lemonriz Level 1 of the Dungeon (0, 0, D:1) 13 stones (2, 18, D:1) a +0 leather armour (8, 1, D:1) a cursed -2 club (12, 25, D:1) a +0 hunting sling (14, 15, D:1) a ration (18, 15, D:1) 16 stones (19, -2, D:1) a +0 club (19, 13, D:1) a +0 ring mail (22, 8, D:1) a +0 dagger (22, 9, D:1) a +0 dagger (22, 26, D:1) a +0 dagger (28, 15, D:1) a +0 scale mail (34, 10, D:1) a +0 club (36, 20, D:1) a +0 hunting sling (37, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +3 hunting sling (2, -3, D:2) 17 stones (4, 9, D:2) 33 stones (11, 6, D:2) a cursed +0 club (12, 14, D:2) a +0 scale mail (16, 28, D:2) a +0 dagger (21, 24, D:2) a +0 centaur barding (22, 15, D:2) a +0 short sword 21 stones (23, 18, D:2) a stone (24, 20, D:2) a stone (25, 21, D:2) a stone (29, -8, D:2) a +0 club (29, 27, D:2) a +0 ring mail (29, 29, D:2) a +0 club (34, -1, D:2) a +0 club a +0 hunting sling 8 stones (34, 1, D:2) a stone (34, 2, D:2) a stone (34, 5, D:2) 2 stones (35, 34, D:2) 16 arrows (42, 14, D:2) a +0 leather armour (42, 29, D:2) a +0 mace (45, 3, D:2) a +0 spear (46, -5, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, -3, D:3) 21 stones (16, 22, D:3) a +0 dagger (27, 6, D:3) a +0 dagger (38, 20, D:3) a cursed -2 spear (39, 21, D:3) a +0 flail (39, 22, D:3) a +0 spear (41, 43, D:3) a +0 scythe (49, 35, D:3) a +0 hunting sling (50, 24, D:3) a +0 spear (51, 25, D:3) a +0 dagger a +0 robe a +0 club a +0 club (53, 25, D:3) a cursed -2 dagger a +0 robe Level 4 of the Dungeon [Shop] Arphuunly's Assorted Antiques the +3 hand crossbow of Acvuav {elec, -Tele rPois MR+ Dex+4} (1515 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed ring of protection from fire (875 gold) a scroll of teleportation (105 gold) a +0 robe (24 gold) a scroll of teleportation (105 gold) a +0 ring mail (140 gold) (0, 0, D:4) an uncursed ring of flight (4, -2, D:4) a +0 rapier (8, 7, D:4) 18 stones (13, -5, D:4) 19 sling bullets (13, 9, D:4) a +0 leather armour (14, -4, D:4) a +0 hand axe a +0 scale mail (17, 6, D:4) a +0 scale mail a +0 leather armour a +0 club a +0 dagger a +0 robe a +0 morningstar (26, 10, D:4) a +0 war axe (29, 12, D:4) 23 arrows (36, -2, D:4) a +0 scale mail (36, 24, D:4) a +0 falchion a +0 leather armour (38, -13, D:4) a +0 hand axe a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 16 stones (0, 3, D:5) a +0 ring mail (1, -3, D:5) 26 arrows (4, -3, D:5) a +0 robe (13, -8, D:5) a +0 club (13, -7, D:5) a +0 flail (13, -6, D:5) a +0 club (14, -8, D:5) 4 arrows a +0 shortbow (14, -6, D:5) a +0 club (15, -10, D:5) 2 arrows (16, -11, D:5) 4 arrows (16, 6, D:5) a +0 giant spiked club (17, -12, D:5) an arrow (19, 12, D:5) a +0 flail (20, -8, D:5) a +0 ring mail (41, 2, D:5) a +0 spear (44, 13, D:5) a +0 club (47, 10, D:5) 15 arrows a +0 shortbow (47, 14, D:5) 33 stones (48, 5, D:5) an arrow (48, 6, D:5) an arrow (48, 7, D:5) an arrow (53, 11, D:5) a +0 leather armour (53, 12, D:5) a +0 flail a cursed -2 whip (53, 13, D:5) a +0 dagger (54, 11, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Joex's Armour Shoppe a +0 leather armour (28 gold) the +4 shield of Dithmenos's Delight {+Inv Int-3 Dex+3 SInv} (597 gold) It affects your intelligence (-3). It affects your dexterity (+3). It lets you see invisible. It lets you turn invisible. a +0 cloak of magic resistance (161 gold) a +2 chain mail of magic resistance (301 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) a +1 ring mail of cold resistance (224 gold) a +0 chain mail (63 gold) a +0 pair of gloves (63 gold) a +0 cloak (63 gold) a +1 scale mail of positive energy (182 gold) (0, 0, D:6) a +0 rapier (13, -12, D:6) 22 sling bullets (18, -5, D:6) 19 sling bullets (18, 14, D:6) a +0 dagger (20, -14, D:6) a +0 ring mail (27, 32, D:6) 19 poisoned needles (29, 1, D:6) a +0 robe of magic resistance (32, -6, D:6) the +6 dagger "Gejak" {flame, +Fly rElec rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (38, -12, D:6) 17 stones (43, 22, D:6) a +0 ring mail (48, 22, D:6) a +0 ring mail (51, 23, D:6) a +0 falchion (57, -16, D:6) a +2 quarterstaff of chaos a cursed -2 cloak (59, 36, D:6) 15 poisoned needles (60, -15, D:6) a +0 mace (63, 17, D:6) a throwing net Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (3, 9, D:7) a cursed +0 whip a +0 robe (3, 18, D:7) a +0 leather armour (14, 8, D:7) 11 poisoned needles (31, 33, D:7) a cursed -2 pair of boots (34, 28, D:7) a +0 dagger a +0 dagger a +0 robe (36, 26, D:7) a +0 hand axe a +0 scale mail a +0 club a +0 leather armour a +0 battleaxe 2 tomahawks a +0 plate armour (36, 27, D:7) a +0 club a cursed -3 dagger a +0 robe a +2 whip of pain a +0 whip (40, 24, D:7) 2 tomahawks (40, 25, D:7) a stone (41, 24, D:7) a +0 short sword (41, 25, D:7) a +1 whip of venom (42, 28, D:7) the +2 ring mail of the Gate {Dex+2} It affects your dexterity (+2). (45, -7, D:7) a +0 whip of freezing (55, 4, D:7) a +0 leather armour (64, -8, D:7) the +1 scale mail of the Sparrow {+Fly} It lets you fly. (65, 28, D:7) the +1 great mace of the Dark Horse {speed, +Fly rF++ SInv Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It lets you see invisible. It lets you fly. It makes you less stealthy. Level 8 of the Dungeon (0, 0, D:8) a +0 mace (1, 0, D:8) a +0 war axe a +0 chain mail (21, -1, D:8) a +0 arbalest (26, -19, D:8) a +0 hand axe a +0 animal skin (26, -6, D:8) a +0 club (30, -34, D:8) a -2 spear a +0 animal skin (30, -33, D:8) a cursed -2 giant club (48, -36, D:8) 19 stones (49, -12, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 16 arrows (4, -12, D:9) a +0 giant club (4, 17, D:9) a +0 hand axe a +0 dagger a +0 robe (22, 18, D:9) a +0 falchion an arrow a +0 flail a +0 leather armour (23, -3, D:9) a +0 mace (23, 19, D:9) a +0 shortbow 12 arrows (23, 20, D:9) a +2 falchion of draining a +0 dagger (23, 30, D:9) 21 stones (25, 19, D:9) an arrow (25, 28, D:9) a +4 long sword of freezing a +2 arbalest of flaming a +0 robe (26, 19, D:9) an arrow (27, 19, D:9) an arrow (28, 0, D:9) a +0 falchion a +0 robe (28, 18, D:9) an arrow (30, -4, D:9) a +0 mace (32, 2, D:9) a +0 plate armour (33, 2, D:9) a +0 short sword (33, 4, D:9) a +0 robe a +0 dagger a +0 flail (33, 14, D:9) an uncursed ring of poison resistance (33, 19, D:9) a +0 robe a +0 dagger (33, 21, D:9) a +0 plate armour a +0 dire flail (33, 22, D:9) a +0 dagger (34, 22, D:9) a +0 dagger a +0 robe a +2 short sword (49, 24, D:9) a +0 flail of draining Level 10 of the Dungeon (6, 24, D:10) an arrow (6, 26, D:10) a +0 quarterstaff a +0 hunting sling 20 sling bullets a +0 ring mail (7, 23, D:10) an arrow a sling bullet (7, 26, D:10) a +0 shortbow 11 arrows (8, 22, D:10) a sling bullet (10, 23, D:10) an arrow a sling bullet (11, 24, D:10) a sling bullet (12, 25, D:10) an arrow (24, 8, D:10) a +0 ring mail (25, 8, D:10) 3 scrolls of summoning (26, 8, D:10) 9 gold pieces (33, 6, D:10) 23 stones (34, 1, D:10) 8 javelins of returning Level 1 of the Lair of Beasts (16, 31, Lair:1) an iguana corpse (skeletalised by now) (22, 26, Lair:1) a +0 chain mail (24, 1, Lair:1) 15 stones (36, 38, Lair:1) 19 arrows (37, 24, Lair:1) 18 arrows (39, -8, Lair:1) a +0 spear (53, 31, Lair:1) an electric eel corpse (skeletalised by now) (56, 33, Lair:1) a scroll of random uselessness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier (2, -10, Lair:2) a throwing net