letownia2 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 13, D) 3 arrows (59, 22, D) a wolf corpse (60, 11, D) a +0 long sword (60, 12, D) a +4 mace of pain (60, 13, D) 2 arrows (60, 23, D) a +2 dagger of draining (unseen) (60, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (61, 0, D) an uncursed staff of earth (61, 12, D) 2 arrows (61, 16, D) the +2 hand crossbow of Keastroly {venom, rPois rC+ SInv} It poisons the ammo it fires. It protects you from cold. It protects you from poison. It lets you see invisible. (61, 26, D) an uncursed amulet of faith (61, 37, D) a +4 amulet of reflection (62, 0, D) a +0 robe a +4 ring of dexterity (62, 8, D) a +0 short sword (62, 9, D) a +4 plate armour of magic resistance (62, 11, D) a +2 great sword of holy wrath (62, 12, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (62, 16, D) a +0 battleaxe of freezing (62, 27, D) a +0 spear (62, 37, D) a +2 hunting sling of flaming (63, 0, D) a +3 chain mail of cold resistance (63, 4, D) a +0 war axe (63, 5, D) a +0 club (63, 8, D) a +1 chain mail of poison resistance (63, 16, D) an uncursed staff of summoning (63, 26, D) a +0 ring mail of cold resistance (63, 27, D) a +0 dagger (63, 37, D) an uncursed staff of conjuration (64, 4, D) a +0 hand axe a +0 short sword (64, 17, D) an uncursed ring of flight (64, 26, D) a +1 great sword of holy wrath (64, 27, D) a +3 dire flail of protection (65, 26, D) the +9 staff of Wucad Mu {channel} (65, 30, D) a +9 trident (unseen) (65, 31, D) a +0 spear a cursed +0 buckler a hornet corpse (65, 32, D) a black bear corpse (66, 33, D) a +2 short sword of draining a +0 robe a +0 buckler a +5 short sword of electrocution a +0 buckler (68, 0, D) a cursed amulet of inaccuracy (68, 4, D) an uncursed staff of energy (69, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (69, 36, D) the +9 whip "Ytrimoom" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (70, 8, D) a +0 scythe of protection (70, 36, D) a +4 giant spiked club (71, 7, D) a +6 ring of dexterity (71, 8, D) the +3 leather armour "Eseysin" {Regen+ Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. It increases your rate of regeneration. (71, 16, D) a +1 war axe of flaming (71, 17, D) a +1 falchion of slicing (71, 27, D) a +0 ring mail of cold resistance (71, 36, D) a book of Ice (71, 37, D) an uncursed staff of wizardry (72, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 27, D) a +2 robe of magic resistance (72, 36, D) a book of Necromancy (72, 37, D) the +1 pair of boots "Hibir" {Int+4} It affects your intelligence (+4). (73, 12, D) 3 large rocks (unseen) (73, 13, D) a cursed -1 giant club (unseen) (73, 16, D) an uncursed staff of earth (73, 17, D) a +1 demon whip of freezing (73, 26, D) a +5 blowgun (73, 36, D) a +0 scimitar of electrocution (73, 37, D) a +1 whip of venom (74, 21, D) +0 acid dragon scales (74, 42, D) a necrophage corpse