Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15938635232414363273 25 leavemydog the Conjurer (level 2, 0/15 (16) HPs) Began as a Deep Elf Conjurer on Mar 11, 2026. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1403 turns). leavemydog the Conjurer (Deep Elf Conjurer) Turns: 1403, Time: 00:01:19 HP: 0/15 (16) AC: 2 Str: 4 XL: 2 Next: 86% MP: 4/8 EV: 11 Int: 22 God: Gold: 22 SH: 5 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: reflection @: lightly drained A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Missiles e - 2 throwing nets Armour a - a +0 robe (worn) Jewellery c - an amulet of reflection (worn) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic g - a potion of might {unknown} i - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. You stop channelling your searing ray. A bat comes into view. The bat moves out of view. You start resting. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A bat is nearby! The magic dart hits the bat. The bat is heavily wounded. The magic dart hits the bat. You kill the bat! You start resting. Magic restored. The web tears apart. Terence the Veteran comes into view. He is wielding the +7 Throatcutter {drain, coup de grace}. Terence shouts! You see here a bat corpse. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with the +7 Throatcutter! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Terence says, "Finally, peace and quiet." #..# ##..# #.# #..####..# #.# #.....#..###.# #.###.#....#.### #............... #........#.#.##.## #.....#..#.#.# .?### ..###.#..#.#.###@..##### ..#...#..#.#.#..@.[..... ..#.#....#.#.#.###..#### ..#.#.#.##.#.#.# .$# #.#.#.#.##.#.#.# ... #.#...#.##.#.#.# .#. #.#####......#.# + #......###.###[# ######.# #.###.# #.# #.....# You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leavemydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 331 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 362 | D:1 | Learned a level 2 spell: Searing Ray 1104 | D:1 | Reached skill level 1 in Fighting 1400 | D:2 | Noticed Terence 1403 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, serial_forest, infiniplex_forest_end_3, infiniplex_forest_clump_large, infiniplex_forest_end_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_lined_3_way, infiniplex_forest_end_2 D:2: layout_basic, dilly_ecumenical_altar_fadedgnrine, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 2 Block: Other || 1