kraktruk Level 1 of the Dungeon (0, 0, D:1) 14 stones (3, 16, D:1) a +0 hand axe (3, 24, D:1) a +0 club 3 stones (7, 15, D:1) a +0 dagger (29, -25, D:1) a +0 leather armour (41, -9, D:1) a +0 club (41, 13, D:1) a +0 plate armour (54, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, -23, D:2) a +0 club (14, 4, D:2) 12 stones (19, -3, D:2) a +0 hand axe (25, -12, D:2) a +0 dagger (28, -24, D:2) a +0 robe (30, 6, D:2) 9 gold pieces (31, 5, D:2) the +9 halberd of Ijimul {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. (32, 4, D:2) 8 gold pieces (32, 11, D:2) a +0 dagger 3 stones (36, 3, D:2) a +0 hand axe (40, -11, D:2) 30 stones (49, -13, D:2) a +0 club (49, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling (5, 11, D:3) a +0 mace a +0 club a +0 scale mail a +0 short sword a +0 club (17, 11, D:3) a +0 ring mail (21, 4, D:3) a +0 ring mail (23, 29, D:3) a +0 whip 7 poisoned darts (29, 14, D:3) a +0 hunting sling (30, 17, D:3) the +2 robe "Biman" {rPois rC+ MP+9} rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (38, 30, D:3) 18 stones (43, 38, D:3) a +0 dagger (48, 7, D:3) a +0 whip (49, 5, D:3) a +0 hand axe (49, 7, D:3) a +0 dagger a +0 robe of cold resistance (50, 7, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 2, D:4) a +0 mace a +0 leather armour (7, 3, D:4) a +0 spear (10, -23, D:4) a +0 whip (15, -12, D:4) 20 stones (22, 15, D:4) a +0 flail (25, -21, D:4) a +0 whip (25, 21, D:4) a +0 dagger a goblin skeleton (25, 22, D:4) a jackal skeleton (25, 23, D:4) a jackal skeleton (30, -14, D:4) a stone a +0 whip (35, -20, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a jackal corpse