letownia2 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 34, D:1) a cursed -3 hunting sling (9, 0, D:1) 17 arrows (12, 6, D:1) a +0 club (12, 25, D:1) a stone (16, 29, D:1) a +0 leather armour (16, 30, D:1) a +0 dagger a stone (24, -2, D:1) 14 arrows (24, 1, D:1) a +0 club (24, 3, D:1) a +0 club (25, 24, D:1) a +2 centaur barding (31, 34, D:1) a cursed -3 club (35, 36, D:1) a cursed +0 club 15 stones (36, 8, D:1) a +0 club (62, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -35, D:2) a +0 short sword a +0 dagger 4 stones (8, -33, D:2) a stone (11, -4, D:2) a +0 dagger (11, -3, D:2) a +0 dagger (12, 2, D:2) 2 stones (18, -44, D:2) a +0 hunting sling (18, -42, D:2) a +0 ring mail (22, -26, D:2) a +0 dagger (27, -16, D:2) a +0 club (31, -45, D:2) 13 stones (36, -38, D:2) a cursed -3 club (39, -39, D:2) 14 sling bullets (56, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 stones (3, -2, D:3) 3 stones (9, 9, D:3) a +0 dagger a +0 robe (10, 8, D:3) a +0 short sword a +0 falchion (11, 8, D:3) a +0 hand axe (12, 16, D:3) a +0 leather armour (13, 8, D:3) a +0 flail (14, 16, D:3) a +0 dagger (15, -12, D:3) a +0 shield (26, 27, D:3) a cursed +0 leather armour a +0 whip (27, 27, D:3) a cursed +0 dagger (30, 27, D:3) a +0 leather armour (32, 22, D:3) a +0 club (40, 1, D:3) a stone (45, -6, D:3) 22 sling bullets (46, -7, D:3) a +0 leather armour a +0 club a cursed +0 robe a +0 dagger (47, 21, D:3) 20 bolts (48, -8, D:3) a +0 robe a +0 dagger (51, 6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 25 bolts (2, 5, D:4) 19 stones (5, -15, D:4) 18 arrows (6, -16, D:4) a +0 robe (10, 25, D:4) a +0 robe (14, 26, D:4) a +0 shortbow (16, 3, D:4) 10 stones (22, -5, D:4) a +0 trident (22, 14, D:4) a +1 naga barding (29, 4, D:4) a +0 club (32, 28, D:4) 7 arrows (36, 27, D:4) a +0 leather armour (41, 23, D:4) 16 bolts (42, -4, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 25 stones (1, 5, D:5) 33 arrows (3, 1, D:5) 18 arrows a +0 shortbow (6, -11, D:5) 17 sling bullets (6, 2, D:5) an arrow (7, 2, D:5) an arrow (17, 1, D:5) 18 bolts (19, -1, D:5) an arrow (22, 4, D:5) 16 sling bullets (25, -5, D:5) a scroll of identify (27, -5, D:5) 3 scrolls of teleportation (36, -1, D:5) a +0 leather armour (37, -2, D:5) a +0 scale mail (40, 16, D:5) a +0 dagger a +0 robe (41, -1, D:5) a +0 robe (44, -6, D:5) a +0 short sword (44, 19, D:5) a +0 club (45, 6, D:5) a +0 club (50, 27, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Ophuom's Antique Armour Emporium the +1 chain mail of Dyspraxia {rCorr} (861 gold) It protects you from acid and corrosion. +1 fire dragon scales (2613 gold) a +0 buckler of protection (448 gold) a +0 pair of gloves of archery (448 gold) a +2 ring mail of cold resistance (819 gold) a +3 scale mail of positive energy (897 gold) the +1 chain mail of the Bagpipe {+Blink MR+ Slay-4} (479 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It lets you blink. a +1 ring mail of fire resistance (624 gold) a +2 leather armour of magic resistance (741 gold) a +0 ring mail of magic resistance (429 gold) a +1 pair of gloves of strength (643 gold) a +1 pair of gloves of archery (643 gold) +1 pearl dragon scales (4091 gold) (0, 0, D:6) a +0 long sword (9, -37, D:6) a +0 hand axe a +0 whip a +0 dagger a +0 robe (15, -9, D:6) a +1 vampiric dagger (16, -1, D:6) 16 stones (22, -39, D:6) a +0 robe (24, -42, D:6) a +0 ring mail (26, 7, D:6) a cursed -1 shortbow 26 arrows (28, -37, D:6) 6 bolts (28, -12, D:6) a +0 animal skin (29, -12, D:6) a +0 quarterstaff (30, -12, D:6) a +0 animal skin (31, -12, D:6) a +0 robe (33, -13, D:6) a +0 animal skin (38, -27, D:6) 16 stones (41, -35, D:6) 5 needles of sleeping (48, -40, D:6) a +0 robe (48, -17, D:6) 20 stones Level 7 of the Dungeon [Shop] Guerphu's Antique Weapon Shop a +0 dagger (64 gold) a +0 war axe (112 gold) a +0 rapier (128 gold) a +2 whip of holy wrath (528 gold) a +0 long sword (112 gold) a +3 mace of holy wrath (716 gold) the +4 falchion of Zikor {freeze, -Tele Dex+4} (1126 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It prevents most forms of teleportation. a +0 flail (112 gold) a +0 club (32 gold) a cursed -3 hand axe (3 gold) [Shop] Qualof's Armour Emporium the +2 buckler of Ummom {rF+ rC+ Regen+ Str+2} (397 gold) It affects your strength (+2). It protects you from fire. It protects you from cold. It increases your rate of regeneration. a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +2 helmet of intelligence (215 gold) a +2 pair of gloves (165 gold) a +0 leather armour (20 gold) a +2 leather armour of fire resistance (190 gold) a cursed +0 ring mail (10 gold) a +0 ring mail of fire resistance (110 gold) a cursed +0 scale mail (30 gold) (0, 0, D:7) a +0 dagger (1, 4, D:7) a +0 chain mail (1, 7, D:7) a +0 animal skin (10, 14, D:7) a cursed -3 mace a cursed -3 whip a +0 dagger a +0 robe (15, 13, D:7) 16 arrows (18, -24, D:7) 27 sling bullets (20, 9, D:7) a +0 dagger (24, 8, D:7) a +0 robe a +0 dagger (24, 11, D:7) a +0 scale mail (25, 9, D:7) a +0 robe a +0 dagger (26, 10, D:7) a +0 whip of freezing a +0 robe (38, 0, D:7) a cursed -1 flail a +0 scale mail (40, 0, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +3 falchion (0, 28, D:8) a +0 short sword (2, 7, D:8) a +0 giant club a +0 giant spiked club (7, 20, D:8) a +0 leather armour a +0 mace a +0 plate armour a +0 glaive (7, 30, D:8) a +0 robe a cursed +0 short sword (8, 44, D:8) a +2 mace of freezing a +0 robe (10, 23, D:8) a +0 robe a +0 dagger (10, 41, D:8) a +0 spear (16, 32, D:8) a +1 flail of holy wrath (17, 27, D:8) a +0 spear (17, 28, D:8) a +0 robe a +0 club (22, 37, D:8) a +0 club (23, 28, D:8) 23 stones (24, 41, D:8) a +0 robe (29, 16, D:8) a +0 club (37, 41, D:8) a +0 whip (40, 19, D:8) a +0 dagger a +0 robe (41, 20, D:8) a +0 great sword (43, -2, D:8) a +0 war axe (43, 32, D:8) the +0 leather armour of the First Snow {Str+4} It affects your strength (+4). a +0 leather armour (45, 6, D:8) a potion of degeneration Level 9 of the Dungeon (0, 0, D:9) a +0 robe a cursed +0 spear a +5 hand axe a +0 robe (0, 1, D:9) a +0 robe a cursed +5 war axe (0, 6, D:9) a +0 mace a +0 leather armour (0, 7, D:9) a +0 trident a +0 leather armour (0, 8, D:9) a +1 dagger of venom a +0 robe a +3 spear of freezing a cursed -1 robe (0, 9, D:9) a +0 mace a +0 chain mail (0, 30, D:9) a +0 shortbow 11 arrows (1, 29, D:9) an arrow (5, 2, D:9) a +0 giant club a +0 giant spiked club (5, 46, D:9) a +0 quarterstaff (9, 6, D:9) a cursed +0 spear a +0 robe (9, 13, D:9) 12 stones (16, 25, D:9) a +0 trident (16, 35, D:9) 23 arrows (19, 14, D:9) 22 stones (36, 2, D:9) a +0 robe a +0 dagger (37, -5, D:9) a +0 scale mail (37, 4, D:9) a +0 leather armour a +0 club (38, 3, D:9) a +0 trident (43, 19, D:9) a +0 short sword (44, 18, D:9) a +0 short sword (44, 19, D:9) a stone (54, 35, D:9) a +0 giant spiked club Level 10 of the Dungeon [Shop] Wynoadef's Antique Weapon Shop the +4 hand crossbow "Huro" {elec, Str+4 Dex+3} (1512 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (+3). the cursed +13 scythe of Curses {drain, *Curse} (2400 gold) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +10 glaive "Omamuw" {chop, rN+} (2127 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. the +7 falchion of Oozing Pus {antimagic, Fragile rElec rN+ Str+4} (1950 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. a +2 war axe of distortion (621 gold) the cursed +1 halberd of the Mushroom {venom, rF+ rC++ Str+5} (1464 gold) It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. a +6 blowgun (1035 gold) a +0 halberd of protection (204 gold) the +4 double sword of Grandeur {speed, rPois} (2286 gold) Attacks with this weapon are significantly faster. It protects you from poison. the cursed +2 rapier "Hydraslayer" {drain, rElec rF+ Stlth+} (1140 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +1 vampiric scimitar (570 gold) a +3 dire flail of draining (726 gold) a +7 blowgun (1185 gold) (0, 0, D:10) a +0 ring mail (1, 4, D:10) 15 stones (7, 36, D:10) 13 arrows (9, 26, D:10) a +0 flail (13, 4, D:10) 19 bolts (14, 35, D:10) a +0 giant spiked club (29, 33, D:10) a +0 ring mail (30, 32, D:10) a +0 flail a +0 flail a +0 leather armour (31, 32, D:10) a +0 ring mail (32, 32, D:10) a +0 short sword a +0 leather armour (49, 13, D:10) a cursed +0 robe a +0 dagger (49, 14, D:10) a +0 dagger (49, 21, D:10) 20 arrows (54, 4, D:10) a cursed +0 ring mail a +0 hand axe (54, 44, D:10) a -2 hand axe a +2 short sword of holy wrath an uncursed amulet of inaccuracy a scroll of random uselessness (54, 52, D:10) a scroll of noise (55, 28, D:10) a +0 dagger (57, 42, D:10) a cursed -3 giant club (60, 41, D:10) a book of Necromancy a book of Geomancy (63, 30, D:10) an uncursed amulet of harm Level 11 of the Dungeon (0, 0, D:11) a +0 mace (8, -32, D:11) a book of Minor Magic a wand of flame (0/48) (8, -4, D:11) a +3 short sword of venom (11, -22, D:11) a +0 hunting sling (15, -38, D:11) a stone (15, -36, D:11) a stone (15, -34, D:11) a stone (15, -32, D:11) a stone a +0 short sword (19, -20, D:11) a +0 helmet (19, -17, D:11) a +0 ring mail (20, -13, D:11) a +0 long sword (22, -9, D:11) a +0 giant club a +0 giant club (34, -15, D:11) a +0 ring mail (35, -35, D:11) a +0 leather armour (41, -16, D:11) a +2 great sword of protection (45, -38, D:11) a cursed +0 robe (55, -3, D:11) a +0 giant club (55, 4, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 war axe (12, -27, D:12) 18 tomahawks a +0 whip (15, -19, D:12) 26 arrows (23, -33, D:12) a poisoned tomahawk (24, -33, D:12) a poisoned tomahawk (25, -33, D:12) a poisoned tomahawk (25, -29, D:12) a poisoned tomahawk a +0 hand axe (25, -10, D:12) a +0 ring mail a +0 mace (25, 1, D:12) a cursed +0 giant club (26, -31, D:12) a poisoned tomahawk (26, -11, D:12) a throwing net (26, -9, D:12) a +0 club (26, -7, D:12) a +0 ring mail a +0 spear (26, -6, D:12) a +0 giant club (27, -4, D:12) a +0 chain mail a +0 mace (28, -14, D:12) a +0 scale mail a +0 dagger (29, -14, D:12) a +0 giant club (32, -29, D:12) a +0 chain mail a +0 hand axe (34, -22, D:12) a +0 plate armour a cursed -1 hand axe (35, -28, D:12) a +2 dagger of pain (39, -32, D:12) a +0 club (39, 2, D:12) a cursed -2 giant club (43, -35, D:12) a +0 spear (45, -18, D:12) a +0 leather armour a +0 short sword a +0 war axe a +0 chain mail a +0 scale mail (47, -29, D:12) a +0 plate armour (47, 9, D:12) a +0 chain mail (51, 4, D:12) a +0 halberd (51, 5, D:12) a +0 spear (51, 6, D:12) a +0 buckler a cursed +0 scale mail a +0 spear (52, -28, D:12) a +2 quarterstaff of crushing an uncursed staff of summoning (53, -20, D:12) a +0 plate armour (54, 7, D:12) a +0 trident a +0 chain mail (55, -27, D:12) 14 stones (69, 11, D:12) a -2 chain mail a +0 leather armour the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Deus's Jewellery Emporium the ring of the Mage {Wiz MR++ Int+3} (827 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed amulet of the gourmand (480 gold) the ring "Gownegie" {rElec rF+ Dex+2} (691 gold) [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. the ring "Naq Haro" {rN++ Str+3 Int-2 SInv} (553 gold) [ring of see invisible] It affects your strength (+3). It affects your intelligence (-2). It greatly protects you from negative energy. It lets you see invisible. an uncursed ring of protection from magic (400 gold) an uncursed ring of resist corrosion (320 gold) (0, 0, Orc:1) 31 gold pieces (0, 5, Orc:1) 16 gold pieces (5, 1, Orc:1) 14 gold pieces (5, 22, Orc:1) 18 gold pieces (5, 29, Orc:1) 7 gold pieces (6, 14, Orc:1) 9 gold pieces (7, 17, Orc:1) 23 gold pieces (9, 8, Orc:1) 17 gold pieces (9, 33, Orc:1) 19 gold pieces (11, 15, Orc:1) 16 gold pieces (15, 24, Orc:1) 6 gold pieces (16, -6, Orc:1) 18 gold pieces (17, -9, Orc:1) 29 gold pieces (17, 13, Orc:1) 26 gold pieces (18, -6, Orc:1) 25 gold pieces (20, 34, Orc:1) 29 gold pieces (23, 34, Orc:1) 14 gold pieces (28, 37, Orc:1) 26 gold pieces (31, 21, Orc:1) 20 gold pieces (31, 22, Orc:1) 20 gold pieces (31, 23, Orc:1) 8 gold pieces (31, 24, Orc:1) 14 gold pieces (31, 25, Orc:1) 15 gold pieces (32, 21, Orc:1) 22 gold pieces (32, 22, Orc:1) 5 gold pieces (32, 23, Orc:1) 9 gold pieces (32, 24, Orc:1) 13 gold pieces (32, 25, Orc:1) 9 gold pieces (59, 36, Orc:1) 2 scrolls of amnesia (60, 37, Orc:1) a wand of iceblast (0/15) a wand of scattershot (0/9) Level 2 of the Orcish Mines (0, 0, Orc:2) 16 gold pieces (1, 11, Orc:2) 25 gold pieces (6, 0, Orc:2) 15 gold pieces (13, 1, Orc:2) 17 gold pieces (16, 16, Orc:2) 17 gold pieces (23, 3, Orc:2) 14 gold pieces (23, 17, Orc:2) 21 gold pieces (25, 18, Orc:2) 17 gold pieces (26, 15, Orc:2) 34 gold pieces (29, 4, Orc:2) 12 gold pieces (40, 24, Orc:2) 15 gold pieces (41, 0, Orc:2) 19 gold pieces (41, 35, Orc:2) 4 gold pieces (46, -4, Orc:2) 24 gold pieces (47, 25, Orc:2) 16 gold pieces (47, 49, Orc:2) 28 gold pieces (48, 3, Orc:2) 19 gold pieces (51, 17, Orc:2) 10 gold pieces (52, 17, Orc:2) 21 gold pieces (52, 20, Orc:2) 24 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 6 tomahawks (4, -4, Lair:1) a +0 scimitar (27, -5, Lair:1) a +0 ring mail (40, 33, Lair:1) 18 sling bullets (46, 43, Lair:1) a +0 shortbow (50, 24, Lair:1) 20 gold pieces Level 2 of the Lair of Beasts [Shop] Neidae's Armour Shop a +0 leather armour of fire resistance (135 gold) the +3 warlock's mirror {reflect} (600 gold) a +1 buckler of fire resistance (247 gold) a +3 plate armour of cold resistance (675 gold) a +2 robe of the Archmagi (565 gold) the +2 robe of Wrong Decisions {rC+++ Int-2 Dex-3 SInv} (696 gold) It affects your intelligence (-2). It affects your dexterity (-3). It renders you almost immune to cold. It lets you see invisible. a +2 robe of positive energy (220 gold) a +3 chain mail of cold resistance (397 gold) (0, 0, Lair:2) 19 gold pieces (1, 29, Lair:2) 24 gold pieces (6, 17, Lair:2) 12 gold pieces (8, -8, Lair:2) 29 bolts (11, -10, Lair:2) a potion of cancellation (15, -11, Lair:2) 2 curare-tipped needles (27, -4, Lair:2) 17 gold pieces