kroki Level 1 of the Dungeon (0, 0, D:1) 12 stones (-24, 14, D:1) a +0 dagger of holy wrath (-23, 15, D:1) a +0 club (-13, 15, D:1) 14 poisoned sling bullets (-6, 24, D:1) 3 stones (-6, 25, D:1) a +0 short sword (-34, 28, D:1) 10 bolts (-18, 28, D:1) a +0 robe (12, 30, D:1) a +0 spear (-20, 33, D:1) a +0 dagger (-1, 34, D:1) a +0 leather armour (-12, 41, D:1) a +0 club a +1 chain mail of magic resistance (-6, 42, D:1) a +0 club (3, 50, D:1) a +0 club (-21, 56, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (14, 6, D:2) 19 stones (51, 7, D:2) a +0 robe (42, 13, D:2) a +0 dagger (23, 16, D:2) a +0 club (9, 17, D:2) a +0 robe (13, 20, D:2) 2 stones (-7, 21, D:2) a +0 rapier (50, 21, D:2) 9 stones (46, 22, D:2) 12 stones (5, 23, D:2) a +0 dagger (13, 28, D:2) 29 sling bullets (-7, 30, D:2) a +0 short sword (-6, 30, D:2) a +0 club (35, 36, D:2) 18 stones (15, 38, D:2) a +0 dagger (22, 38, D:2) a +0 ring mail (12, 49, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (2, 1, D:3) a +0 hand axe (3, 1, D:3) a +0 hand axe a +0 ring mail (2, 2, D:3) a +0 dagger a +0 leather armour (-15, 6, D:3) a +0 ring mail (-29, 11, D:3) a +0 dagger (15, 15, D:3) 9 stones (23, 16, D:3) a +0 club (-19, 17, D:3) 23 stones (6, 17, D:3) a +0 pair of gloves (24, 18, D:3) 21 bolts (-29, 26, D:3) 15 silver sling bullets (-23, 26, D:3) a +0 dagger (-5, 30, D:3) a cursed -2 spear (3, 38, D:3) a +0 club (3, 42, D:3) a +0 flail Level 4 of the Dungeon (1, 9, D:4) a +0 robe (0, 12, D:4) 20 stones (2, 12, D:4) a +0 club (-6, 19, D:4) a +0 short sword (4, 26, D:4) a +0 ring mail (4, 36, D:4) a +0 hunting sling (6, 38, D:4) 19 stones (12, 42, D:4) 24 stones (-11, 43, D:4) a +0 scale mail (-2, 44, D:4) a +0 robe (7, 44, D:4) a +0 short sword (-2, 47, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (3, 2, D:5) a +0 leather armour (-6, 3, D:5) a +0 animal skin (-32, 7, D:5) a +0 short sword (2, 7, D:5) 4 javelins (-30, 9, D:5) a +0 dagger (-12, 11, D:5) a +0 hammer (-11, 11, D:5) a +0 hammer (-10, 11, D:5) a +0 hammer (-14, 12, D:5) a +0 hammer (-13, 12, D:5) a +2 quarterstaff of chaos (-12, 12, D:5) a +0 hammer (-11, 12, D:5) a +0 hammer (-18, 13, D:5) a +0 hammer (-16, 13, D:5) a +0 hammer (-15, 13, D:5) a +0 hammer (-12, 13, D:5) a +0 hammer (-11, 13, D:5) a +0 hammer (-10, 13, D:5) a +0 hammer (-19, 14, D:5) a +0 hammer (-17, 14, D:5) a +0 hammer (34, 16, D:5) a +0 quarterstaff (0, 21, D:5) a +0 flail (1, 21, D:5) a +0 leather armour a +0 ring mail (0, 22, D:5) a +0 hand axe a +0 chain mail (17, 26, D:5) a +0 giant spiked club (25, 26, D:5) a +0 flail a +0 ring mail a +0 flail a +0 leather armour (28, 26, D:5) 16 stones (25, 27, D:5) a +0 club a +0 club (-3, 28, D:5) a +0 animal skin (-1, 28, D:5) a +0 whip of flaming a +0 robe (-14, 29, D:5) a +0 club (-13, 31, D:5) a +0 hand axe (27, 42, D:5) a +0 dagger a +0 war axe a +0 leather armour a +0 club (-29, 55, D:5) a +0 club Level 6 of the Dungeon (-11, 2, D:6) 21 stones (-2, 7, D:6) 12 poisoned needles (-23, 8, D:6) a +0 mace a +0 ring mail a cursed -3 flail (-22, 8, D:6) a +0 dagger a +0 robe (-24, 10, D:6) a +0 club (-16, 22, D:6) a +0 giant club (0, 31, D:6) a +0 short sword (0, 32, D:6) 2 stones (-28, 34, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Naalet's General Store a +0 robe (7 gold) a bread ration (50 gold) a +0 quarterstaff (40 gold) a +0 whip (25 gold) 14 stones (14 gold) 13 arrows of frost (65 gold) 14 poisoned needles (56 gold) a +1 short sword of electrocution (145 gold) the +8 quarterstaff "Blabus" {antimagic, *Rage +Fly rC- Int+5 Stlth+} (573 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It makes you vulnerable to cold. It lets you fly. It may make you go berserk in combat. It makes you more stealthy. a potion of ambrosia (80 gold) (0, 0, D:7) the +6 short sword of the Scorpion {freeze, +Inv rElec rF+ Int+4 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It lets you turn invisible. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (24, 2, D:9) a scroll of random uselessness (37, 3, D:9) a +0 club (-15, 4, D:9) a +0 flail (19, 9, D:9) a +0 ring mail (-19, 12, D:9) a +0 scale mail (39, 12, D:9) a stone (39, 13, D:9) a stone (36, 14, D:9) a +0 dagger (-19, 20, D:9) a +0 dagger (-18, 23, D:9) a cursed -1 giant spiked club (8, 27, D:9) a +0 shortbow (29, 34, D:9) a cursed +0 leather armour (31, 34, D:9) a +2 dagger of protection a +0 ring mail (5, 39, D:9) a +0 leather armour of fire resistance (32, 39, D:9) a +0 dagger an orc corpse (skeletalised by now) (17, 40, D:9) 27 stones (27, 40, D:9) a +0 scale mail an orc corpse (skeletalised by now) (31, 40, D:9) a +0 short sword an orc corpse (skeletalised by now) (3, 41, D:9) a +0 dagger a +0 animal skin (-3, 43, D:9) a +0 whip (19, 44, D:9) a +0 shortbow (12, 48, D:9) a +1 falchion of holy wrath a +0 leather armour (12, 49, D:9) a +0 giant spiked club (36, 50, D:9) a +0 giant spiked club (-12, 53, D:9) a cursed -1 club