kraktruk Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 18, D:1) 4 stones (4, 21, D:1) 6 stones (5, 20, D:1) a +0 whip a +0 dagger (31, 0, D:1) a +0 club (31, 32, D:1) 6 stones (39, 3, D:1) a +0 falchion (40, 8, D:1) a +0 short sword (40, 46, D:1) a frilled lizard corpse (skeletalised by now) (48, 16, D:1) a +0 short sword (53, 19, D:1) a +2 dagger of speed (56, 3, D:1) 6 poisoned darts (60, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +3 ring mail of poison resistance (21, 9, D:2) 2 stones (26, 38, D:2) a +0 club (29, -2, D:2) 6 poisoned darts (33, 14, D:2) a +0 mace (36, -8, D:2) a +0 club (37, -8, D:2) a +0 club (44, 13, D:2) a +0 quarterstaff (45, -3, D:2) 4 stones (47, -19, D:2) the +1 leather armour "Daydast" {-Tele Int+2 Slay+5} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). -Tele: It prevents most forms of teleportation. Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (40, -30, D:3) a ball python corpse (53, -22, D:3) 11 gold pieces