Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 562123818520918 495148 ktll4c91 the Cutthroat (level 25, -6/216 HPs) Began as a Gnoll Artificer on June 2, 2026. Was the Champion of Ashenzari. Killed from afar by a tengu reaver (13 damage) ... with a bolt of acid ... on level 5 of the Vaults on June 4, 2026. The game lasted 03:41:26 (48218 turns). ktll4c91 the Cutthroat (Gnoll Artificer) Turns: 48218, Time: 03:41:27 Health: -6/216 AC: 29 Str: 14 XL: 25 Next: 11% Magic: 11/48 EV: 30 Int: 21 God: Ashenzari [******] Gold: 1691 SH: 10 Dex: 22 Spells: 7/67 levels left rFire + + . (33%) j - +6 falchion "Shattered With Me" {freeze, rF+ rC+ rN+, Sorc, Bglg} (curse) rCold + + . (33%) d - +0 buckler of the Fated Insecurity {Bglg, Comp} (curse) rNeg + + + (0%) o - +5 ring mail of Ashenzari's Ordeal {rF+, Self, Dev} (curse) rPois + (33%) U - +4 hat "Gnostic Oblivion" {rN++, Sorc, Elem} (curse) rElec . (100%) g - +2 cloak of Supernal Gnosis {Fort, Cun} (curse) rCorr + (50%) h - +2 pair of gloves "Manifest Yoke" {Self, Cun} (curse) SInv + i - +1 pair of boots "Levity of Ashenzari" {Dex+7, Comp, Self} (curse) Will +++.. F - amulet of Vitality {Regen++ RegenMP++, Sorc, Bglg} (curse) Stlth +++++++ D - ring "Ruined Regret" {Will+ rCorr EV+5 SInv, Melee, Elem} (curse) HPRegen 2.16/turn G - ring of Toth-Mos' Legacy {rPois rC+ Will+ Str+3 Slay+2, Elem, Fort} (curse) MPRegen 1.11/turn %: clarity @: studying 2 skills A: fangs 1, treasure sense, distributed training }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Gauntlet, Ice Cave and Desolation. You collected 6659 gold pieces. You spent 4968 gold pieces at shops. Inventory: Hand Weapons f - a +3 broad axe of freezing j - the cursed +6 falchion "Shattered With Me" (weapon) {freeze, rF+ rC+ rN+, Sorc, Bglg} (You found it on level 3 of the Elven Halls) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. x - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You took it off a gnoll bouda on level 9 of the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. H - a +1 vampiric war axe J - a +3 broad axe of electrocution L - the +8 mithril axe "Arga" {speed, Will+} (You found it on level 1 of the Depths) Will+: It increases your willpower. It cannot be enchanted further. R - a +2 demon trident of freezing V - a +1 vampiric quick blade Y - the +7 spear of Lisimyvi {drain, rElec rN+ Will+} (You found it in the Desolation of Salt) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Missiles a - 19 silver javelins k - 44 poisoned darts n - 46 boomerangs (quivered) q - 5 curare-tipped darts E - 17 javelins O - 7 throwing nets Q - an atropa-tipped dart Armour d - the cursed +0 buckler of the Fated Insecurity (worn) {Bglg, Comp} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Companions: Summonings, Necromancy and Forgecraft. g - the cursed +2 cloak of Supernal Gnosis (worn) {Fort, Cun} (You took it off Crazy Yiuf on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Cunning: Dodging and Stealth. h - the cursed +2 pair of gloves "Manifest Yoke" (worn) {Self, Cun} (You found it on level 3 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. i - the cursed +1 pair of boots "Levity of Ashenzari" (worn) {Dex+7, Comp, Self} (You found it on level 3 of the Dungeon) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Introspection: Fighting and Spellcasting. o - the cursed +5 ring mail of Ashenzari's Ordeal (worn) {rF+, Self, Dev} (You found it in the Desolation of Salt) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Devices: Evocations and Shapeshifting. p - a +2 chain mail of fire resistance r - a +1 buckler of positive energy s - a +1 scale mail of poison resistance u - a +0 ring mail of positive energy y - a +0 kite shield z - the +4 robe "Acwey" {rElec Regen+ Dex+2} (You took it off Boris on level 3 of the Depths) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. B - the +2 pair of gloves "Oloehasm" {*Silence Will+++ Regen+ Int+3} (You found it in a Gauntlet) *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. C - a +1 buckler of cold resistance K - a +0 hat of intelligence P - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You acquired it on level 3 of the Depths) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). S - a +0 tower shield U - the cursed +4 hat "Gnostic Oblivion" (worn) {rN++, Sorc, Elem} (You took it off Wiglaf on level 1 of the Vaults) rN++: It greatly protects you from negative energy. It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. W - the +2 pair of boots of Xom's Righteous Fury {rC+ rN+ MP+6} (You found it on level 1 of the Depths) rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. Magical Staves e - the earth staff of Death {rElec Fire Earth} (You found it in an ice cave) [staff of earth] rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. l - a staff of alchemy Jewellery b - the ring "Ruuskoekky" {rF+ Will+} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. m - the ring "Qearycas" {rN++ Will+ Str+4} (You found it on level 3 of the Depths) [ring of positive energy] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). t - a ring of flight v - a ring of protection from fire A - the ring of Wozazesa {rN+ Dex+5} (You found it on level 3 of the Depths) [ring of positive energy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). D - the cursed ring "Ruined Regret" (worn) {Will+ rCorr EV+5 SInv, Melee, Elem} (You found it in a Gauntlet) [ring of evasion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. F - the cursed amulet of Vitality (worn) {Regen++ RegenMP++, Sorc, Bglg} (You found it in a Gauntlet) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. G - the cursed ring of Toth-Mos' Legacy (worn) {rPois rC+ Will+ Str+3 Slay+2, Elem, Fort} (You found it on level 5 of the Lair of Beasts) [ring of willpower] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. I - a ring of positive energy N - an amulet of reflection T - a ring of protection from cold Z - the ring "Jourhus" {Will+ Str+3 Int+4} (You took it off a ragged hierophant in the Desolation of Salt) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Talismans c - a talisman of death w - the spore talisman of the Salamander {rF+ Slay+3} (You found it on level 3 of the Lair of Beasts) [spore talisman] rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). M - a granite talisman X - the fortress talisman of Ru, Summoning {rElec rF+ rC++ Will-} (You found it on level 4 of the Depths) [fortress talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Wands a - a wand of flame (78) e - a wand of charming (32) b - a wand of acid (15) g - a wand of roots (46) p - a wand of polymorph (16) d - a wand of digging (3) f - a wand of mindburst (11) Scrolls T - 2 scrolls of torment p - 6 scrolls of poison x - 6 scrolls of amnesia r - 5 scrolls of revelation f - 5 scrolls of fear N - 4 scrolls of noise g - 5 scrolls of fog V - 8 scrolls of vulnerability b - 5 scrolls of blinking t - 20 scrolls of teleportation w - 7 scrolls of enchant weapon s - 5 scrolls of summoning S - 4 scrolls of silence I - 3 scrolls of immolation a - a scroll of enchant armour Potions c - 16 potions of curing a - 9 potions of ambrosia A - 7 potions of attraction m - 9 potions of might e - 5 potions of enlightenment L - 9 potions of lignification r - 2 potions of resistance M - 9 potions of mutation h - 6 potions of haste w - 5 potions of heal wounds b - 3 potions of brilliance i - 5 potions of invisibility g - 2 potions of magic C - 2 potions of cancellation B - a potion of berserk rage Miscellaneous j - a +3 box of beasts (inert) h - a +0 Gell's gravitambourine (2/2) i - a +1 tin of tremorstones (2/2) k - a +0 lightning rod (4/4) Skills: + Level 17.2(21.7) Fighting + Level 22.2(24.3) Short Blades + Level 17.0(19.3) Long Blades + Level 17.0(19.3) Axes + Level 17.0(19.3) Maces & Flails + Level 17.0(19.3) Polearms + Level 17.0(19.3) Staves + Level 17.0 Ranged Weapons + Level 17.0 Throwing + Level 17.6(21.0) Armour + Level 17.2(20.6) Dodging + Level 17.2(20.6) Stealth + Level 17.0(20.4) Shields + Level 17.0(19.3) Unarmed Combat + Level 17.0(21.6) Spellcasting + Level 14.5(19.2) Conjurations + Level 14.5(19.2) Hexes + Level 14.5(18.0) Summonings + Level 14.5(18.0) Necromancy + Level 14.5(19.2) Translocations + Level 14.5(18.0) Forgecraft + Level 14.5(19.2) Fire Magic + Level 14.5(19.2) Ice Magic + Level 14.5(19.2) Air Magic + Level 19.7(24.1) Earth Magic + Level 14.5(19.2) Alchemy + Level 18.4 Invocations + Level 18.1(20.3) Evocations + Level 15.7(18.0) Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Eringya's Surprising Summ 78% N/A 1% 4 b - Blink Tloc 100% N/A 0% 2 c - Animate Dead Necr 78% N/A 1% 4 d - Summon Forest Summ/Tloc 39% N/A 1% 5 e - Death Channel Necr 39% N/A 1% 6 f - Permafrost Eruption Ice/Erth 42% 2x4d9 1% 6 g - Haunt Necr/Summ 39% N/A 1% 7 h - Irradiate Conj/Alch 40% 3d25 1% 5 i - Borgnjor's Vile Clut Necr/Erth 42% N/A 0% 5 j - Sphinx Sisters Hex/Summ 39% N/A 1% 7 k - Yara's Violent Unrav Hex/Alch 40% 3d16 1% 5 l - Dispel Undead Necr 78% 3d26 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Freeze Ice 100% 1d10 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Shock Conj/Air 100% 1d9 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Construct Spike Launche Frge 100% 2d7 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Grave Claw Necr 100% 2d14 0% 2 Jinxbite Hex 100% 2d4 0% 2 Lesser Beckoning Tloc 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Sublimation of Blood Necr 78% N/A 0% 2 Call Canine Familiar Summ 78% N/A 0% 3 Frozen Ramparts Ice 100% 1d16 0% 3 Gloom Hex/Necr 100% N/A 0% 3 Hailstorm Conj/Ice 80% 3d13 0% 3 Inner Flame Hex/Fire 80% N/A 0% 3 Launch Clockwork Bee Frge 78% N/A 0% 3 Maxwell's Portable Pile Tloc 80% (3-9)d8 0% 3 Mephitic Cloud Conj/Alch/Air 80% N/A 0% 3 Ozocubu's Armour Ice 80% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Summon Ice Beast Ice/Summ 79% N/A 0% 3 Swiftness Air 80% N/A 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Anguish Hex/Necr 39% N/A 0% 4 Brom's Barrelling Bould Conj/Erth 85% 2d12 0% 4 Cause Fear Hex 40% N/A 0% 4 Forge Blazeheart Golem Fire/Frge 79% N/A 0% 4 Forge Lightning Spire Air/Frge 79% 3d10 0% 4 Fulminant Prism Conj/Alch 40% 3d19 0% 4 Iskenderun's Battlesphe Conj/Frge 79% 2d15 0% 4 Leda's Liquefaction Alch/Erth 42% N/A 0% 4 Olgreb's Toxic Radiance Alch 80% N/A 0% 4 Petrify Alch/Erth 42% N/A 0% 4 Summon Seismosaurus Egg Summ/Erth 84% N/A 0% 4 Vhi's Electric Charge Tloc/Air 100% N/A 0% 4 Lee's Rapid Deconstruct Erth 44% 3d21* 0% 5 Alistair's Walking Alem Alch/Frge 79% N/A 1% 5 Curse of Agony Necr 78% N/A 1% 5 Detonation Catalyst Fire/Alch 80% 2d7 1% 5 Hoarfrost Cannonade Ice/Frge 39% 3d8/3d16 1% 5 Summon Mana Viper Hex/Summ 79% N/A 1% 5 Fortress Blast Frge 100% 6d14 1% 6 Starburst Conj/Fire 40% 6d11 1% 6 Summon Cactus Giant Summ 39% N/A 1% 6 Diamond Sawblades Frge 39% 4d8 1% 7 Enfeeble Hex 40% N/A 1% 7 Hellfire Mortar Fire/Erth/Frge 41% 4d14 1% 7 Ozocubu's Refrigeration Ice 40% 4d16 1% 7 Rimeblight Ice/Necr 39% 2d8 (prima1% 7 Fulsome Fusillade Conj/Alch 40% (3-5)d15 8% 8 Maxwell's Capacitive Co Air 40% ∞ 8% 8 Infestation Necr 39% N/A 12% 8 Chain Lightning Conj/Air 40% 3d53 75% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 ( Orc:2 ([!?:[:: Elf:2 :: Shoals:3 [!::(?[ Vaults:1 (: Vaults:2 ( Vaults:3 !: Vaults:4 := Depths:1 ( Depths:3 * Depths:4 !: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:4 Annotations: D:9 4 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The two-headed ogre barely misses your shadow dragon zombie. x2 The yaktaur unwields a +0 arbalest. The yaktaur closely misses your vault warden zombie. Your shadow wraith hits the undying armoury but does no damage. Your wraith hits the undying armoury. Your phantasmal warrior closely misses the undying armoury. There is a metal staircase leading up, spattered with blood here. Items here: ))) [[[[. Okay, then. You feel a little less clever now. The two-headed ogre changes into a queen bee! You encounter a queen bee. The dread lich mumbles some strange words. The dancing +1 halberd of protection completely misses you. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits your guardian sphinx zombie!!! The bolt of lightning hits you!! * * * LOW HITPOINT WARNING * * * The bolt of lightning hits your deep elf high priest zombie!!! The bolt of lightning hits your ettin zombie!! The bolt of lightning hits the two-headed ogre!! The deep elf pyromancer gestures at you while chanting. The bolt of fire hits your primal fireshock beast!! Your primal fireshock beast resists. The bolt of fire hits your guardian sphinx zombie!! The bolt of fire misses you. The bolt of fire hits your titan zombie! The bolt of fire hits your shadow dragon zombie!!! The stone giant throws a large rock. The large rock barely misses your wraith. The large rock hits your phantasmal warrior!! Your phantasmal warrior is destroyed! Your phantasmal warrior disappears in a puff of smoke! The titan hits your titan zombie!! The tengu reaver casts a spell at you. The bolt of acid hits your vault guard zombie!!! The acid corrodes your vault guard zombie! Your vault guard zombie is destroyed! The bolt of acid hits you! You resist. You die... **,,**#.$..#...,,**,, ,,**,,#....#..###*,,* ,.**,,#.O..#).)).,,** *#.,**#OO)Z#....,***, **.)###.ZOZ#y)####.., ,,*#)?#..ZZ#y.c.).Z., ,,*#).))ZZZCcZ)))..., *####.))))Z))#######* ,.......Z@ZWvW......, ,......Z2Z<(W......., ,.......H