kraedy the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 8, D) a +0 flail a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 great mace of protection (62, 0, D) an uncursed staff of death (62, 1, D) an uncursed staff of wizardry (62, 2, D) an inedible chunk of flesh a river rat skeleton (62, 8, D) an uncursed staff of power (63, 0, D) an uncursed staff of poison (63, 8, D) a book of Geomancy (67, 0, D) a +1 scimitar of draining (68, 0, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (70, 8, D) a +6 ring of dexterity (70, 9, D) an uncursed staff of power (71, 8, D) the +3 flail of Abomination {flame, Str+2 Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It makes you more stealthy. (71, 16, D) a +0 shortbow of flaming (71, 17, D) the +6 short sword of Ysef {pierce, Str+3 Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+3). (71, 26, D) an uncursed ring of flight (71, 27, D) 2 potions of heal wounds (72, 8, D) a book of Clouds (72, 16, D) a +3 longbow of flaming (72, 26, D) a +1 mace of crushing (72, 27, D) a +4 hand axe of chopping (73, 16, D) the +3 scale mail "Cybocilat" {*Drain +Blink rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It lets you blink. It causes draining when unequipped. (73, 17, D) a +0 quarterstaff of protection (73, 26, D) the Almanac of Aid and the Traveller Spells Type Level a - Apportation Translocation 1 b - Repel Missiles Charms/Air 2 c - Song of Slaying Charms 2 d - Summon Forest Summoning/Translocation 5 (73, 27, D) a phantom mirror (74, 3, D) a +0 giant club a +0 giant club (75, 1, D) a +1 short sword of draining