Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11474590191971158964 100 leavemydog the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on May 15, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:52 (1286 turns). leavemydog the Conjurer (Deep Elf Conjurer) Turns: 1286, Time: 00:03:53 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 47% Magic: 1/12 EV: 11 Int: 25 God: Gold: 91 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} e - a scroll of identify {unknown} f - 3 scrolls of teleportation {unknown} Potions b - a potion of magic g - a potion of moonshine {unknown} Skills: + Level 0.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations + Level 0.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Leda's Liquefaction Alch/Erth 3% N/A 63% 4 Lee's Rapid Deconstruct Erth 3% 3d5* 93% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... ..##.......###### #..# #.# #.. ..##.......# ##.## ###.# #.. ..##.......# #..###...# #.. ####.......# ##.....#####.. #.......# ##.>......... #.......# ##########.. #.......# #.. #.......####################.. #......[....j@............#### #......##################.# ######## #.# #.# #.# #%#### #..... ###### You could see a gnoll. Vanquished Creatures A jelly (D:2) 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:2) 6 hobgoblins 2 jackals (D:1) 3 ball pythons 5 bats 5 goblins 4 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leavemydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D:1 | Found Linez's Distillery. 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 542 | D:2 | Reached skill level 5 in Conjurations 542 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 808 | D:2 | Learned a level 2 spell: Searing Ray 957 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 980 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1285 | D:2 | HP: 1/24 [gnoll/+0 club (6)] 1286 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 12 || 72 Searing Ray | | 4 || 4 Use: Potion | 1 | || 1 Armour: Robe | 4 | 8 || 12 Dodge: Dodged | 9 | 5 || 14