Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 15692592663026316236 111 leavemydog the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 16, 2025. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:02 (1508 turns). leavemydog the Conjurer (Deep Elf Conjurer) Turns: 1508, Time: 00:02:03 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 62% Magic: 8/13 EV: 5 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 cloak (worn) Jewellery i - a ring of protection from fire (left hand) j - a ring of ice Scrolls d - a scroll of fog {unknown} e - 2 scrolls of poison {unknown} f - a scroll of amnesia {unknown} h - 6 scrolls of identify {unknown} Potions c - a potion of curing g - 2 potions of berserk rage {unknown} k - a potion of heal wounds {unknown} l - 2 potions of might {unknown} m - 3 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 80% 1d8 2% 1 Apportation Tloc 12% N/A 9% 1 Soul Splinter Necr 24% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 83% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of curing. You feel better. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You feel better. The gnoll is no longer moving quickly. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 83% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... ###.##.# ###.# #.....>..##.# #.#..# #...# #...#.#..##.###### #.#.## #.### #####.#........... #.#.# #.# #.#.#...#####. #.#.# #.# #...#...###### #.#.# #.#########.#####[...... #.## #.............#<..#####. #..#.#############...#..## #.###.######.)@.........# #.# ##.......gg....####.# ## #!.############# #.# #$#)# #.# #.##)# #.# ## #g# #.# #.# #.# #.# .# ?.. You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:3) 3 gnolls (D:3) An adder (D:2) 2 dart slugs (D:1) 6 ball pythons 7 endoplasms A giant cockroach (D:1) 4 hobgoblins 3 bats A frilled lizard (D:1) 3 goblins 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leavemydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 202 | D:1 | Learned a level 2 spell: Searing Ray 673 | D:2 | Reached skill level 5 in Conjurations 673 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1492 | D:3 | Reached XP level 4. HP: 13/24 MP: 1/12 1493 | D:3 | Reached skill level 5 in Spellcasting 1508 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_cross D:2: layout_rooms D:3: layout_loops_ring, grunt_temple_overflow_lords_of_destruction Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | || 59 Searing Ray | 2 | 2 || 4 Use: Potion | | 3 || 3 Armour: Robe | 7 | 11 || 18 Dodge: Dodged | 3 | 5 || 8