Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6314499035641012954 232 leavemydog the Conjurer (level 5, -3/29 (30) HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Slain by a wight ... wielding a +0 mace (9 damage) ... on level 4 of the Dungeon. The game lasted 00:03:28 (2721 turns). leavemydog the Conjurer (Deep Elf Conjurer) Turns: 2721, Time: 00:03:28 HP: -3/29 (30) AC: 4 Str: 4 XL: 5 Next: 73% MP: 4/14 EV: 11 Int: 25 God: Gold: 195 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 195 gold pieces. Inventory: Missiles j - a throwing net Armour a - a +0 robe (worn) m - a +0 cloak (worn) q - a +0 pair of gloves (worn) Scrolls e - a scroll of fear {unknown} f - a scroll of amnesia {unknown} h - 2 scrolls of blinking {unknown} i - a scroll of silence {unknown} k - 2 scrolls of acquirement {unknown} o - 2 scrolls of identify {unknown} p - 2 scrolls of fog {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - 3 potions of lignification {unknown} g - a potion of curing {unknown} l - a potion of heal wounds {unknown} n - 2 potions of might {unknown} Skills: + Level 2.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations * Level 2.5 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 36% N/A 3% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the wight but does no damage. The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 great sword and wearing a +0 robe (lightly damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. The wight barely misses you. The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 mace and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you with a +0 mace. You feel drained. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +0 mace! The searing ray misses the wight. The wight hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight closely misses you. The wight hits you with a +0 mace! You die... . # . .. ####### .##.# ....... ... .# .......###.##..# ......z@.......# ......)#......## .......#.####..# #################.# . #..........# #.# ##### #..........# #.#####...# #..........# #.....'...# #..........######.....#...# #.....................##### You could see a wight. Vanquished Creatures A wight (D:4) A bombardier beetle (D:3) 4 gnolls (D:4) 5 adders (D:2) 3 dart slugs A ribbon worm (D:3) 9 endoplasms 2 giant cockroaches 12 hobgoblins 4 jackals (D:1) A quokka (D:1) 6 ball pythons 6 bats 3 frilled lizards 3 goblins 6 kobolds 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leavemydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Noticed an electric eel 135 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 138 | D:1 | Learned a level 2 spell: Searing Ray 301 | D:1 | Reached skill level 1 in Fighting 473 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/10 900 | D:2 | Reached skill level 5 in Conjurations 993 | D:2 | Reached XP level 4. HP: 25/25 MP: 10/12 1011 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1882 | D:3 | Reached skill level 1 in Translocations 2220 | D:3 | Reached XP level 5. HP: 30/30 MP: 7/13 2555 | D:4 | HP: 1/30 [gnoll/+0 halberd (13)] 2721 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_rooms D:2: layout_basic, minmay_3d_cube D:3: layout_basic D:4: layout_basic, serial_library_hellmonk_room_a Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Translocations | 1 2 | 2.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 63 || 142 Searing Ray | | 5 || 5 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | 2 | 9 || 11