (37, -43, D) an uncursed staff of conjuration (37, -42, D) the Incunabulum of Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 (37, -28, D) a Grand Grimoire (37, -15, D) a +3 shortbow of freezing (37, -14, D) the +2 halberd "Worm's Wrath" {vamp, Int+5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It lets you see invisible. (37, -8, D) quicksilver dragon scales (37, -6, D) 4 large rocks (38, -43, D) a +0 trident of venom (38, -42, D) a +4 ring of intelligence (38, -35, D) (unseen) (38, -29, D) an uncursed staff of cold (38, -28, D) a +4 ring of protection (38, -15, D) the cursed +1 plate armour "Dimnuwn" {rF+ MR+ Str+2} It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, -14, D) the +8 trident of Ohonk {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (39, -28, D) an uncursed staff of power (39, -15, D) the Almanac of Combat Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Spellforged Servitor Conjuration/Summoning 7 (39, -14, D) a fan of gales (40, -43, D) the cursed +1 dagger "Vossif" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (40, -42, D) an uncursed staff of power (40, -41, D) a fan of gales +5 storm dragon scales +5 fire dragon scales (40, -29, D) an uncursed staff of conjuration (40, -28, D) a +2 scale mail of positive energy (40, -15, D) an uncursed staff of power (40, -14, D) a +1 crystal plate armour (41, -43, D) a +4 hand crossbow (41, -29, D) a +0 shield of protection (41, -28, D) an uncursed ring of fire (41, -15, D) a fan of gales (42, -43, D) an uncursed amulet of magic regeneration (42, -42, D) +0 shadow dragon scales (42, -28, D) a cursed staff of power (42, -27, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (42, -15, D) an uncursed ring of positive energy (42, -14, D) a +1 long sword of electrocution (43, -43, D) a +5 bardiche (43, -42, D) a +0 rapier of venom (43, -29, D) a +4 flail of protection (43, -28, D) a scarf of spirit shield (43, -15, D) a +1 scimitar of distortion (43, -14, D) a book of Maledictions (44, -29, D) an uncursed staff of power (44, -28, D) a +1 fustibalus of freezing (44, -15, D) an uncursed ring of stealth (45, -15, D) an uncursed ring of stealth (49, -11, D) 6 large rocks (unseen) (50, -43, D) a +2 whip of flaming (50, -42, D) a +4 quarterstaff of protection (50, -31, D) a +0 spear (50, -19, D) a +3 plate armour of fire resistance (50, -10, D) a large rock (50, -7, D) a +1 ring mail of fire resistance (50, -6, D) an uncursed staff of cold (50, -3, D) a +0 longbow (unseen) (51, -42, D) a cursed amulet of the gourmand (51, -31, D) an uncursed staff of conjuration (51, -30, D) a +2 quarterstaff of protection (51, -19, D) a lamp of fire (51, -18, D) a +1 long sword of holy wrath (51, -11, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (51, -10, D) a +1 battleaxe of freezing a +0 dire flail a +0 giant spiked club (51, -7, D) a +0 long sword (51, -6, D) a +0 dagger (51, -5, D) a cursed -3 long sword a +0 scale mail (51, -3, D) a +0 longbow (still there?) a +0 long sword (still there?) (51, -2, D) a +0 broad axe of chopping (still there?) 3 arrows (still there?) (51, 1, D) an arrow (52, -43, D) the +9 staff of Wucad Mu {channel} (52, -42, D) a lightning rod (4/4) (52, -31, D) a +2 fustibalus of flaming (52, -30, D) a +1 ring of evasion (52, -29, D) a +6 ring of intelligence (52, -19, D) a manual of Bows (52, -18, D) a +2 quarterstaff of crushing (52, -12, D) 2 large rocks (unseen) (52, -6, D) a +6 ring of strength a +6 ring of intelligence (52, -3, D) a +0 rapier the +1 short sword of Umiabbur {freeze, rPois Int-4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from poison. a +2 robe of cold resistance a +0 short sword a +0 ring mail (52, -2, D) a +1 halberd of protection (52, -1, D) a +0 war axe of chopping (unseen) (52, 0, D) an arrow (52, 1, D) an arrow (53, -43, D) +5 gold dragon scales (53, -42, D) a book of Changes (53, -41, D) a book of Fire (53, -30, D) a +1 dagger of venom (53, -28, D) a +4 spear of piercing (unseen) (53, -22, D) a javelin of penetration (53, -19, D) a lightning rod (4/4) (53, -18, D) a +5 blowgun (53, -7, D) an uncursed staff of power (53, -6, D) a +2 great sword of holy wrath (54, -43, D) a +3 chain mail of cold resistance (54, -31, D) a lamp of fire (54, -29, D) a javelin (54, -28, D) a +2 battleaxe of electrocution 4 javelins (54, -24, D) a javelin (54, -19, D) a cursed staff of energy (54, -18, D) a +2 demon blade of electrocution (54, -7, D) a +0 short sword (54, -6, D) a +0 spear of piercing (55, -43, D) an uncursed amulet of rage (55, -42, D) a +3 scale mail of cold resistance (55, -31, D) a +1 longbow of flaming (55, -30, D) a +0 trident an uncursed staff of fire (55, -29, D) a +0 spear (unseen) (55, -28, D) a javelin a +0 club a +0 fustibalus 14 sling bullets (55, -27, D) a +0 trident (still there?) a javelin (still there?) (55, -25, D) 7 javelins of penetration (55, -19, D) an uncursed staff of wizardry (55, -18, D) a +0 leather armour of poison resistance (55, -7, D) a crystal ball of energy (56, -43, D) an uncursed ring of magical power (56, -31, D) a +2 trident of freezing (56, -28, D) a +4 flail of crushing (unseen) (56, -19, D) a lamp of fire (58, -25, D) a javelin (60, -31, D) a +0 club a +0 shortbow of flaming (60, -7, D) the +6 short sword of an ice cave {vamp, +Blink rPois rN+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It lets you blink. (61, -30, D) a +0 flail (61, -7, D) an uncursed staff of energy (62, -27, D) a +0 trident of flaming (62, -17, D) a book of Party Tricks (62, -7, D) a +0 long sword (62, -6, D) a +0 short sword (63, -42, D) a +0 hand crossbow of flaming (63, -34, D) a +0 hand axe (63, -27, D) an uncursed staff of energy (63, -26, D) a +2 ring mail of fire resistance (63, -17, D) a +2 scale mail of cold resistance (63, -7, D) a +0 dagger (63, -6, D) an uncursed staff of summoning (63, -3, D) a +5 great mace of venom a +0 robe a +0 great mace a +0 arbalest a +0 chain mail (63, -2, D) a +6 mace of draining a +0 chain mail a cursed -3 giant spiked club (63, -1, D) a +0 giant club (64, -43, D) a book of Callings (64, -35, D) a +6 ring of dexterity a +6 ring of dexterity (64, -27, D) a +0 mace of holy wrath (64, -17, D) the +7 hunting sling of False Accusations {velocity, +Inv rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. It lets you turn invisible. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +5 demon whip a +5 broad axe (64, -16, D) an uncursed ring of see invisible (64, -6, D) an uncursed staff of energy (64, -3, D) a +0 bardiche a +0 arbalest a +0 chain mail (64, -2, D) a +0 battleaxe a +0 chain mail (64, -1, D) a +0 giant club (65, -27, D) a +0 war axe of chopping (65, -26, D) the +12 shortbow of Cydem {freeze, -Tele +Fly Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you fly. It prevents most forms of teleportation. (65, -16, D) a +3 hand axe (65, -13, D) a +5 vampiric rapier a +0 robe (65, -2, D) a +0 giant club (unseen) (66, -17, D) an uncursed staff of wizardry (69, -43, D) a +7 longbow of velocity (70, -43, D) the cursed +0 leather armour "Gieruch" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (71, -35, D) a cursed +3 ring of intelligence (71, -34, D) a +2 whip of venom (71, -7, D) a cursed staff of cold (71, -6, D) a manual of Staves a book of Cantrips (72, -35, D) a crystal ball of energy (72, -22, D) an uncursed staff of fire a +0 shortbow 20 arrows (72, -17, D) a cursed -2 ring of protection (72, -7, D) an uncursed staff of fire (72, -6, D) the Incunabulum of Harmful Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Lightning Bolt Conjuration/Air 5 e - Controlled Blink Translocation 8 (73, -34, D) a +3 short sword of draining (73, -27, D) an uncursed staff of poison (73, -23, D) a +0 trident 5 tomahawks (73, -22, D) a +0 trident the cursed +0 shortbow of Nucumiw {freeze, rPois Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (73, -20, D) 4 arrows 3 tomahawks (73, -17, D) a fan of gales (73, -16, D) a +4 war axe of electrocution (73, -6, D) a +1 bardiche of chopping (74, -27, D) a book of Battle (74, -26, D) a +4 mace of draining a +1 antimagic battleaxe a +5 demon trident (74, -23, D) a +0 trident (74, -22, D) a +0 trident (74, -21, D) 2 arrows (74, -17, D) the +6 scimitar of Uskayaw's Approval {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (74, -16, D) a crystal ball of energy (74, -7, D) the +10 mace of Karma {crush, *Corrode Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may corrode you when you take damage. (74, -6, D) a +1 scimitar of slicing (74, -1, D) an uncursed staff of poison (75, -23, D) a +0 trident (76, -42, D) an uncursed staff of cold (76, -20, D) an arrow