kraedy the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) 2 potions of invisibility a +0 shield a +0 scale mail a wand of disintegration (7/24) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 11, D) +0 ice dragon scales (unseen) (36, 1, D) a +2 ring of slaying (37, 1, D) a book of Flames (38, 1, D) an uncursed staff of poison (39, 1, D) a +4 battleaxe of freezing (40, 1, D) a +1 arbalest of velocity (41, 1, D) a +1 rapier of venom (42, 1, D) a manual of Staves (47, 6, D) a +0 mace (47, 18, D) a +4 scythe of protection (47, 19, D) a +0 mace a +4 short sword of draining (47, 20, D) a +2 mace of draining a +0 long sword (48, 18, D) the +11 morningstar "Giantslayer" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (48, 20, D) a +0 halberd a +0 battleaxe (49, 0, D) a disc of storms (49, 1, D) a +2 scale mail of positive energy (49, 12, D) an uncursed ring of flight (49, 21, D) a +0 war axe a +0 dire flail a cursed -1 halberd (49, 24, D) a +2 battleaxe of chopping (49, 36, D) a book of Summonings (49, 37, D) a lamp of fire (50, 1, D) a book of Necromancy (50, 12, D) a +0 mace (50, 13, D) a +3 long sword (50, 21, D) the +7 halberd "Vuxus" {flame, +Inv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It makes you more stealthy. (50, 24, D) a book of Maledictions (50, 25, D) a +3 leather armour of cold resistance (50, 31, D) a +1 antimagic rapier a cursed +0 animal skin (50, 33, D) a +0 antimagic war axe a +0 animal skin (50, 36, D) a fan of gales (50, 37, D) a +0 dagger (51, 12, D) an uncursed staff of power (51, 25, D) the +7 large shield "Qofem" {rElec rPois MR- Dex+7} It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 32, D) a +0 rapier a +0 animal skin (51, 41, D) a +0 great sword a +0 robe a +0 dagger a +0 robe (51, 42, D) a +0 robe a potion of blood (52, 0, D) a phial of floods (52, 1, D) a +2 war axe of freezing (52, 12, D) a book of Frost (52, 13, D) a +0 scimitar (52, 24, D) a phial of floods (52, 25, D) a book of the Warp (52, 30, D) a +2 rapier of electrocution a +0 robe a +0 buckler (52, 31, D) an uncursed staff of summoning a +0 robe (52, 37, D) a +6 shortbow of freezing (52, 40, D) a +0 dagger (unseen) (52, 41, D) a +0 dagger (unseen) (52, 43, D) a +0 robe (53, 0, D) a +3 triple crossbow of velocity (53, 13, D) a +0 long sword (53, 25, D) a book of the Tempests (53, 31, D) a +0 rapier a +0 animal skin a cursed +0 robe (53, 36, D) a +0 short sword (53, 37, D) a +1 chain mail of poison resistance (54, 0, D) a book of the Dragon (54, 1, D) a sack of spiders (54, 12, D) a +0 long sword (54, 13, D) a +0 long sword (54, 24, D) a book of Callings (54, 25, D) the +6 halberd "Kekhlusak" {vamp, rN+ Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It protects you from negative energy. The Shining One disapproves of the use of such an item. (54, 36, D) a +2 robe of cold resistance (55, 0, D) a +2 quarterstaff of protection (55, 1, D) a lamp of fire (55, 13, D) a disc of storms (55, 24, D) a book of Maledictions (57, 41, D) +0 steam dragon scales (59, 12, D) a +6 great sword of holy wrath (60, 13, D) a +0 whip the cursed +1 hand axe of Rubbish {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It has a curse placed upon it. The Shining One disapproves of the use of such an item. a cursed -3 short sword (60, 37, D) a +4 blowgun (61, 0, D) a +2 hunting sling of velocity (61, 8, D) the Almanac of Sinister Rituals and Combat Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Orb of Destruction Conjuration 7 (61, 16, D) a +2 hand axe of chopping (61, 26, D) an uncursed staff of power (61, 36, D) a +0 arbalest of freezing (61, 37, D) a +3 falchion of draining (62, 0, D) an uncursed staff of power (62, 1, D) a +1 shield of protection (62, 16, D) a book of Maledictions (62, 17, D) a +1 glaive of distortion (62, 26, D) a book of the Sky (62, 36, D) a +6 ring of strength the cursed +3 hand axe "Concordance" {vamp, MR+ Str+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +3 ring of protection a +6 ring of dexterity the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (63, 0, D) a +0 mace of holy wrath (63, 8, D) a +0 war axe (63, 16, D) a +2 flail of crushing (63, 17, D) a lamp of fire (63, 26, D) a box of beasts (63, 36, D) a crystal ball of energy (63, 37, D) a phial of floods (64, 16, D) a +2 leather armour of magic resistance (64, 17, D) a +2 lajatang of venom (64, 26, D) the Volume of the Entourage and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Summon Demon Summoning 5 e - Dragon's Call Summoning 9 (64, 27, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (65, 26, D) a +1 great sword of draining (67, 0, D) a +3 plate armour of poison resistance (68, 0, D) the Reference Book on Bewitching Enhancements Spells Type Level a - Repel Missiles Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Invisibility Hexes 6 (69, 22, D) a cursed +0 dagger (unseen) (69, 30, D) a +4 mace of draining a +0 robe a +4 dagger a +0 robe (69, 36, D) a book of Death (70, 8, D) the +6 mace of Karma {crush, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (70, 30, D) a cursed -3 scythe a +0 robe (70, 31, D) a +4 quarterstaff of chaos a +1 cloak (70, 36, D) a book of Spatial Translocations (70, 37, D) a +3 plate armour of magic resistance (71, 8, D) a +3 hand crossbow of flaming (71, 16, D) a sack of spiders (71, 26, D) a +3 leather armour of magic resistance (71, 30, D) a cursed -3 halberd a cursed +0 robe (71, 39, D) an uncursed ring of magical power a +4 ring of evasion (72, 9, D) a +4 quarterstaff of draining (72, 16, D) a +2 flail of draining (72, 17, D) a +3 scale mail of fire resistance (72, 27, D) a +0 dagger (72, 30, D) a +0 short sword (72, 36, D) a book of Beasts (72, 37, D) a +1 executioner's axe of venom (73, 1, D) an uncursed staff of conjuration (73, 16, D) the cursed +1 hunting sling of Watchfulness {freeze, Str+5 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-2). It has a curse placed upon it. (73, 17, D) the +5 quarterstaff "Vaefuust" {flame, rF- Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to fire. It lets you see invisible. (73, 26, D) the +0 plate armour "Zanaehaw" {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (73, 27, D) a +3 plate armour of positive energy (73, 36, D) a +7 long sword of holy wrath (73, 37, D) a book of Misfortune (74, 2, D) an uncursed staff of poison a +0 robe (75, 1, D) a +0 dagger (75, 2, D) a +0 leather armour