letownia2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 triple crossbow 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (8, 4, D) a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +0 hand axe of freezing (59, 21, D) a +0 trident (59, 36, D) a +2 ring mail of cold resistance (59, 37, D) an uncursed amulet of the gourmand (60, 13, D) a +0 morningstar a +0 hand axe (60, 16, D) a throwing net (60, 21, D) a cursed -1 trident (60, 37, D) an uncursed ring of positive energy (60, 43, D) a +0 long sword (unseen) (60, 44, D) a +0 short sword (still there?) a +0 long sword (still there?) (61, 0, D) an uncursed staff of poison (61, 8, D) a +0 hand axe (61, 16, D) the +9 dire flail "Doimnet" {chaos, MR+ Dex+5} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (61, 20, D) a +0 trident a +1 hand crossbow of freezing (61, 23, D) a +0 trident (61, 26, D) a +1 robe of fire resistance (61, 36, D) a +0 long sword (61, 37, D) the +4 broad axe "Mobiref" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (61, 42, D) an arrow (61, 43, D) a +2 long sword of electrocution a +0 chain mail a +0 buckler a +0 scimitar a +0 longbow 42 arrows a +0 leather armour an elf corpse an elf corpse (61, 44, D) 4 arrows (62, 0, D) a book of Enchantments (62, 1, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (62, 8, D) a +2 antimagic dagger (62, 9, D) the +2 robe of Acsyaskoyto {MP+9 Str+4 Int+2 Dex-3} It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-3). It affects your magic capacity (+9). (62, 16, D) an uncursed staff of earth (62, 17, D) a +2 scale mail of poison resistance (62, 26, D) an uncursed amulet of rage (62, 27, D) a +2 rapier of freezing (62, 36, D) an uncursed staff of air (62, 37, D) 2 arrows (unseen) (62, 44, D) a cursed +0 dagger (unseen) (63, 0, D) an uncursed staff of wizardry (63, 4, D) a +0 dagger a +0 robe (63, 16, D) the +9 lajatang "Hydraslayer" {slice, -Tele +Rage +Inv Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. an uncursed ring of fire (63, 17, D) an uncursed staff of summoning (63, 26, D) an uncursed amulet of faith (63, 27, D) an uncursed amulet of faith (64, 17, D) a +3 great sword of electrocution (64, 27, D) +0 storm dragon scales (65, 26, D) a +4 chain mail of fire resistance (65, 37, D) 2 arrows (66, 32, D) a +0 short sword a +2 long sword of electrocution (66, 33, D) a +2 rapier of freezing a +0 leather armour a +3 scimitar of holy wrath (67, 32, D) a +0 short sword a +0 chain mail a +0 buckler a +0 short sword a +0 buckler a +0 long sword (67, 42, D) 5 chunks of flesh (68, 43, D) a water moccasin corpse (69, 0, D) a +0 shortbow of freezing (69, 36, D) a Young Poisoner's Handbook (70, 9, D) a +4 short sword of electrocution (70, 36, D) a +4 short sword of venom (71, 16, D) a cursed staff of earth (71, 17, D) a +3 shield a +0 robe a book of Minor Magic (71, 26, D) a +2 blowgun (71, 27, D) a +3 blowgun (71, 36, D) a +3 morningstar of freezing (72, 8, D) a +0 dagger of speed (72, 9, D) a +1 mace of protection (72, 16, D) a +3 large shield (72, 17, D) a +4 chain mail of fire resistance (72, 27, D) 2 scrolls of brand weapon (72, 36, D) the +6 scimitar of Indomitability {holy, +Fly rC++ MR+ Str-5 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (72, 37, D) an uncursed staff of energy (73, 36, D) a book of Alchemy (73, 37, D) a +3 war axe of electrocution (74, 3, D) a +0 hand axe (75, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (75, 3, D) a +0 mace